QSpotLight#
Encapsulate a Spot Light object in a Qt 3D scene. More…
Synopsis#
Properties#
Functions#
def
constantAttenuation
()def
cutOffAngle
()def
linearAttenuation
()def
localDirection
()def
quadraticAttenuation
()
Slots#
def
setConstantAttenuation
(value)def
setCutOffAngle
(cutOffAngle)def
setLinearAttenuation
(value)def
setLocalDirection
(localDirection)def
setQuadraticAttenuation
(value)
Signals#
def
constantAttenuationChanged
(constantAttenuation)def
cutOffAngleChanged
(cutOffAngle)def
linearAttenuationChanged
(linearAttenuation)def
localDirectionChanged
(localDirection)def
quadraticAttenuationChanged
(quadraticAttenuation)
Note
This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE
Detailed Description#
A spotlight is a light source that emits a cone of light in a particular direction.
A spotlight uses three attenuation factors to describe how the intensity of the light decreases over distance. These factors are designed to be used together in calcuating total attenuation. For the materials in Qt3D Extras the following formula is used, where distance is the distance from the light to the surface being rendered:
totalAttenuation = 1.0 / (constantAttenuation + (linearAttenuation * distance) + (quadraticAttenuation * distance * distance));
Custom materials may choose to interpret these factors differently.
- class PySide6.Qt3DRender.Qt3DRender.QSpotLight([parent=None])#
- Parameters:
parent –
PySide6.Qt3DCore.Qt3DCore.QNode
Constructs a new QSpotLight
with the specified parent
.
Note
Properties can be used directly when from __feature__ import true_property
is used or via accessor functions otherwise.
- property PᅟySide6.Qt3DRender.Qt3DRender.QSpotLight.constantAttenuation: float#
Specifies the constant attenuation of the spot light.
Note
The exact meaning and use of this property is up to the material implementation.
- Access functions:
setConstantAttenuation
(value)Signal
constantAttenuationChanged
(constantAttenuation)
- property PᅟySide6.Qt3DRender.Qt3DRender.QSpotLight.cutOffAngle: float#
Specifies the cut off angle of the spot light.
Note
The exact meaning and use of this property is up to the material implementation.
- Access functions:
cutOffAngle
()setCutOffAngle
(cutOffAngle)Signal
cutOffAngleChanged
(cutOffAngle)
- property PᅟySide6.Qt3DRender.Qt3DRender.QSpotLight.linearAttenuation: float#
Specifies the linear attenuation of the spot light.
Note
The exact meaning and use of this property is up to the material implementation.
- Access functions:
setLinearAttenuation
(value)Signal
linearAttenuationChanged
(linearAttenuation)
- property PᅟySide6.Qt3DRender.Qt3DRender.QSpotLight.localDirection: PySide6.QtGui.QVector3D#
Specifies the local direction of the spot light.
Note
The exact meaning and use of this property is up to the material implementation.
- Access functions:
setLocalDirection
(localDirection)Signal
localDirectionChanged
(localDirection)
- property PᅟySide6.Qt3DRender.Qt3DRender.QSpotLight.quadraticAttenuation: float#
Specifies the quadratic attenuation of the spot light.
Note
The exact meaning and use of this property is up to the material implementation.
- Access functions:
setQuadraticAttenuation
(value)Signal
quadraticAttenuationChanged
(quadraticAttenuation)
- PySide6.Qt3DRender.Qt3DRender.QSpotLight.constantAttenuation()#
- Return type:
float
See also
Getter of property constantAttenuation
.
- PySide6.Qt3DRender.Qt3DRender.QSpotLight.constantAttenuationChanged(constantAttenuation)#
- Parameters:
constantAttenuation – float
Notification signal of property constantAttenuation
.
- PySide6.Qt3DRender.Qt3DRender.QSpotLight.cutOffAngle()#
- Return type:
float
See also
Getter of property cutOffAngle
.
- PySide6.Qt3DRender.Qt3DRender.QSpotLight.cutOffAngleChanged(cutOffAngle)#
- Parameters:
cutOffAngle – float
Notification signal of property cutOffAngle
.
- PySide6.Qt3DRender.Qt3DRender.QSpotLight.linearAttenuation()#
- Return type:
float
See also
Getter of property linearAttenuation
.
- PySide6.Qt3DRender.Qt3DRender.QSpotLight.linearAttenuationChanged(linearAttenuation)#
- Parameters:
linearAttenuation – float
Notification signal of property linearAttenuation
.
- PySide6.Qt3DRender.Qt3DRender.QSpotLight.localDirection()#
- Return type:
See also
Getter of property localDirection
.
- PySide6.Qt3DRender.Qt3DRender.QSpotLight.localDirectionChanged(localDirection)#
- Parameters:
localDirection –
PySide6.QtGui.QVector3D
Notification signal of property localDirection
.
- PySide6.Qt3DRender.Qt3DRender.QSpotLight.quadraticAttenuation()#
- Return type:
float
See also
Getter of property quadraticAttenuation
.
- PySide6.Qt3DRender.Qt3DRender.QSpotLight.quadraticAttenuationChanged(quadraticAttenuation)#
- Parameters:
quadraticAttenuation – float
Notification signal of property quadraticAttenuation
.
- PySide6.Qt3DRender.Qt3DRender.QSpotLight.setConstantAttenuation(value)#
- Parameters:
value – float
See also
Setter of property constantAttenuation
.
- PySide6.Qt3DRender.Qt3DRender.QSpotLight.setCutOffAngle(cutOffAngle)#
- Parameters:
cutOffAngle – float
See also
Setter of property cutOffAngle
.
- PySide6.Qt3DRender.Qt3DRender.QSpotLight.setLinearAttenuation(value)#
- Parameters:
value – float
See also
Setter of property linearAttenuation
.
- PySide6.Qt3DRender.Qt3DRender.QSpotLight.setLocalDirection(localDirection)#
- Parameters:
localDirection –
PySide6.QtGui.QVector3D
See also
Setter of property localDirection
.
- PySide6.Qt3DRender.Qt3DRender.QSpotLight.setQuadraticAttenuation(value)#
- Parameters:
value – float
See also
Setter of property quadraticAttenuation
.