A skeleton contains the joints for a skinned mesh. More…
New in version 5.10.
Do not use this class directly. You should use
QSkeletonLoaderif loading skeleton data from a file (most likely) or
QSkeletonif creating the skeleton and skinned mesh data yourself (mainly for people creating editors or tooling).
- Return type
Holds the number of joints contained in the skeleton
jointCount – int
© 2020 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.