QCylinderGeometry#

The QCylinderGeometry class allows creation of a cylinder in 3D space. * * * * * The QCylinderGeometry class is most commonly used internally by the QCylinderMesh * but can also be used in custom QGeometryRenderer subclasses. More

Inheritance diagram of PySide6.Qt3DExtras.Qt3DExtras.QCylinderGeometry

Synopsis#

Functions#

Slots#

Signals#

Detailed Description#

* * * *

class PySide6.Qt3DExtras.Qt3DExtras.QCylinderGeometry([parent=None])#
Parameters

parentPySide6.Qt3DCore.Qt3DCore.QNode

Constructs a new QCylinderMesh with parent.

PySide6.Qt3DExtras.Qt3DExtras.QCylinderGeometry.indexAttribute()#
Return type

PySide6.Qt3DCore.Qt3DCore.QAttribute

Holds the geometry index attribute.

PySide6.Qt3DExtras.Qt3DExtras.QCylinderGeometry.length()#
Return type

float

Holds the length of the cylinder.

PySide6.Qt3DExtras.Qt3DExtras.QCylinderGeometry.lengthChanged(length)#
Parameters

length – float

PySide6.Qt3DExtras.Qt3DExtras.QCylinderGeometry.normalAttribute()#
Return type

PySide6.Qt3DCore.Qt3DCore.QAttribute

Holds the geometry normal attribute.

PySide6.Qt3DExtras.Qt3DExtras.QCylinderGeometry.positionAttribute()#
Return type

PySide6.Qt3DCore.Qt3DCore.QAttribute

Holds the geometry position attribute.

PySide6.Qt3DExtras.Qt3DExtras.QCylinderGeometry.radius()#
Return type

float

Holds the radius of the cylinder.

PySide6.Qt3DExtras.Qt3DExtras.QCylinderGeometry.radiusChanged(radius)#
Parameters

radius – float

PySide6.Qt3DExtras.Qt3DExtras.QCylinderGeometry.rings()#
Return type

int

Holds the number of rings in the cylinder.

PySide6.Qt3DExtras.Qt3DExtras.QCylinderGeometry.ringsChanged(rings)#
Parameters

rings – int

PySide6.Qt3DExtras.Qt3DExtras.QCylinderGeometry.setLength(length)#
Parameters

length – float

Holds the length of the cylinder.

PySide6.Qt3DExtras.Qt3DExtras.QCylinderGeometry.setRadius(radius)#
Parameters

radius – float

Holds the radius of the cylinder.

PySide6.Qt3DExtras.Qt3DExtras.QCylinderGeometry.setRings(rings)#
Parameters

rings – int

Holds the number of rings in the cylinder.

PySide6.Qt3DExtras.Qt3DExtras.QCylinderGeometry.setSlices(slices)#
Parameters

slices – int

Holds the number of slices in the cylinder.

PySide6.Qt3DExtras.Qt3DExtras.QCylinderGeometry.slices()#
Return type

int

Holds the number of slices in the cylinder.

PySide6.Qt3DExtras.Qt3DExtras.QCylinderGeometry.slicesChanged(slices)#
Parameters

slices – int

PySide6.Qt3DExtras.Qt3DExtras.QCylinderGeometry.texCoordAttribute()#
Return type

PySide6.Qt3DCore.Qt3DCore.QAttribute

Holds the geometry texture coordinate attribute.

PySide6.Qt3DExtras.Qt3DExtras.QCylinderGeometry.updateIndices()#

Updates the indices based on rings, slices, and length properties.

PySide6.Qt3DExtras.Qt3DExtras.QCylinderGeometry.updateVertices()#

Updates the vertices based on rings, slices, and length properties.