QTextureLoader#
Handles the texture loading and setting the texture’s properties. More…
Synopsis#
Properties#
Functions#
def
isMirrored
()def
source
()
Slots#
def
setMirrored
(mirrored)def
setSource
(source)
Signals#
def
mirroredChanged
(mirrored)def
sourceChanged
(source)
Note
This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE
Detailed Description#
- class PySide6.Qt3DRender.Qt3DRender.QTextureLoader([parent=None])#
- Parameters:
parent –
PySide6.Qt3DCore.Qt3DCore.QNode
Constructs a new QTextureLoader
instance with parent
as parent.
Note that by default, if not contradicted by the file metadata, the loaded texture will have the following properties set: - wrapMode set to Repeat - minificationFilter set to LinearMipMapLinear - magnificationFilter set to Linear - generateMipMaps set to true - maximumAnisotropy set to 16.0f - target set to TargetAutomatic
Note
Properties can be used directly when from __feature__ import true_property
is used or via accessor functions otherwise.
- property PᅟySide6.Qt3DRender.Qt3DRender.QTextureLoader.mirrored: bool#
This property specifies whether the texture should be mirrored when loaded. This is a convenience to avoid having to manipulate images to match the origin of the texture coordinates used by the rendering API. By default this property is set to true. This has no effect when using GPU compressed texture formats.
Warning
This property results in a performance price payed at runtime when loading uncompressed or CPU compressed image formats such as PNG. To avoid this performance price it is better to set this property to false and load texture assets that have been pre-mirrored.
Note
OpenGL specifies the origin of texture coordinates from the lower left hand corner whereas DirectX uses the the upper left hand corner.
Note
When using cube map texture you’ll probably want mirroring disabled as the cube map sampler takes a direction rather than regular texture coordinates.
- Access functions:
isMirrored
()setMirrored
(mirrored)Signal
mirroredChanged
(mirrored)
- property PᅟySide6.Qt3DRender.Qt3DRender.QTextureLoader.source: PySide6.QtCore.QUrl#
This property holds The current texture source..
- Access functions:
source
()setSource
(source)Signal
sourceChanged
(source)
- PySide6.Qt3DRender.Qt3DRender.QTextureLoader.isMirrored()#
- Return type:
bool
Getter of property mirrored
.
- PySide6.Qt3DRender.Qt3DRender.QTextureLoader.mirroredChanged(mirrored)#
- Parameters:
mirrored – bool
Notification signal of property mirrored
.
- PySide6.Qt3DRender.Qt3DRender.QTextureLoader.setMirrored(mirrored)#
- Parameters:
mirrored – bool
Sets mirroring to mirrored
.
Setter of property mirrored
.
- PySide6.Qt3DRender.Qt3DRender.QTextureLoader.setSource(source)#
- Parameters:
source –
PySide6.QtCore.QUrl
Sets the texture loader source to source
. source
See also
Setter of property source
.
- PySide6.Qt3DRender.Qt3DRender.QTextureLoader.source()#
- Return type:
See also
Getter of property source
.
- PySide6.Qt3DRender.Qt3DRender.QTextureLoader.sourceChanged(source)#
- Parameters:
source –
PySide6.QtCore.QUrl
Notification signal of property source
.