QSpotLight

Encapsulate a Spot Light object in a Qt 3D scene. More

Inheritance diagram of PySide6.Qt3DRender.Qt3DRender.QSpotLight

Synopsis

Functions

Slots

Signals

Detailed Description

A spotlight is a light source that emits a cone of light in a particular direction.

A spotlight uses three attenuation factors to describe how the intensity of the light decreases over distance. These factors are designed to be used together in calcuating total attenuation. For the materials in Qt3D Extras the following formula is used, where distance is the distance from the light to the surface being rendered:

totalAttenuation = 1.0 / (constantAttenuation + (linearAttenuation * distance) + (quadraticAttenuation * distance * distance));

Custom materials may choose to interpret these factors differently.

class PySide6.Qt3DRender.Qt3DRender.QSpotLight([parent=None])
Parameters

parentPySide6.Qt3DCore.Qt3DCore.QNode

Constructs a new QSpotLight with the specified parent.

PySide6.Qt3DRender.Qt3DRender.QSpotLight.constantAttenuation()
Return type

float

Specifies the constant attenuation of the spot light.

Note

The exact meaning and use of this property is up to the material implementation.

PySide6.Qt3DRender.Qt3DRender.QSpotLight.constantAttenuationChanged(constantAttenuation)
Parameters

constantAttenuation – float

PySide6.Qt3DRender.Qt3DRender.QSpotLight.cutOffAngle()
Return type

float

Specifies the cut off angle of the spot light.

Note

The exact meaning and use of this property is up to the material implementation.

PySide6.Qt3DRender.Qt3DRender.QSpotLight.cutOffAngleChanged(cutOffAngle)
Parameters

cutOffAngle – float

PySide6.Qt3DRender.Qt3DRender.QSpotLight.linearAttenuation()
Return type

float

Specifies the linear attenuation of the spot light.

Note

The exact meaning and use of this property is up to the material implementation.

PySide6.Qt3DRender.Qt3DRender.QSpotLight.linearAttenuationChanged(linearAttenuation)
Parameters

linearAttenuation – float

PySide6.Qt3DRender.Qt3DRender.QSpotLight.localDirection()
Return type

PySide6.QtGui.QVector3D

Specifies the local direction of the spot light.

Note

The exact meaning and use of this property is up to the material implementation.

PySide6.Qt3DRender.Qt3DRender.QSpotLight.localDirectionChanged(localDirection)
Parameters

localDirectionPySide6.QtGui.QVector3D

PySide6.Qt3DRender.Qt3DRender.QSpotLight.quadraticAttenuation()
Return type

float

Specifies the quadratic attenuation of the spot light.

Note

The exact meaning and use of this property is up to the material implementation.

PySide6.Qt3DRender.Qt3DRender.QSpotLight.quadraticAttenuationChanged(quadraticAttenuation)
Parameters

quadraticAttenuation – float

PySide6.Qt3DRender.Qt3DRender.QSpotLight.setConstantAttenuation(value)
Parameters

value – float

Specifies the constant attenuation of the spot light.

Note

The exact meaning and use of this property is up to the material implementation.

PySide6.Qt3DRender.Qt3DRender.QSpotLight.setCutOffAngle(cutOffAngle)
Parameters

cutOffAngle – float

Specifies the cut off angle of the spot light.

Note

The exact meaning and use of this property is up to the material implementation.

PySide6.Qt3DRender.Qt3DRender.QSpotLight.setLinearAttenuation(value)
Parameters

value – float

Specifies the linear attenuation of the spot light.

Note

The exact meaning and use of this property is up to the material implementation.

PySide6.Qt3DRender.Qt3DRender.QSpotLight.setLocalDirection(localDirection)
Parameters

localDirectionPySide6.QtGui.QVector3D

Specifies the local direction of the spot light.

Note

The exact meaning and use of this property is up to the material implementation.

PySide6.Qt3DRender.Qt3DRender.QSpotLight.setQuadraticAttenuation(value)
Parameters

value – float

Specifies the quadratic attenuation of the spot light.

Note

The exact meaning and use of this property is up to the material implementation.