Use wizard templates to add individual files to your projects.
To add files to projects, select File > New File, and then select the type of the file.
Note: You can also use the
f locator filter to create a new file and open it in the editor. For more information, see Creating Files and Directories from Locator. However, you must manually add the created file to a project.
The following table lists the types of wizard templates that you can use for creating files. The New File dialog shows detailed information about each file wizard template.
|C/C++||Header and source files for new classes.|
|Modeling||State Chart XML (SCXML) files, Universal Modeling Language (UML) style models, and scratch models that use a temporary file.|
|Compiler Explorer||Example setup for using Compiler Explorer to compile C++ or Python code.|
|GLSL||OpenGL fragment and vertex shaders.|
|General||Markdown files, empty files that you can save with any filename extension, and scratch buffers that use temporary files.|
|Python||Class and script files for Python projects.|
|vcpkg (experimental)||vcpkg package manager manifest files (vcpkg.json).|
|Nim (experimental)||Empty Nim source and script files.|
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