QNormalDiffuseMapMaterial

The QNormalDiffuseMapMaterial provides a default implementation of the phong lighting and bump effect where the diffuse light component is read from a texture map and the normals of the mesh being rendered from a normal texture map. More

Inheritance diagram of PySide6.Qt3DExtras.Qt3DExtras.QNormalDiffuseMapMaterial

Inherited by: QNormalDiffuseMapAlphaMaterial

Synopsis

Functions

Detailed Description

This class is deprecated; use QDiffuseSpecularMaterial instead.

The specular lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. The relative strengths of these components are controlled by means of their reflectivity coefficients which are modelled as RGB triplets:

  • Ambient is the color that is emitted by an object without any other light source.

  • Diffuse is the color that is emitted for rought surface reflections with the lights.

  • Specular is the color emitted for shiny surface reflections with the lights.

  • The shininess of a surface is controlled by a float property.

This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.

class PySide6.Qt3DExtras.Qt3DExtras.QNormalDiffuseMapMaterial([parent=None])
Parameters

parentPySide6.Qt3DCore.Qt3DCore.QNode

Constructs a new QNormalDiffuseMapMaterial instance with parent object parent.

PySide6.Qt3DExtras.Qt3DExtras.QNormalDiffuseMapMaterial.ambient()
Return type

PySide6.QtGui.QColor

See also

setAmbient()

PySide6.Qt3DExtras.Qt3DExtras.QNormalDiffuseMapMaterial.ambientChanged(ambient)
Parameters

ambientPySide6.QtGui.QColor

PySide6.Qt3DExtras.Qt3DExtras.QNormalDiffuseMapMaterial.diffuse()
Return type

PySide6.Qt3DRender.Qt3DRender.QAbstractTexture

See also

setDiffuse()

PySide6.Qt3DExtras.Qt3DExtras.QNormalDiffuseMapMaterial.diffuseChanged(diffuse)
Parameters

diffusePySide6.Qt3DRender.Qt3DRender.QAbstractTexture

PySide6.Qt3DExtras.Qt3DExtras.QNormalDiffuseMapMaterial.normal()
Return type

PySide6.Qt3DRender.Qt3DRender.QAbstractTexture

See also

setNormal()

PySide6.Qt3DExtras.Qt3DExtras.QNormalDiffuseMapMaterial.normalChanged(normal)
Parameters

normalPySide6.Qt3DRender.Qt3DRender.QAbstractTexture

PySide6.Qt3DExtras.Qt3DExtras.QNormalDiffuseMapMaterial.setAmbient(ambient)
Parameters

ambientPySide6.QtGui.QColor

See also

ambient()

PySide6.Qt3DExtras.Qt3DExtras.QNormalDiffuseMapMaterial.setDiffuse(diffuse)
Parameters

diffusePySide6.Qt3DRender.Qt3DRender.QAbstractTexture

See also

diffuse()

PySide6.Qt3DExtras.Qt3DExtras.QNormalDiffuseMapMaterial.setNormal(normal)
Parameters

normalPySide6.Qt3DRender.Qt3DRender.QAbstractTexture

See also

normal()

PySide6.Qt3DExtras.Qt3DExtras.QNormalDiffuseMapMaterial.setShininess(shininess)
Parameters

shininess – float

See also

shininess()

PySide6.Qt3DExtras.Qt3DExtras.QNormalDiffuseMapMaterial.setSpecular(specular)
Parameters

specularPySide6.QtGui.QColor

See also

specular()

PySide6.Qt3DExtras.Qt3DExtras.QNormalDiffuseMapMaterial.setTextureScale(textureScale)
Parameters

textureScale – float

See also

textureScale()

PySide6.Qt3DExtras.Qt3DExtras.QNormalDiffuseMapMaterial.shininess()
Return type

float

See also

setShininess()

PySide6.Qt3DExtras.Qt3DExtras.QNormalDiffuseMapMaterial.shininessChanged(shininess)
Parameters

shininess – float

PySide6.Qt3DExtras.Qt3DExtras.QNormalDiffuseMapMaterial.specular()
Return type

PySide6.QtGui.QColor

See also

setSpecular()

PySide6.Qt3DExtras.Qt3DExtras.QNormalDiffuseMapMaterial.specularChanged(specular)
Parameters

specularPySide6.QtGui.QColor

PySide6.Qt3DExtras.Qt3DExtras.QNormalDiffuseMapMaterial.textureScale()
Return type

float

PySide6.Qt3DExtras.Qt3DExtras.QNormalDiffuseMapMaterial.textureScaleChanged(textureScale)
Parameters

textureScale – float