QStateMachine¶
The
QStateMachineclass provides a hierarchical finite state machine. More…

New in version 4.6.
Synopsis¶
Functions¶
def
addDefaultAnimation(animation)def
addState(state)def
cancelDelayedEvent(id)def
clearError()def
configuration()def
error()def
errorString()def
globalRestorePolicy()def
isAnimated()def
isRunning()def
postDelayedEvent(event, delay)def
postEvent(event[, priority=NormalPriority])def
removeDefaultAnimation(animation)def
removeState(state)def
setAnimated(enabled)def
setGlobalRestorePolicy(restorePolicy)
Virtual functions¶
def
beginMicrostep(event)def
beginSelectTransitions(event)def
endMicrostep(event)def
endSelectTransitions(event)
Slots¶
def
setRunning(running)def
start()def
stop()
Signals¶
def
runningChanged(running)
Detailed Description¶
QStateMachineis based on the concepts and notation of Statecharts .QStateMachineis part of The State Machine Framework .A state machine manages a set of states (classes that inherit from
QAbstractState) and transitions (descendants ofQAbstractTransition) between those states; these states and transitions define a state graph. Once a state graph has been built, the state machine can execute it.QStateMachine‘s execution algorithm is based on the State Chart XML (SCXML) algorithm. The framework’s overview gives several state graphs and the code to build them.Use the
addState()function to add a top-level state to the state machine. States are removed with theremoveState()function. Removing states while the machine is running is discouraged.Before the machine can be started, the
initial statemust be set. The initial state is the state that the machine enters when started. You can thenstart()the state machine. Thestarted()signal is emitted when the initial state is entered.The machine is event driven and keeps its own event loop. Events are posted to the machine through
postEvent(). Note that this means that it executes asynchronously, and that it will not progress without a running event loop. You will normally not have to post events to the machine directly as Qt’s transitions, e.g.,QEventTransitionand its subclasses, handle this. But for custom transitions triggered by events,postEvent()is useful.The state machine processes events and takes transitions until a top-level final state is entered; the state machine then emits the
finished()signal. You can alsostop()the state machine explicitly. Thestopped()signal is emitted in this case.The following snippet shows a state machine that will finish when a button is clicked:
button = QPushButton() machine = QStateMachine() s1 = QState() s1.assignProperty(button, "text", "Click me") s2 = QFinalState() s1.addTransition(button, SIGNAL('clicked()'), s2) machine.addState(s1) machine.addState(s2) machine.setInitialState(s1) machine.start()This code example uses
QState, which inheritsQAbstractState. TheQStateclass provides a state that you can use to set properties and invoke methods onQObjects when the state is entered or exited. It also contains convenience functions for adding transitions, e.g.,QSignalTransitions as in this example. See theQStateclass description for further details.If an error is encountered, the machine will look for an
error state, and if one is available, it will enter this state. The types of errors possible are described by theErrorenum. After the error state is entered, the type of the error can be retrieved witherror(). The execution of the state graph will not stop when the error state is entered. If no error state applies to the erroneous state, the machine will stop executing and an error message will be printed to the console.Note
Important: setting the
ChildModeof a state machine to parallel (ParallelStates) results in an invalid state machine. It can only be set to (or kept as)ExclusiveStates.
- class PySide2.QtCore.QStateMachine([parent=None])¶
PySide2.QtCore.QStateMachine(childMode[, parent=None])
- param parent:
- param childMode:
Constructs a new state machine with the given
parent.Constructs a new state machine with the given
childModeandparent.Warning
Do not set the
childModeto anything else thanExclusiveStates, otherwise the state machine is invalid, and might work incorrectly.
- PySide2.QtCore.QStateMachine.EventPriority¶
This enum type specifies the priority of an event posted to the state machine using
postEvent().Events of high priority are processed before events of normal priority.
Constant
Description
QStateMachine.NormalPriority
The event has normal priority.
QStateMachine.HighPriority
The event has high priority.
- PySide2.QtCore.QStateMachine.Error¶
This enum type defines errors that can occur in the state machine at run time. When the state machine encounters an unrecoverable error at run time, it will set the error code returned by
error(), the error message returned byerrorString(), and enter an error state based on the context of the error.Constant
Description
QStateMachine.NoError
No error has occurred.
QStateMachine.NoInitialStateError
The machine has entered a
QStatewith children which does not have an initial state set. The context of this error is the state which is missing an initial state.QStateMachine.NoDefaultStateInHistoryStateError
The machine has entered a
QHistoryStatewhich does not have a default state set. The context of this error is theQHistoryStatewhich is missing a default state.QStateMachine.NoCommonAncestorForTransitionError
The machine has selected a transition whose source and targets are not part of the same tree of states, and thus are not part of the same state machine. Commonly, this could mean that one of the states has not been given any parent or added to any machine. The context of this error is the source state of the transition.
QStateMachine.StateMachineChildModeSetToParallelError
The machine’s
childModeproperty was set toParallelStates. This is illegal. Only states may be declared as parallel, not the state machine itself. This enum value was added in Qt 5.14.See also
- PySide2.QtCore.QStateMachine.addDefaultAnimation(animation)¶
- Parameters:
animation –
PySide2.QtCore.QAbstractAnimation
Adds a default
animationto be considered for any transition.
- PySide2.QtCore.QStateMachine.addState(state)¶
- Parameters:
state –
PySide2.QtCore.QAbstractState
Adds the given
stateto this state machine. The state becomes a top-level state and the state machine takes ownership of the state.If the state is already in a different machine, it will first be removed from its old machine, and then added to this machine.
See also
- PySide2.QtCore.QStateMachine.beginMicrostep(event)¶
- Parameters:
event –
PySide2.QtCore.QEvent
This function is called when the state machine is about to do a microstep.
The default implementation does nothing.
- PySide2.QtCore.QStateMachine.beginSelectTransitions(event)¶
- Parameters:
event –
PySide2.QtCore.QEvent
This function is called when the state machine is about to select transitions based on the given
event.The default implementation does nothing.
- PySide2.QtCore.QStateMachine.cancelDelayedEvent(id)¶
- Parameters:
id – int
- Return type:
bool
Cancels the delayed event identified by the given
id. The id should be a value returned by a call topostDelayedEvent(). Returnstrueif the event was successfully cancelled, otherwise returnsfalse.See also
- PySide2.QtCore.QStateMachine.clearError()¶
Clears the error string and error code of the state machine.
- PySide2.QtCore.QStateMachine.configuration()¶
- Return type:
Returns the maximal consistent set of states (including parallel and final states) that this state machine is currently in. If a state
sis in the configuration, it is always the case that the parent ofsis also in c. Note, however, that the machine itself is not an explicit member of the configuration.
- PySide2.QtCore.QStateMachine.endMicrostep(event)¶
- Parameters:
event –
PySide2.QtCore.QEvent
This function is called when the state machine has finished doing a microstep.
The default implementation does nothing.
- PySide2.QtCore.QStateMachine.endSelectTransitions(event)¶
- Parameters:
event –
PySide2.QtCore.QEvent
This function is called when the state machine has finished selecting transitions based on the given
event.The default implementation does nothing.
- PySide2.QtCore.QStateMachine.error()¶
- Return type:
Returns the error code of the last error that occurred in the state machine.
- PySide2.QtCore.QStateMachine.errorString()¶
- Return type:
str
This property holds the error string of this state machine.
- PySide2.QtCore.QStateMachine.globalRestorePolicy()¶
- Return type:
This property holds the restore policy for states of this state machine..
The default value of this property is
DontRestoreProperties.
- PySide2.QtCore.QStateMachine.isAnimated()¶
- Return type:
bool
This property holds whether animations are enabled.
The default value of this property is
true.See also
- PySide2.QtCore.QStateMachine.isRunning()¶
- Return type:
bool
This property holds the running state of this state machine.
See also
start()stop()started()stopped()runningChanged()
- PySide2.QtCore.QStateMachine.postDelayedEvent(event, delay)¶
- Parameters:
event –
PySide2.QtCore.QEventdelay – int
- Return type:
int
Posts the given
eventfor processing by this state machine, with the givendelayin milliseconds. Returns an identifier associated with the delayed event, or -1 if the event could not be posted.This function returns immediately. When the delay has expired, the event will be added to the state machine’s event queue for processing. The state machine takes ownership of the event and deletes it once it has been processed.
You can only post events when the state machine is running.
See also
- PySide2.QtCore.QStateMachine.postEvent(event[, priority=NormalPriority])¶
- Parameters:
event –
PySide2.QtCore.QEventpriority –
EventPriority
Posts the given
eventof the givenpriorityfor processing by this state machine.This function returns immediately. The event is added to the state machine’s event queue. Events are processed in the order posted. The state machine takes ownership of the event and deletes it once it has been processed.
You can only post events when the state machine is running or when it is starting up.
See also
- PySide2.QtCore.QStateMachine.removeDefaultAnimation(animation)¶
- Parameters:
animation –
PySide2.QtCore.QAbstractAnimation
Removes
animationfrom the list of default animations.
- PySide2.QtCore.QStateMachine.removeState(state)¶
- Parameters:
state –
PySide2.QtCore.QAbstractState
Removes the given
statefrom this state machine. The state machine releases ownership of the state.See also
- PySide2.QtCore.QStateMachine.runningChanged(running)¶
- Parameters:
running – bool
- PySide2.QtCore.QStateMachine.setAnimated(enabled)¶
- Parameters:
enabled – bool
This property holds whether animations are enabled.
The default value of this property is
true.See also
- PySide2.QtCore.QStateMachine.setGlobalRestorePolicy(restorePolicy)¶
- Parameters:
restorePolicy –
RestorePolicy
This property holds the restore policy for states of this state machine..
The default value of this property is
DontRestoreProperties.
- PySide2.QtCore.QStateMachine.setRunning(running)¶
- Parameters:
running – bool
This property holds the running state of this state machine.
See also
start()stop()started()stopped()runningChanged()
- PySide2.QtCore.QStateMachine.start()¶
Starts this state machine. The machine will reset its configuration and transition to the initial state. When a final top-level state (
QFinalState) is entered, the machine will emit thefinished()signal.Note
A state machine will not run without a running event loop, such as the main application event loop started with
exec()orexec().See also
started()finished()stop()initialState()setRunning()
- PySide2.QtCore.QStateMachine.stop()¶
Stops this state machine. The state machine will stop processing events and then emit the
stopped()signal.See also
stopped()start()setRunning()
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