QTextureLoader#

Handles the texture loading and setting the texture’s properties. More

Inheritance diagram of PySide6.Qt3DRender.Qt3DRender.QTextureLoader

Synopsis#

Properties#

Functions#

Slots#

Signals#

Note

This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE

Detailed Description#

class PySide6.Qt3DRender.Qt3DRender.QTextureLoader([parent=None])#
Parameters:

parentPySide6.Qt3DCore.Qt3DCore.QNode

Constructs a new QTextureLoader instance with parent as parent.

Note that by default, if not contradicted by the file metadata, the loaded texture will have the following properties set: - wrapMode set to Repeat - minificationFilter set to LinearMipMapLinear - magnificationFilter set to Linear - generateMipMaps set to true - maximumAnisotropy set to 16.0f - target set to TargetAutomatic

Note

Properties can be used directly when from __feature__ import true_property is used or via accessor functions otherwise.

property PᅟySide6.Qt3DRender.Qt3DRender.QTextureLoader.mirrored: bool#

This property specifies whether the texture should be mirrored when loaded. This is a convenience to avoid having to manipulate images to match the origin of the texture coordinates used by the rendering API. By default this property is set to true. This has no effect when using GPU compressed texture formats.

Warning

This property results in a performance price payed at runtime when loading uncompressed or CPU compressed image formats such as PNG. To avoid this performance price it is better to set this property to false and load texture assets that have been pre-mirrored.

Note

OpenGL specifies the origin of texture coordinates from the lower left hand corner whereas DirectX uses the the upper left hand corner.

Note

When using cube map texture you’ll probably want mirroring disabled as the cube map sampler takes a direction rather than regular texture coordinates.

Access functions:
property PᅟySide6.Qt3DRender.Qt3DRender.QTextureLoader.source: PySide6.QtCore.QUrl#

This property holds The current texture source..

Access functions:
PySide6.Qt3DRender.Qt3DRender.QTextureLoader.isMirrored()#
Return type:

bool

Getter of property mirrored .

PySide6.Qt3DRender.Qt3DRender.QTextureLoader.mirroredChanged(mirrored)#
Parameters:

mirrored – bool

Notification signal of property mirrored .

PySide6.Qt3DRender.Qt3DRender.QTextureLoader.setMirrored(mirrored)#
Parameters:

mirrored – bool

Sets mirroring to mirrored.

Note

This internally triggers a call to update the data generator.

See also

isMirrored()

Setter of property mirrored .

PySide6.Qt3DRender.Qt3DRender.QTextureLoader.setSource(source)#
Parameters:

sourcePySide6.QtCore.QUrl

Sets the texture loader source to source. source

See also

source()

Setter of property source .

PySide6.Qt3DRender.Qt3DRender.QTextureLoader.source()#
Return type:

PySide6.QtCore.QUrl

See also

setSource()

Getter of property source .

PySide6.Qt3DRender.Qt3DRender.QTextureLoader.sourceChanged(source)#
Parameters:

sourcePySide6.QtCore.QUrl

Notification signal of property source .