QOpenGLContext#
The QOpenGLContext
class represents a native OpenGL context, enabling OpenGL rendering on a QSurface
. More…
Synopsis#
Functions#
def
create
()def
defaultFramebufferObject
()def
doneCurrent
()def
extensions
()def
extraFunctions
()def
format
()def
functions
()def
getProcAddress
(procName)def
getProcAddress
(procName)def
hasExtension
(extension)def
isOpenGLES
()def
isValid
()def
makeCurrent
(surface)def
resolveInterface
(name, revision)def
screen
()def
setFormat
(format)def
setScreen
(screen)def
setShareContext
(shareContext)def
shareContext
()def
shareGroup
()def
surface
()def
swapBuffers
(surface)
Signals#
def
aboutToBeDestroyed
()
Static functions#
def
areSharing
(first, second)def
currentContext
()def
globalShareContext
()def
openGLModuleType
()def
supportsThreadedOpenGL
()
Note
This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE
Detailed Description#
QOpenGLContext
represents the OpenGL state of an underlying OpenGL context. To set up a context, set its screen and format such that they match those of the surface or surfaces with which the context is meant to be used, if necessary make it share resources with other contexts with setShareContext()
, and finally call create()
. Use the return value or isValid()
to check if the context was successfully initialized.
A context can be made current against a given surface by calling makeCurrent()
. When OpenGL rendering is done, call swapBuffers()
to swap the front and back buffers of the surface, so that the newly rendered content becomes visible. To be able to support certain platforms, QOpenGLContext
requires that you call makeCurrent()
again before starting rendering a new frame, after calling swapBuffers()
.
If the context is temporarily not needed, such as when the application is not rendering, it can be useful to delete it in order to free resources. You can connect to the aboutToBeDestroyed()
signal to clean up any resources that have been allocated with different ownership from the QOpenGLContext
itself.
Once a QOpenGLContext
has been made current, you can render to it in a platform independent way by using Qt’s OpenGL enablers such as QOpenGLFunctions
, QOpenGLBuffer, QOpenGLShaderProgram, and QOpenGLFramebufferObject. It is also possible to use the platform’s OpenGL API directly, without using the Qt enablers, although potentially at the cost of portability. The latter is necessary when wanting to use OpenGL 1.x or OpenGL ES 1.x.
For more information about the OpenGL API, refer to the official OpenGL documentation .
For an example of how to use QOpenGLContext
see the OpenGL Window example.
Thread Affinity#
QOpenGLContext
can be moved to a different thread with moveToThread(). Do not call makeCurrent()
from a different thread than the one to which the QOpenGLContext
object belongs. A context can only be current in one thread and against one surface at a time, and a thread only has one context current at a time.
Context Resource Sharing#
Resources such as textures and vertex buffer objects can be shared between contexts. Use setShareContext()
before calling create()
to specify that the contexts should share these resources. QOpenGLContext
internally keeps track of a QOpenGLContextGroup
object which can be accessed with shareGroup()
, and which can be used to find all the contexts in a given share group. A share group consists of all contexts that have been successfully initialized and are sharing with an existing context in the share group. A non-sharing context has a share group consisting of a single context.
Default Framebuffer#
On certain platforms, a framebuffer other than 0 might be the default frame buffer depending on the current surface. Instead of calling glBindFramebuffer(0), it is recommended that you use glBindFramebuffer(ctx-> defaultFramebufferObject()
), to ensure that your application is portable between different platforms. However, if you use glBindFramebuffer()
, this is done automatically for you.
See also
QOpenGLFunctions
QOpenGLBufferQOpenGLShaderProgramQOpenGLFramebufferObject
- class PySide6.QtGui.QOpenGLContext([parent=None])#
- Parameters:
parent –
PySide6.QtCore.QObject
Creates a new OpenGL context instance with parent object parent
.
Before it can be used you need to set the proper format and call create()
.
See also
- PySide6.QtGui.QOpenGLContext.OpenGLModuleType#
This enum defines the type of the underlying OpenGL implementation.
Constant
Description
QOpenGLContext.LibGL
OpenGL
QOpenGLContext.LibGLES
OpenGL ES 2.0 or higher
- PySide6.QtGui.QOpenGLContext.aboutToBeDestroyed()#
This signal is emitted before the underlying native OpenGL context is destroyed, such that users may clean up OpenGL resources that might otherwise be left dangling in the case of shared OpenGL contexts.
If you wish to make the context current in order to do clean-up, make sure to only connect to the signal using a direct connection.
Note
In Qt for Python, this signal will not be received when emitted from the destructor of QOpenGLWidget or QOpenGLWindow due to the Python instance already being destroyed. We recommend doing cleanups in QWidget::hideEvent() instead.
- static PySide6.QtGui.QOpenGLContext.areSharing(first, second)#
- Parameters:
first –
PySide6.QtGui.QOpenGLContext
second –
PySide6.QtGui.QOpenGLContext
- Return type:
bool
Returns true
if the first
and second
contexts are sharing OpenGL resources.
- PySide6.QtGui.QOpenGLContext.create()#
- Return type:
bool
Attempts to create the OpenGL context with the current configuration.
The current configuration includes the format, the share context, and the screen.
If the OpenGL implementation on your system does not support the requested version of OpenGL context, then QOpenGLContext
will try to create the closest matching version. The actual created context properties can be queried using the QSurfaceFormat
returned by the format()
function. For example, if you request a context that supports OpenGL 4.3 Core profile but the driver and/or hardware only supports version 3.2 Core profile contexts then you will get a 3.2 Core profile context.
Returns true
if the native context was successfully created and is ready to be used with makeCurrent()
, swapBuffers()
, etc.
Note
If the context already exists, this function destroys the existing context first, and then creates a new one.
See also
- static PySide6.QtGui.QOpenGLContext.currentContext()#
- Return type:
Returns the last context which called makeCurrent
in the current thread, or None
, if no context is current.
- PySide6.QtGui.QOpenGLContext.defaultFramebufferObject()#
- Return type:
int
Call this to get the default framebuffer object for the current surface.
On some platforms (for instance, iOS) the default framebuffer object depends on the surface being rendered to, and might be different from 0. Thus, instead of calling glBindFramebuffer(0), you should call glBindFramebuffer(ctx->defaultFramebufferObject()) if you want your application to work across different Qt platforms.
If you use the glBindFramebuffer() in QOpenGLFunctions
you do not have to worry about this, as it automatically binds the current context’s defaultFramebufferObject() when 0 is passed.
Note
Widgets that render via framebuffer objects, like QOpenGLWidget and QQuickWidget, will override the value returned from this function when painting is active, because at that time the correct “default” framebuffer is the widget’s associated backing framebuffer, not the platform-specific one belonging to the top-level window’s surface. This ensures the expected behavior for this function and other classes relying on it (for example, QOpenGLFramebufferObject::bindDefault() or QOpenGLFramebufferObject::release()).
See also
QOpenGLFramebufferObject
- PySide6.QtGui.QOpenGLContext.doneCurrent()#
Convenience function for calling makeCurrent
with a 0 surface.
This results in no context being current in the current thread.
See also
- PySide6.QtGui.QOpenGLContext.extensions()#
- Return type:
.QSetQByteArray
Returns the set of OpenGL extensions supported by this context.
The context or a sharing context must be current.
See also
- PySide6.QtGui.QOpenGLContext.extraFunctions()#
- Return type:
Get the QOpenGLExtraFunctions
instance for this context.
QOpenGLContext
offers this as a convenient way to access QOpenGLExtraFunctions
without having to manage it manually.
The context or a sharing context must be current.
The returned QOpenGLExtraFunctions
instance is ready to be used and it does not need initializeOpenGLFunctions() to be called.
Note
QOpenGLExtraFunctions
contains functionality that is not guaranteed to be available at runtime. Runtime availability depends on the platform, graphics driver, and the OpenGL version requested by the application.
See also
- PySide6.QtGui.QOpenGLContext.format()#
- Return type:
Returns the format of the underlying platform context, if create()
has been called.
Otherwise, returns the requested format.
The requested and the actual format may differ. Requesting a given OpenGL version does not mean the resulting context will target exactly the requested version. It is only guaranteed that the version/profile/options combination for the created context is compatible with the request, as long as the driver is able to provide such a context.
For example, requesting an OpenGL version 3.x core profile context may result in an OpenGL 4.x core profile context. Similarly, a request for OpenGL 2.1 may result in an OpenGL 3.0 context with deprecated functions enabled. Finally, depending on the driver, unsupported versions may result in either a context creation failure or in a context for the highest supported version.
Similar differences are possible in the buffer sizes, for example, the resulting context may have a larger depth buffer than requested. This is perfectly normal.
See also
- PySide6.QtGui.QOpenGLContext.functions()#
- Return type:
Get the QOpenGLFunctions
instance for this context.
QOpenGLContext
offers this as a convenient way to access QOpenGLFunctions
without having to manage it manually.
The context or a sharing context must be current.
The returned QOpenGLFunctions
instance is ready to be used and it does not need initializeOpenGLFunctions() to be called.
- PySide6.QtGui.QOpenGLContext.getProcAddress(procName)#
- Parameters:
procName –
PySide6.QtCore.QByteArray
- Return type:
QFunctionPointer
Resolves the function pointer to an OpenGL extension function, identified by procName
Returns None
if no such function can be found.
- PySide6.QtGui.QOpenGLContext.getProcAddress(procName)
- Parameters:
procName – str
- Return type:
QFunctionPointer
This is an overloaded function.
- Return type:
Returns the application-wide shared OpenGL context, if present. Otherwise, returns None
.
This is useful if you need to upload OpenGL objects (buffers, textures, etc.) before creating or showing a QOpenGLWidget or QQuickWidget.
Note
You must set the Qt::AA_ShareOpenGLContexts flag on QGuiApplication
before creating the QGuiApplication
object, otherwise Qt may not create a global shared context.
Warning
Do not attempt to make the context returned by this function current on any surface. Instead, you can create a new context which shares with the global one, and then make the new context current.
See also
- PySide6.QtGui.QOpenGLContext.hasExtension(extension)#
- Parameters:
extension –
PySide6.QtCore.QByteArray
- Return type:
bool
Returns true
if this OpenGL context supports the specified OpenGL extension
, false
otherwise.
The context or a sharing context must be current.
See also
- PySide6.QtGui.QOpenGLContext.isOpenGLES()#
- Return type:
bool
Returns true if the context is an OpenGL ES context.
If the context has not yet been created, the result is based on the requested format set via setFormat()
.
See also
- PySide6.QtGui.QOpenGLContext.isValid()#
- Return type:
bool
Returns if this context is valid, i.e. has been successfully created.
On some platforms the return value of false
for a context that was successfully created previously indicates that the OpenGL context was lost.
The typical way to handle context loss scenarios in applications is to check via this function whenever makeCurrent()
fails and returns false
. If this function then returns false
, recreate the underlying native OpenGL context by calling create()
, call makeCurrent()
again and then reinitialize all OpenGL resources.
On some platforms context loss situations is not something that can avoided. On others however, they may need to be opted-in to. This can be done by enabling ResetNotification
in the QSurfaceFormat
. This will lead to setting RESET_NOTIFICATION_STRATEGY_EXT
to LOSE_CONTEXT_ON_RESET_EXT
in the underlying native OpenGL context. QOpenGLContext
will then monitor the status via glGetGraphicsResetStatusEXT()
in every makeCurrent()
.
See also
- PySide6.QtGui.QOpenGLContext.makeCurrent(surface)#
- Parameters:
surface –
PySide6.QtGui.QSurface
- Return type:
bool
Makes the context current in the current thread, against the given surface
. Returns true
if successful; otherwise returns false
. The latter may happen if the surface is not exposed, or the graphics hardware is not available due to e.g. the application being suspended.
If surface
is None
this is equivalent to calling doneCurrent()
.
Avoid calling this function from a different thread than the one the QOpenGLContext
instance lives in. If you wish to use QOpenGLContext
from a different thread you should first make sure it’s not current in the current thread, by calling doneCurrent()
if necessary. Then call moveToThread(otherThread) before using it in the other thread.
By default Qt employs a check that enforces the above condition on the thread affinity. It is still possible to disable this check by setting the Qt::AA_DontCheckOpenGLContextThreadAffinity
application attribute. Be sure to understand the consequences of using QObjects from outside the thread they live in, as explained in the QObject thread affinity documentation.
See also
functions()
doneCurrent()
AA_DontCheckOpenGLContextThreadAffinity
- static PySide6.QtGui.QOpenGLContext.openGLModuleType()#
- Return type:
Returns the underlying OpenGL implementation type.
On platforms where the OpenGL implementation is not dynamically loaded, the return value is determined during compile time and never changes.
Note
A desktop OpenGL implementation may be capable of creating ES-compatible contexts too. Therefore in most cases it is more appropriate to check renderableType()
or use the convenience function isOpenGLES()
.
Note
This function requires that the QGuiApplication
instance is already created.
- PySide6.QtGui.QOpenGLContext.resolveInterface(name, revision)#
- Parameters:
name – str
revision – int
- Return type:
void
- PySide6.QtGui.QOpenGLContext.screen()#
- Return type:
Returns the screen the context was created for.
See also
- PySide6.QtGui.QOpenGLContext.setFormat(format)#
- Parameters:
format –
PySide6.QtGui.QSurfaceFormat
Sets the format
the OpenGL context should be compatible with. You need to call create()
before it takes effect.
When the format is not explicitly set via this function, the format returned by defaultFormat()
will be used. This means that when having multiple contexts, individual calls to this function can be replaced by one single call to setDefaultFormat()
before creating the first context.
See also
- PySide6.QtGui.QOpenGLContext.setScreen(screen)#
- Parameters:
screen –
PySide6.QtGui.QScreen
Sets the screen
the OpenGL context should be valid for. You need to call create()
before it takes effect.
See also
- Parameters:
shareContext –
PySide6.QtGui.QOpenGLContext
Makes this context share textures, shaders, and other OpenGL resources with shareContext
. You need to call create()
before it takes effect.
See also
- Return type:
Returns the share context this context was created with.
If the underlying platform was not able to support the requested sharing, this will return 0.
See also
- Return type:
Returns the share group this context belongs to.
- static PySide6.QtGui.QOpenGLContext.supportsThreadedOpenGL()#
- Return type:
bool
Returns true
if the platform supports OpenGL rendering outside the main (gui) thread.
The value is controlled by the platform plugin in use and may also depend on the graphics drivers.
- PySide6.QtGui.QOpenGLContext.surface()#
- Return type:
Returns the surface the context has been made current with.
This is the surface passed as an argument to makeCurrent()
.
- PySide6.QtGui.QOpenGLContext.swapBuffers(surface)#
- Parameters:
surface –
PySide6.QtGui.QSurface
Swap the back and front buffers of surface
.
Call this to finish a frame of OpenGL rendering, and make sure to call makeCurrent()
again before issuing any further OpenGL commands, for example as part of a new frame.