QMetalRoughMaterial#

The QMetalRoughMaterial provides a default implementation of PBR lighting. More

Inheritance diagram of PySide6.Qt3DExtras.Qt3DExtras.QMetalRoughMaterial

Synopsis#

Functions#

Slots#

Signals#

Detailed Description#

This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 3 and OpenGL ES 3.

class PySide6.Qt3DExtras.Qt3DExtras.QMetalRoughMaterial([parent=None])#
Parameters

parentPySide6.Qt3DCore.Qt3DCore.QNode

Constructs a new QMetalRoughMaterial instance with parent object parent.

PySide6.Qt3DExtras.Qt3DExtras.QMetalRoughMaterial.ambientOcclusion()#
Return type

object

Holds the current ambient occlusion map texture of the material. This can only be a texture, otherwise it is ignored. By default this map is not set.

PySide6.Qt3DExtras.Qt3DExtras.QMetalRoughMaterial.ambientOcclusionChanged(ambientOcclusion)#
Parameters

ambientOcclusion – object

PySide6.Qt3DExtras.Qt3DExtras.QMetalRoughMaterial.baseColor()#
Return type

object

Holds the current base color of the material. This can be either a plain color value or a texture. By default the value of this property is “grey”.

PySide6.Qt3DExtras.Qt3DExtras.QMetalRoughMaterial.baseColorChanged(baseColor)#
Parameters

baseColor – object

PySide6.Qt3DExtras.Qt3DExtras.QMetalRoughMaterial.metalness()#
Return type

object

Holds the current metalness level of the material, as a value between 0 (purely dielectric, the default) and 1 (purely metallic). This can be either a plain uniform value or a texture. By default the value of this property is 0.

PySide6.Qt3DExtras.Qt3DExtras.QMetalRoughMaterial.metalnessChanged(metalness)#
Parameters

metalness – object

PySide6.Qt3DExtras.Qt3DExtras.QMetalRoughMaterial.normal()#
Return type

object

Holds the current normal map texture of the material. This can only be a texture, otherwise it is ignored. By default this map is not set.

PySide6.Qt3DExtras.Qt3DExtras.QMetalRoughMaterial.normalChanged(normal)#
Parameters

normal – object

PySide6.Qt3DExtras.Qt3DExtras.QMetalRoughMaterial.roughness()#
Return type

object

Holds the current roughness level of the material. This can be either a plain uniform value or a texture. By default the value of this property is 0.

PySide6.Qt3DExtras.Qt3DExtras.QMetalRoughMaterial.roughnessChanged(roughness)#
Parameters

roughness – object

PySide6.Qt3DExtras.Qt3DExtras.QMetalRoughMaterial.setAmbientOcclusion(ambientOcclusion)#
Parameters

ambientOcclusion – object

Holds the current ambient occlusion map texture of the material. This can only be a texture, otherwise it is ignored. By default this map is not set.

PySide6.Qt3DExtras.Qt3DExtras.QMetalRoughMaterial.setBaseColor(baseColor)#
Parameters

baseColor – object

Holds the current base color of the material. This can be either a plain color value or a texture. By default the value of this property is “grey”.

PySide6.Qt3DExtras.Qt3DExtras.QMetalRoughMaterial.setMetalness(metalness)#
Parameters

metalness – object

Holds the current metalness level of the material, as a value between 0 (purely dielectric, the default) and 1 (purely metallic). This can be either a plain uniform value or a texture. By default the value of this property is 0.

PySide6.Qt3DExtras.Qt3DExtras.QMetalRoughMaterial.setNormal(normal)#
Parameters

normal – object

Holds the current normal map texture of the material. This can only be a texture, otherwise it is ignored. By default this map is not set.

PySide6.Qt3DExtras.Qt3DExtras.QMetalRoughMaterial.setRoughness(roughness)#
Parameters

roughness – object

Holds the current roughness level of the material. This can be either a plain uniform value or a texture. By default the value of this property is 0.

PySide6.Qt3DExtras.Qt3DExtras.QMetalRoughMaterial.setTextureScale(textureScale)#
Parameters

textureScale – float

Holds the current texture scale. It is applied as a multiplier to texture coordinates at render time. Defaults to 1.0.

When used in conjunction with QTextureWrapMode::Repeat, textureScale provides a simple way to tile a texture across a surface. For example, a texture scale of 4.0 would result in 16 (4x4) tiles.

PySide6.Qt3DExtras.Qt3DExtras.QMetalRoughMaterial.textureScale()#
Return type

float

Holds the current texture scale. It is applied as a multiplier to texture coordinates at render time. Defaults to 1.0.

When used in conjunction with QTextureWrapMode::Repeat, textureScale provides a simple way to tile a texture across a surface. For example, a texture scale of 4.0 would result in 16 (4x4) tiles.

PySide6.Qt3DExtras.Qt3DExtras.QMetalRoughMaterial.textureScaleChanged(textureScale)#
Parameters

textureScale – float