QNormalDiffuseMapMaterial#
The QNormalDiffuseMapMaterial
provides a default implementation of the phong lighting and bump effect where the diffuse light component is read from a texture map and the normals of the mesh being rendered from a normal texture map. More…
Inherited by: QNormalDiffuseMapAlphaMaterial
Synopsis#
Functions#
Slots#
def
setAmbient
(ambient)def
setDiffuse
(diffuse)def
setNormal
(normal)def
setShininess
(shininess)def
setSpecular
(specular)def
setTextureScale
(textureScale)
Signals#
def
ambientChanged
(ambient)def
diffuseChanged
(diffuse)def
normalChanged
(normal)def
shininessChanged
(shininess)def
specularChanged
(specular)def
textureScaleChanged
(textureScale)
Detailed Description#
This class is deprecated; use QDiffuseSpecularMaterial
instead.
The specular lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. The relative strengths of these components are controlled by means of their reflectivity coefficients which are modelled as RGB triplets:
Ambient is the color that is emitted by an object without any other light source.
Diffuse is the color that is emitted for rought surface reflections with the lights.
Specular is the color emitted for shiny surface reflections with the lights.
The shininess of a surface is controlled by a float property.
This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.
- class PySide6.Qt3DExtras.Qt3DExtras.QNormalDiffuseMapMaterial([parent=None])#
- Parameters
parent –
PySide6.Qt3DCore.Qt3DCore.QNode
Constructs a new QNormalDiffuseMapMaterial
instance with parent object parent
.
- PySide6.Qt3DExtras.Qt3DExtras.QNormalDiffuseMapMaterial.ambient()#
- Return type
Holds the current ambient color.
- PySide6.Qt3DExtras.Qt3DExtras.QNormalDiffuseMapMaterial.ambientChanged(ambient)#
- Parameters
ambient –
PySide6.QtGui.QColor
- PySide6.Qt3DExtras.Qt3DExtras.QNormalDiffuseMapMaterial.diffuse()#
- Return type
Holds the current diffuse map texture.
By default, the diffuse texture has these properties:
Linear minification and magnification filters
Linear mipmap with mipmapping enabled
Repeat wrap modeM
Maximum anisotropy of 16.0
- PySide6.Qt3DExtras.Qt3DExtras.QNormalDiffuseMapMaterial.diffuseChanged(diffuse)#
- Parameters
- PySide6.Qt3DExtras.Qt3DExtras.QNormalDiffuseMapMaterial.normal()#
- Return type
Holds the current normal map texture.
By default, the normal texture has the following properties:
Linear minification and magnification filters
Repeat wrap mode
Maximum anisotropy of 16.0
- PySide6.Qt3DExtras.Qt3DExtras.QNormalDiffuseMapMaterial.normalChanged(normal)#
- Parameters
- PySide6.Qt3DExtras.Qt3DExtras.QNormalDiffuseMapMaterial.setAmbient(ambient)#
- Parameters
ambient –
PySide6.QtGui.QColor
Holds the current ambient color.
- PySide6.Qt3DExtras.Qt3DExtras.QNormalDiffuseMapMaterial.setDiffuse(diffuse)#
- Parameters
Holds the current diffuse map texture.
By default, the diffuse texture has these properties:
Linear minification and magnification filters
Linear mipmap with mipmapping enabled
Repeat wrap modeM
Maximum anisotropy of 16.0
- PySide6.Qt3DExtras.Qt3DExtras.QNormalDiffuseMapMaterial.setNormal(normal)#
- Parameters
Holds the current normal map texture.
By default, the normal texture has the following properties:
Linear minification and magnification filters
Repeat wrap mode
Maximum anisotropy of 16.0
- PySide6.Qt3DExtras.Qt3DExtras.QNormalDiffuseMapMaterial.setShininess(shininess)#
- Parameters
shininess – float
Holds the current shininess as a float value.
- PySide6.Qt3DExtras.Qt3DExtras.QNormalDiffuseMapMaterial.setSpecular(specular)#
- Parameters
specular –
PySide6.QtGui.QColor
Holds the current specular color.
- PySide6.Qt3DExtras.Qt3DExtras.QNormalDiffuseMapMaterial.setTextureScale(textureScale)#
- Parameters
textureScale – float
Holds the current texture scale. It is applied as a multiplier to texture coordinates at render time. Defaults to 1.0.
When used in conjunction with QTextureWrapMode::Repeat, textureScale provides a simple way to tile a texture across a surface. For example, a texture scale of 4.0
would result in 16 (4x4) tiles.
- PySide6.Qt3DExtras.Qt3DExtras.QNormalDiffuseMapMaterial.shininess()#
- Return type
float
Holds the current shininess as a float value.
- PySide6.Qt3DExtras.Qt3DExtras.QNormalDiffuseMapMaterial.shininessChanged(shininess)#
- Parameters
shininess – float
- PySide6.Qt3DExtras.Qt3DExtras.QNormalDiffuseMapMaterial.specular()#
- Return type
Holds the current specular color.
- PySide6.Qt3DExtras.Qt3DExtras.QNormalDiffuseMapMaterial.specularChanged(specular)#
- Parameters
specular –
PySide6.QtGui.QColor
- PySide6.Qt3DExtras.Qt3DExtras.QNormalDiffuseMapMaterial.textureScale()#
- Return type
float
Holds the current texture scale. It is applied as a multiplier to texture coordinates at render time. Defaults to 1.0.
When used in conjunction with QTextureWrapMode::Repeat, textureScale provides a simple way to tile a texture across a surface. For example, a texture scale of 4.0
would result in 16 (4x4) tiles.
- PySide6.Qt3DExtras.Qt3DExtras.QNormalDiffuseMapMaterial.textureScaleChanged(textureScale)#
- Parameters
textureScale – float