QShaderImage¶
Provides Image access to shader programs. More…
New in version 5.14.
Synopsis¶
Functions¶
Slots¶
def
setAccess
(access)def
setFormat
(format)def
setLayer
(layer)def
setLayered
(layered)def
setMipLevel
(mipLevel)def
setTexture
(texture)
Signals¶
def
accessChanged
(access)def
formatChanged
(format)def
layerChanged
(layer)def
layeredChanged
(layered)def
mipLevelChanged
(mipLevel)def
textureChanged
(texture)
Detailed Description¶
To make the content of textures available for read and write operations in a shader, they need to exposed as QShaderImage
. Textures can be composed of several mip levels, layers and faces. Additionally declaring a QShaderImage
allows specifying which level, layer or face of the texture content we want to access.
QShaderImage
has to be assigned as a QParameter
‘s value and reference a valid QAbstractTexture
to work properly.
If the referenced texture is a one-dimensional array, two-dimensional array, three-dimensional, cube map, cube map array, or two-dimensional multisample array texture, it is possible to bind either the entire texture level or a single layer or face of the texture level. This can be controlled with the layered
property.
Support for QShaderImage
is only supported with OpenGL 4 and partially with OpenGL ES 3.1 and 3.2.
OpenGL 4 supports the following image types:
GLSL Type
OpenGL Type Enum
Texture Type
image1D
GL_IMAGE_1D
QTexture1D
image2D
GL_IMAGE_2D
QTexture2D
image3D
GL_IMAGE_3D
QTexture3D
image2DRect
GL_IMAGE_2D_RECT
QTextureRectangle
imageCube
GL_IMAGE_CUBE
QTextureCubeMap
imageBuffer
GL_IMAGE_BUFFER
QTextureBuffer
image1DArray
GL_IMAGE_1D_ARRAY
QTexture1DArray
image2DArray
GL_IMAGE_2D_ARRAY
QTexture2DArray
imageCubeArray
GL_IMAGE_CUBE_MAP_ARRAY
QTextureCubeMapArray
image2DMS
GL_IMAGE_2D_MULTISAMPLE
QTexture2DMultisample
image2DMSArray
GL_IMAGE_2D_MULTISAMPLE_ARRAY
QTexture2DMultisampleArray
iimage1D
GL_INT_IMAGE_1D
QTexture1D
iimage2D
GL_INT_IMAGE_2D
QTexture2D
iimage3D
GL_INT_IMAGE_3D
QTexture3D
iimage2DRect
GL_INT_IMAGE_2D_RECT
QTextureRectangle
iimageCube
GL_INT_IMAGE_CUBE
QTextureCubeMap
iimageBuffer
GL_INT_IMAGE_BUFFER
QTextureBuffer
iimage1DArray
GL_INT_IMAGE_1D_ARRAY
QTexture1DArray
iimage2DArray
GL_INT_IMAGE_2D_ARRAY
QTexture2DArray
iimageCubeArray
GL_INT_IMAGE_CUBE_MAP_ARRAY
QTextureCubeMapArray
iimage2DMS
GL_INT_IMAGE_2D_MULTISAMPLE
QTexture2DMultisample
iimage2DMSArray
GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY
QTexture2DMultisampleArray
uimage1D
GL_UNSIGNED_INT_IMAGE_1D
QTexture1D
uimage2D
GL_UNSIGNED_INT_IMAGE_2D
QTexture2D
uimage3D
GL_UNSIGNED_INT_IMAGE_3D
QTexture3D
uimage2DRect
GL_UNSIGNED_INT_IMAGE_2D_RECT
QTextureRectangle
uimageCube
GL_UNSIGNED_INT_IMAGE_CUBE
QTextureCubeMap
uimageBuffer
GL_UNSIGNED_INT_IMAGE_BUFFER
QTextureBuffer
uimage1DArray
GL_UNSIGNED_INT_IMAGE_1D_ARRAY
QTexture1DArray
uimage2DArray
GL_UNSIGNED_INT_IMAGE_2D_ARRAY
QTexture2DArray
uimageCubeArray
GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY
QTextureCubeMapArray
uimage2DMS
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE
QTexture2DMultisample
uimage2DMSArray
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY
QTexture2DMultisampleArray
OpenGL ES 3.1 supports the following image types:
GLSL Type
OpenGL Type Enum
Texture Type
image2D
GL_IMAGE_2D
QTexture2D
image3D
GL_IMAGE_3D
QTexture3D
imageCube
GL_IMAGE_CUBE
QTextureCubeMap
image2DArray
GL_IMAGE_2D_ARRAY
QTexture2DArray
iimage2D
GL_INT_IMAGE_2D
QTexture2D
iimage3D
GL_INT_IMAGE_3D
QTexture3D
iimageCube
GL_INT_IMAGE_CUBE
QTextureCubeMap
iimage2DArray
GL_INT_IMAGE_2D_ARRAY
QTexture2DArray
uimage2D
GL_UNSIGNED_INT_IMAGE_2D
QTexture2D
uimage3D
GL_UNSIGNED_INT_IMAGE_3D
QTexture3D
uimageCube
GL_UNSIGNED_INT_IMAGE_CUBE
QTextureCubeMap
uimage2DArray
GL_UNSIGNED_INT_IMAGE_2D_ARRAY
QTexture2DArray
OpenGL ES 3.2 supports all of the OpenGL ES 3.1 image types as well as the following:
GLSL Type
OpenGL Type Enum
Texture Type
imageBuffer
GL_IMAGE_BUFFER
QTextureBuffer
imageCubeArray
GL_IMAGE_CUBE_MAP_ARRAY
QTextureCubeMapArray
iimageBuffer
GL_IMAGE_BUFFER
QTextureBuffer
iimageCubeArray
GL_INT_IMAGE_CUBE_MAP_ARRAY
QTextureCubeMapArray
uimageBuffer
GL_UNSIGNED_INT_IMAGE_BUFFER
QTextureBuffer
uimageCubeArray
GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY
QTextureCubeMapArray
Expected use would look like:
Qt3DRender::QTexture2D *tex2D = new Qt3DRender::QTexture2D(); ... Qt3DRender::QMaterial *material = new Qt3DRender::QMaterial(); ... Qt3DRender::QParameter *imageParameter = new Qt3DRender::QParameter(); Qt3DRender::QShaderImage *shaderImage = new Qt3DRender::QShaderImage(); shaderImage->setTexture(tex2D); imageParameter->setName("imageUniformName"); imageParameter->setValue(QVariant::fromValue(shaderImage)); material->addParameter(imageParamenter);
- class PySide6.Qt3DRender.Qt3DRender.QShaderImage([parent=None])¶
- Parameters
parent –
PySide6.Qt3DCore.Qt3DCore.QNode
- PySide6.Qt3DRender.Qt3DRender.QShaderImage.Access¶
Constant
Description
Qt3DRender.QShaderImage.ReadOnly
Image will only be read from in shaders
Qt3DRender.QShaderImage.WriteOnly
Image will only be written into from shaders
Qt3DRender.QShaderImage.ReadWrite
Image will only be read and written into from shaders
- PySide6.Qt3DRender.Qt3DRender.QShaderImage.ImageFormat¶
This list describes all possible image formats
Constant
Description
Qt3DRender.QShaderImage.NoFormat
GL_NONE
Qt3DRender.QShaderImage.Automatic
Qt 3D will try to determine the format automatically based on the referenced texture.
Qt3DRender.QShaderImage.R8_UNorm
GL_R8 (GLSL type r8, supported by OpenGL 4.2+)
Qt3DRender.QShaderImage.RG8_UNorm
GL_RG8 (GLSL type rg8, supported by OpenGL 4.2+)
Qt3DRender.QShaderImage.RGBA8_UNorm
GL_RGBA8 (GLSL type rgba8, supported by OpenGL 4.2+, OpenGL ES 3.1+)
Qt3DRender.QShaderImage.R16_UNorm
GL_R16 (GLSL type r16, supported by OpenGL 4.2+)
Qt3DRender.QShaderImage.RG16_UNorm
GL_RG16 (GLSL type rg16, supported by OpenGL 4.2+)
Qt3DRender.QShaderImage.RGBA16_UNorm
GL_RGBA16 (GLSL type rgba16, supported by OpenGL 4.2+)
Qt3DRender.QShaderImage.R8_SNorm
GL_R8_SNORM (GLSL type r8_snorm, supported by OpenGL 4.2+)
Qt3DRender.QShaderImage.RG8_SNorm
GL_RG8_SNORM (GLSL type rg8_snorm, supported by OpenGL 4.2+)
Qt3DRender.QShaderImage.RGBA8_SNorm
GL_RGBA8_SNORM (GLSL type rgba8_snorm, supported by OpenGL 4.2+, OpenGL ES 3.1+)
Qt3DRender.QShaderImage.R16_SNorm
GL_R16_SNORM (GLSL type r16_snorm, supported by OpenGL 4.2+)
Qt3DRender.QShaderImage.RG16_SNorm
GL_RG16_SNORM (GLSL type rg16_snorm, supported by OpenGL 4.2+)
Qt3DRender.QShaderImage.RGBA16_SNorm
GL_RGBA16_SNORM (GLSL type rgba16_snorm, supported by OpenGL 4.2+)
Qt3DRender.QShaderImage.R8U
GL_R8UI (GLSL type r8ui, supported by OpenGL 4.2+)
Qt3DRender.QShaderImage.RG8U
GL_RG8UI (GLSL type rg8ui, supported by OpenGL 4.2+)
Qt3DRender.QShaderImage.RGBA8U
GL_RGBA8UI (GLSL type rgba8ui, supported by OpenGL 4.2+, OpenGL ES 3.1+)
Qt3DRender.QShaderImage.R16U
GL_R16UI (GLSL type r16ui, supported by OpenGL 4.2+)
Qt3DRender.QShaderImage.RG16U
GL_RG16UI (GLSL type rg16ui, supported by OpenGL 4.2+)
Qt3DRender.QShaderImage.RGBA16U
GL_RGBA16UI (GLSL type rgba16ui, supported by OpenGL 4.2+, OpenGL ES 3.1+)
Qt3DRender.QShaderImage.R32U
GL_R32UI (GLSL type r32ui, supported by OpenGL 4.2+, OpenGL ES 3.1)
Qt3DRender.QShaderImage.RG32U
GL_RG32UI (GLSL type rg32ui, supported by OpenGL 4.2+)
Qt3DRender.QShaderImage.RGBA32U
GL_RGBA32UI (GLSL type rgba32ui, supported by OpenGL 4.2+, OpenGL ES 3.1+)
Qt3DRender.QShaderImage.R8I
GL_R8I (GLSL type r8i, supported by OpenGL 4.2+)
Qt3DRender.QShaderImage.RG8I
GL_RG8I (GLSL type rg8i, supported by OpenGL 4.2+)
Qt3DRender.QShaderImage.RGBA8I
GL_RGBA8I (GLSL type rgba8i, supported by OpenGL 4.2+, OpenGL ES 3.1+)
Qt3DRender.QShaderImage.R16I
GL_R16I (GLSL type r16i, supported by OpenGL 4.2+)
Qt3DRender.QShaderImage.RG16I
GL_RG16I (GLSL type rg16i, supported by OpenGL 4.2+)
Qt3DRender.QShaderImage.RGBA16I
GL_RGBA16I (GLSL type rgba16i, supported by OpenGL 4.2+, OpenGL ES 3.1)
Qt3DRender.QShaderImage.R32I
GL_R32I (GLSL type r32i, supported by OpenGL 4.2+, OpenGL ES 3.1+)
Qt3DRender.QShaderImage.RG32I
GL_RG32I (GLSL type rg32i, supported by OpenGL 4.2+)
Qt3DRender.QShaderImage.RGBA32I
GL_RGBA32I (GLSL type rgba32i, supported by OpenGL 4.2+, OpenGL ES 3.1+)
Qt3DRender.QShaderImage.R16F
GL_R16F (GLSL type r16f, supported by OpenGL 4.2+)
Qt3DRender.QShaderImage.RG16F
GL_RG16F (GLSL type rg16f, supported by OpenGL 4.2+)
Qt3DRender.QShaderImage.RGBA16F
GL_RGBA16F (GLSL type rgba16f, supported by OpenGL 4.2+, OpenGL ES 3.1+)
Qt3DRender.QShaderImage.R32F
GL_R32F (GLSL type r32f, supported by OpenGL 4.2+, OpenGL ES 3.1+)
Qt3DRender.QShaderImage.RG32F
GL_RG32F (GLSL type rg32f, supported by OpenGL 4.2+)
Qt3DRender.QShaderImage.RGBA32F
GL_RGBA32F (GLSL type rgba32f, supported by OpenGL 4.2+, OpenGL ES 3.1+)
Qt3DRender.QShaderImage.RG11B10F
GL_R11F_G11F_B10F (GLSL type r11f_g11f_b10f, supported by OpenGL 4.2+)
Qt3DRender.QShaderImage.RGB10A2
GL_RGB10_A2 (GLSL type rgb10_a2, supported by OpenGL 4.2+)
Qt3DRender.QShaderImage.RGB10A2U
GL_RGB10_A2UI (GLSL type rgb10_a2ui, supported by OpenGL 4.2+)
Specifies the type of access we want to allow from our shader instances to the image. If a shader tries to write or read from an image that has incompatible access, the behavior is undefined.
The default value is ReadWrite
.
- PySide6.Qt3DRender.Qt3DRender.QShaderImage.format()¶
- Return type
Specifies the image format, which is essentially important when storing values in the Image from a shader.
The format doesn’t have to be the same as the referenced texture’s format. It however has to be compatible (matching in size but not necessarily by class type). For instance a texture of format R32F (size 32bits, class 1x32) could be used with an image of format RGBA8I (size 32bits, class 4x8). Table 8.27 of the OpenGL specifications shows the size and class for all supported Image formats.
By default Qt3D will try to set the image format to match that of the referenced texture.
The default value is Automatic
.
- PySide6.Qt3DRender.Qt3DRender.QShaderImage.formatChanged(format)¶
- Parameters
format –
ImageFormat
- PySide6.Qt3DRender.Qt3DRender.QShaderImage.layer()¶
- Return type
int
Holds which layer out of the referenced texture should be used for the QShaderImage
. This property does nothing if layered
is set to true or if the reference texture’s type isn’t compatible with layers.
Note
When the referenced texture is of type cube map or cube map array and ĺayered
is set to false, the face and layer are retrieved in the following manner:
cubeMapLayer = layer / 6
cubeMapFace = layer - (cubeMapLayer * 6)
The default value is 0.
- PySide6.Qt3DRender.Qt3DRender.QShaderImage.layerChanged(layer)¶
- Parameters
layer – int
- PySide6.Qt3DRender.Qt3DRender.QShaderImage.layered()¶
- Return type
bool
*
If set to true, if the referenced texture is a one-dimensional array, two-dimensional array, three-dimensional, cube map, cube map array, or two-dimensional multisample array texture, the entire level will be bound for all layers. If set to false, only the single layer specified by the layer
property will be bound.
The default value is false
.
- PySide6.Qt3DRender.Qt3DRender.QShaderImage.layeredChanged(layered)¶
- Parameters
layered – bool
- PySide6.Qt3DRender.Qt3DRender.QShaderImage.mipLevel()¶
- Return type
int
Holds which out of the referenced texture should be used for the QShaderImage
.
The default value is 0.
- PySide6.Qt3DRender.Qt3DRender.QShaderImage.mipLevelChanged(mipLevel)¶
- Parameters
mipLevel – int
Specifies the type of access we want to allow from our shader instances to the image. If a shader tries to write or read from an image that has incompatible access, the behavior is undefined.
The default value is ReadWrite
.
- PySide6.Qt3DRender.Qt3DRender.QShaderImage.setFormat(format)¶
- Parameters
format –
ImageFormat
Specifies the image format, which is essentially important when storing values in the Image from a shader.
The format doesn’t have to be the same as the referenced texture’s format. It however has to be compatible (matching in size but not necessarily by class type). For instance a texture of format R32F (size 32bits, class 1x32) could be used with an image of format RGBA8I (size 32bits, class 4x8). Table 8.27 of the OpenGL specifications shows the size and class for all supported Image formats.
By default Qt3D will try to set the image format to match that of the referenced texture.
The default value is Automatic
.
- PySide6.Qt3DRender.Qt3DRender.QShaderImage.setLayer(layer)¶
- Parameters
layer – int
Holds which layer out of the referenced texture should be used for the QShaderImage
. This property does nothing if layered
is set to true or if the reference texture’s type isn’t compatible with layers.
Note
When the referenced texture is of type cube map or cube map array and ĺayered
is set to false, the face and layer are retrieved in the following manner:
cubeMapLayer = layer / 6
cubeMapFace = layer - (cubeMapLayer * 6)
The default value is 0.
- PySide6.Qt3DRender.Qt3DRender.QShaderImage.setLayered(layered)¶
- Parameters
layered – bool
*
If set to true, if the referenced texture is a one-dimensional array, two-dimensional array, three-dimensional, cube map, cube map array, or two-dimensional multisample array texture, the entire level will be bound for all layers. If set to false, only the single layer specified by the layer
property will be bound.
The default value is false
.
- PySide6.Qt3DRender.Qt3DRender.QShaderImage.setMipLevel(mipLevel)¶
- Parameters
mipLevel – int
Holds which out of the referenced texture should be used for the QShaderImage
.
The default value is 0.
- PySide6.Qt3DRender.Qt3DRender.QShaderImage.setTexture(texture)¶
- Parameters
- PySide6.Qt3DRender.Qt3DRender.QShaderImage.texture()¶
- Return type
- PySide6.Qt3DRender.Qt3DRender.QShaderImage.textureChanged(texture)¶
- Parameters
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