QQuickPaintedItem¶
The
QQuickPaintedItem
class provides a way to use theQPainter
API in the QML Scene Graph. More…
Synopsis¶
Functions¶
def
contentsBoundingRect
()def
contentsScale
()def
contentsSize
()def
fillColor
()def
mipmap
()def
opaquePainting
()def
performanceHints
()def
renderTarget
()def
resetContentsSize
()def
setContentsScale
(arg__1)def
setContentsSize
(arg__1)def
setFillColor
(arg__1)def
setMipmap
(enable)def
setOpaquePainting
(opaque)def
setPerformanceHint
(hint[, enabled=true])def
setPerformanceHints
(hints)def
setRenderTarget
(target)def
setTextureSize
(size)def
textureSize
()def
update
([rect=QRect()])
Virtual functions¶
def
paint
(painter)
Signals¶
def
contentsScaleChanged
()def
contentsSizeChanged
()def
fillColorChanged
()def
renderTargetChanged
()def
textureSizeChanged
()
Detailed Description¶
The
QQuickPaintedItem
makes it possible to use theQPainter
API with the QML Scene Graph. It sets up a textured rectangle in the Scene Graph and uses aQPainter
to paint onto the texture. The render target can be either aQImage
or, when OpenGL is in use, aQOpenGLFramebufferObject
. When the render target is aQImage
,QPainter
first renders into the image then the content is uploaded to the texture. When aQOpenGLFramebufferObject
is used,QPainter
paints directly onto the texture. Callupdate()
to trigger a repaint.To enable
QPainter
to do anti-aliased rendering, usesetAntialiasing()
.To write your own painted item, you first create a subclass of
QQuickPaintedItem
, and then start by implementing its only pure virtual public function:paint()
, which implements the actual painting. The painting will be inside the rectangle spanning from 0,0 towidth()
,height()
.Note
It important to understand the performance implications such items can incur. See
RenderTarget
andrenderTarget
.
- class PySide2.QtQuick.QQuickPaintedItem([parent=None])¶
- param parent:
Constructs a
QQuickPaintedItem
with the givenparent
item.
- PySide2.QtQuick.QQuickPaintedItem.RenderTarget¶
This enum describes
QQuickPaintedItem
‘s render targets. The render target is the surfaceQPainter
paints onto before the item is rendered on screen.Constant
Description
QQuickPaintedItem.Image
The default;
QPainter
paints into aQImage
using the raster paint engine. The image’s content needs to be uploaded to graphics memory afterward, this operation can potentially be slow if the item is large. This render target allows high quality anti-aliasing and fast item resizing.QQuickPaintedItem.FramebufferObject
QPainter
paints into aQOpenGLFramebufferObject
using the GL paint engine. Painting can be faster as no texture upload is required, but anti-aliasing quality is not as good as if using an image. This render target allows faster rendering in some cases, but you should avoid using it if the item is resized often.QQuickPaintedItem.InvertedYFramebufferObject
Exactly as for above, except once the painting is done, prior to rendering the painted image is flipped about the x-axis so that the top-most pixels are now at the bottom. Since this is done with the OpenGL texture coordinates it is a much faster way to achieve this effect than using a painter transform.
See also
- PySide2.QtQuick.QQuickPaintedItem.PerformanceHint¶
This enum describes flags that you can enable to improve rendering performance in
QQuickPaintedItem
. By default, none of these flags are set.Constant
Description
QQuickPaintedItem.FastFBOResizing
Resizing an FBO can be a costly operation on a few OpenGL driver implementations. To work around this, one can set this flag to let the
QQuickPaintedItem
allocate one large framebuffer object and instead draw into a subregion of it. This saves the resize at the cost of using more memory. Please note that this is not a common problem.
- PySide2.QtQuick.QQuickPaintedItem.contentsBoundingRect()¶
- Return type:
This function is provided for compatibility, use size in combination with
textureSize
to decide the size of what you are drawing.See also
- PySide2.QtQuick.QQuickPaintedItem.contentsScale()¶
- Return type:
float
This property holds Obsolete method for scaling the contents..
This function is provided for compatibility, use
size()
in combination withtextureSize()
to decide the size of what you are drawing.See also
- PySide2.QtQuick.QQuickPaintedItem.contentsScaleChanged()¶
- PySide2.QtQuick.QQuickPaintedItem.contentsSize()¶
- Return type:
This property holds Obsolete method for setting the contents size..
This function is provided for compatibility, use size in combination with
textureSize
to decide the size of what you are drawing.See also
- PySide2.QtQuick.QQuickPaintedItem.contentsSizeChanged()¶
- PySide2.QtQuick.QQuickPaintedItem.fillColor()¶
- Return type:
This property holds The item’s background fill color..
By default, the fill color is set to
transparent
.
- PySide2.QtQuick.QQuickPaintedItem.fillColorChanged()¶
- PySide2.QtQuick.QQuickPaintedItem.mipmap()¶
- Return type:
bool
Returns true if mipmaps are enabled; otherwise, false is returned.
By default, mipmapping is not enabled.
See also
- PySide2.QtQuick.QQuickPaintedItem.opaquePainting()¶
- Return type:
bool
Returns true if this item is opaque; otherwise, false is returned.
By default, painted items are not opaque.
See also
- PySide2.QtQuick.QQuickPaintedItem.paint(painter)¶
- Parameters:
painter –
PySide2.QtGui.QPainter
This function, which is usually called by the QML Scene Graph, paints the contents of an item in local coordinates.
The underlying texture will have a size defined by
textureSize
when set, or the item’s size, multiplied by the window’s device pixel ratio.The function is called after the item has been filled with the
fillColor
.Reimplement this function in a
QQuickPaintedItem
subclass to provide the item’s painting implementation, usingpainter
.Note
The QML Scene Graph uses two separate threads, the main thread does things such as processing events or updating animations while a second thread does the actual OpenGL rendering. As a consequence, is not called from the main GUI thread but from the GL enabled renderer thread. At the moment is called, the GUI thread is blocked and this is therefore thread-safe.
Warning
Extreme caution must be used when creating QObjects, emitting signals, starting timers and similar inside this function as these will have affinity to the rendering thread.
See also
- PySide2.QtQuick.QQuickPaintedItem.performanceHints()¶
- Return type:
PerformanceHints
Returns the performance hints.
By default, no performance hint is enabled.
- PySide2.QtQuick.QQuickPaintedItem.renderTarget()¶
- Return type:
This property holds The item’s render target..
This property defines which render target the
QPainter
renders into, it can be eitherImage
,FramebufferObject
orInvertedYFramebufferObject
.Each has certain benefits, typically performance versus quality. Using a framebuffer object avoids a costly upload of the image contents to the texture in graphics memory, while using an image enables high quality anti-aliasing.
Warning
Resizing a framebuffer object is a costly operation, avoid using the
FramebufferObject
render target if the item gets resized often.By default, the render target is
Image
.Note
Some Qt Quick backends may not support all render target options. For example, it is likely that non-OpenGL backends will lack support for
FramebufferObject
andInvertedYFramebufferObject
. Requesting these will then be ignored.
- PySide2.QtQuick.QQuickPaintedItem.renderTargetChanged()¶
- PySide2.QtQuick.QQuickPaintedItem.resetContentsSize()¶
This convenience function is equivalent to calling
setContentsSize
(QSize()).
- PySide2.QtQuick.QQuickPaintedItem.setContentsScale(arg__1)¶
- Parameters:
arg__1 – float
This property holds Obsolete method for scaling the contents..
This function is provided for compatibility, use
size()
in combination withtextureSize()
to decide the size of what you are drawing.See also
- PySide2.QtQuick.QQuickPaintedItem.setContentsSize(arg__1)¶
- Parameters:
arg__1 –
PySide2.QtCore.QSize
This property holds Obsolete method for setting the contents size..
This function is provided for compatibility, use size in combination with
textureSize
to decide the size of what you are drawing.See also
- PySide2.QtQuick.QQuickPaintedItem.setFillColor(arg__1)¶
- Parameters:
arg__1 –
PySide2.QtGui.QColor
This property holds The item’s background fill color..
By default, the fill color is set to
transparent
.
- PySide2.QtQuick.QQuickPaintedItem.setMipmap(enable)¶
- Parameters:
enable – bool
If
enable
is true, mipmapping is enabled on the associated texture.Mipmapping increases rendering speed and reduces aliasing artifacts when the item is scaled down.
By default, mipmapping is not enabled.
See also
- PySide2.QtQuick.QQuickPaintedItem.setOpaquePainting(opaque)¶
- Parameters:
opaque – bool
If
opaque
is true, the item is opaque; otherwise, it is considered as translucent.Opaque items are not blended with the rest of the scene, you should set this to true if the content of the item is opaque to speed up rendering.
By default, painted items are not opaque.
See also
- PySide2.QtQuick.QQuickPaintedItem.setPerformanceHint(hint[, enabled=true])¶
- Parameters:
hint –
PerformanceHint
enabled – bool
Sets the given performance
hint
on the item ifenabled
is true; otherwise clears the performance hint.By default, no performance hint is enabled/
See also
- PySide2.QtQuick.QQuickPaintedItem.setPerformanceHints(hints)¶
- Parameters:
hints –
PerformanceHints
Sets the performance hints to
hints
By default, no performance hint is enabled/
See also
- PySide2.QtQuick.QQuickPaintedItem.setRenderTarget(target)¶
- Parameters:
target –
RenderTarget
This property holds The item’s render target..
This property defines which render target the
QPainter
renders into, it can be eitherImage
,FramebufferObject
orInvertedYFramebufferObject
.Each has certain benefits, typically performance versus quality. Using a framebuffer object avoids a costly upload of the image contents to the texture in graphics memory, while using an image enables high quality anti-aliasing.
Warning
Resizing a framebuffer object is a costly operation, avoid using the
FramebufferObject
render target if the item gets resized often.By default, the render target is
Image
.Note
Some Qt Quick backends may not support all render target options. For example, it is likely that non-OpenGL backends will lack support for
FramebufferObject
andInvertedYFramebufferObject
. Requesting these will then be ignored.
- PySide2.QtQuick.QQuickPaintedItem.setTextureSize(size)¶
- Parameters:
size –
PySide2.QtCore.QSize
This property Defines the size of the texture..
Changing the texture’s size does not affect the coordinate system used in
paint()
. A scale factor is instead applied so painting should still happen inside 0,0 towidth()
,height()
.By default, the texture size will have the same size as this item.
Note
If the item is on a window with a device pixel ratio different from 1, this scale factor will be implicitly applied to the texture size.
- PySide2.QtQuick.QQuickPaintedItem.textureSize()¶
- Return type:
This property Defines the size of the texture..
Changing the texture’s size does not affect the coordinate system used in
paint()
. A scale factor is instead applied so painting should still happen inside 0,0 towidth()
,height()
.By default, the texture size will have the same size as this item.
Note
If the item is on a window with a device pixel ratio different from 1, this scale factor will be implicitly applied to the texture size.
- PySide2.QtQuick.QQuickPaintedItem.textureSizeChanged()¶
- PySide2.QtQuick.QQuickPaintedItem.update([rect=QRect()])¶
- Parameters:
rect –
PySide2.QtCore.QRect
Schedules a redraw of the area covered by
rect
in this item. You can call this function whenever your item needs to be redrawn, such as if it changes appearance or size.This function does not cause an immediate paint; instead it schedules a paint request that is processed by the QML Scene Graph when the next frame is rendered. The item will only be redrawn if it is visible.
See also
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