QPhongAlphaMaterial#

The QPhongAlphaMaterial class provides a default implementation of the phong lighting effect with alpha. More

Inheritance diagram of PySide6.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial

Synopsis#

Functions#

Slots#

Signals#

Detailed Description#

This class is deprecated; use QDiffuseSpecularMaterial instead.

The phong lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. The relative strengths of these components are controlled by means of their reflectivity coefficients which are modelled as RGB triplets:

  • Ambient is the color that is emitted by an object without any other light source.

  • Diffuse is the color that is emitted for rought surface reflections with the lights.

  • Specular is the color emitted for shiny surface reflections with the lights.

  • The shininess of a surface is controlled by a float property.

  • Alpha is the transparency of the surface between 0 (fully transparent) and 1 (opaque).

This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.

class PySide6.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial([parent=None])#
Parameters

parentPySide6.Qt3DCore.Qt3DCore.QNode

Constructs a new QPhongAlphaMaterial instance with parent object parent.

PySide6.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.alpha()#
Return type

float

Holds the alpha component of the object which varies between 0 and 1.

The default value is 0.5f.

PySide6.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.alphaChanged(alpha)#
Parameters

alpha – float

PySide6.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.ambient()#
Return type

PySide6.QtGui.QColor

Holds the ambient color.

PySide6.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.ambientChanged(ambient)#
Parameters

ambientPySide6.QtGui.QColor

PySide6.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.blendFunctionArg()#
Return type

BlendFunction

Holds the blend equation function argument.

See also

BlendFunction

PySide6.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.blendFunctionArgChanged(blendFunctionArg)#
Parameters

blendFunctionArgBlendFunction

PySide6.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.destinationAlphaArg()#
Return type

Blending

Holds the blend equation destination alpha blending argument.

See also

Blending

PySide6.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.destinationAlphaArgChanged(destinationAlphaArg)#
Parameters

destinationAlphaArgBlending

PySide6.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.destinationRgbArg()#
Return type

Blending

Holds the blend equation destination RGB blending argument.

See also

Blending

PySide6.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.destinationRgbArgChanged(destinationRgbArg)#
Parameters

destinationRgbArgBlending

PySide6.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.diffuse()#
Return type

PySide6.QtGui.QColor

Holds the diffuse color.

PySide6.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.diffuseChanged(diffuse)#
Parameters

diffusePySide6.QtGui.QColor

PySide6.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.setAlpha(alpha)#
Parameters

alpha – float

Holds the alpha component of the object which varies between 0 and 1.

The default value is 0.5f.

PySide6.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.setAmbient(ambient)#
Parameters

ambientPySide6.QtGui.QColor

Holds the ambient color.

PySide6.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.setBlendFunctionArg(blendFunctionArg)#
Parameters

blendFunctionArgBlendFunction

Holds the blend equation function argument.

See also

BlendFunction

PySide6.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.setDestinationAlphaArg(destinationAlphaArg)#
Parameters

destinationAlphaArgBlending

Holds the blend equation destination alpha blending argument.

See also

Blending

PySide6.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.setDestinationRgbArg(destinationRgbArg)#
Parameters

destinationRgbArgBlending

Holds the blend equation destination RGB blending argument.

See also

Blending

PySide6.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.setDiffuse(diffuse)#
Parameters

diffusePySide6.QtGui.QColor

Holds the diffuse color.

PySide6.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.setShininess(shininess)#
Parameters

shininess – float

Holds the shininess exponent.

PySide6.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.setSourceAlphaArg(sourceAlphaArg)#
Parameters

sourceAlphaArgBlending

Holds the blend equation source alpha blending argument.

See also

Blending

PySide6.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.setSourceRgbArg(sourceRgbArg)#
Parameters

sourceRgbArgBlending

Holds the blend equation source RGB blending argument.

See also

Blending

PySide6.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.setSpecular(specular)#
Parameters

specularPySide6.QtGui.QColor

Holds the specular color.

PySide6.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.shininess()#
Return type

float

Holds the shininess exponent.

PySide6.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.shininessChanged(shininess)#
Parameters

shininess – float

PySide6.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.sourceAlphaArg()#
Return type

Blending

Holds the blend equation source alpha blending argument.

See also

Blending

PySide6.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.sourceAlphaArgChanged(sourceAlphaArg)#
Parameters

sourceAlphaArgBlending

PySide6.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.sourceRgbArg()#
Return type

Blending

Holds the blend equation source RGB blending argument.

See also

Blending

PySide6.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.sourceRgbArgChanged(sourceRgbArg)#
Parameters

sourceRgbArgBlending

PySide6.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.specular()#
Return type

PySide6.QtGui.QColor

Holds the specular color.

PySide6.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.specularChanged(specular)#
Parameters

specularPySide6.QtGui.QColor