QProximityFilter

Select entities which are within a distance threshold of a target entity. More

New in version 5.10.

Synopsis

Functions

Slots

Signals

Detailed Description

A QProximityFilter can be used to select entities to render when they are placed within a given distance threshold of another entity.

class PySide2.Qt3DRender.QProximityFilter([parent=None])
Parameters

parentPySide2.Qt3DCore.QNode

PySide2.Qt3DRender.QProximityFilter.distanceThreshold()
Return type

float

Holds the distance to the target entity above which entities are filtered out.

PySide2.Qt3DRender.QProximityFilter.distanceThresholdChanged(distanceThreshold)
Parameters

distanceThreshold – float

PySide2.Qt3DRender.QProximityFilter.entity()
Return type

PySide2.Qt3DCore.QEntity

Holds the entity against which we should compare the distance to.

PySide2.Qt3DRender.QProximityFilter.entityChanged(entity)
Parameters

entityPySide2.Qt3DCore.QEntity

PySide2.Qt3DRender.QProximityFilter.setDistanceThreshold(distanceThreshold)
Parameters

distanceThreshold – float

Holds the distance to the target entity above which entities are filtered out.

PySide2.Qt3DRender.QProximityFilter.setEntity(entity)
Parameters

entityPySide2.Qt3DCore.QEntity

Holds the entity against which we should compare the distance to.