QForwardRenderer#

The QForwardRenderer provides a default FrameGraph implementation of a forward renderer. More

Synopsis#

Functions#

Slots#

Signals#

Detailed Description#

Forward rendering is what OpenGL traditionally uses. It renders directly to the backbuffer one object at a time shading each one as it goes.

QForwardRenderer is a single leaf FrameGraph tree which contains a QViewport , a QCameraSelector , and a QClearBuffers . The QForwardRenderer has a default requirement filter key whose name is “renderingStyle” and value “forward”. If you need to filter out your techniques, you should do so based on that filter key.

By default the viewport occupies the whole screen and the clear color is white. Frustum culling is also enabled.

class PySide6.Qt3DExtras.Qt3DExtras.QForwardRenderer([parent=None])#
Parameters

parentPySide6.Qt3DCore.Qt3DCore.QNode

PySide6.Qt3DExtras.Qt3DExtras.QForwardRenderer.buffersToClear()#
Return type

BufferType

Holds the current buffers to be cleared. Default value is ColorDepthBuffer

PySide6.Qt3DExtras.Qt3DExtras.QForwardRenderer.buffersToClearChanged(arg__1)#
Parameters

arg__1BufferType

PySide6.Qt3DExtras.Qt3DExtras.QForwardRenderer.camera()#
Return type

PySide6.Qt3DCore.Qt3DCore.QEntity

Holds the current camera entity used to render the scene.

Note

A camera is a QEntity that has a QCameraLens as one of its components.

PySide6.Qt3DExtras.Qt3DExtras.QForwardRenderer.cameraChanged(camera)#
Parameters

cameraPySide6.Qt3DCore.Qt3DCore.QEntity

PySide6.Qt3DExtras.Qt3DExtras.QForwardRenderer.clearColor()#
Return type

PySide6.QtGui.QColor

Holds the current clear color of the scene. The frame buffer is initialized to the clear color before rendering.

PySide6.Qt3DExtras.Qt3DExtras.QForwardRenderer.clearColorChanged(clearColor)#
Parameters

clearColorPySide6.QtGui.QColor

PySide6.Qt3DExtras.Qt3DExtras.QForwardRenderer.externalRenderTargetSize()#
Return type

PySide6.QtCore.QSize

Contains the size of the external render target. External render targets are relevant when rendering does not target a window surface (as set in surface ).

PySide6.Qt3DExtras.Qt3DExtras.QForwardRenderer.externalRenderTargetSizeChanged(size)#
Parameters

sizePySide6.QtCore.QSize

PySide6.Qt3DExtras.Qt3DExtras.QForwardRenderer.frustumCullingEnabledChanged(enabled)#
Parameters

enabled – bool

PySide6.Qt3DExtras.Qt3DExtras.QForwardRenderer.gamma()#
Return type

float

Holds the gamma value the renderer applies to the scene.

PySide6.Qt3DExtras.Qt3DExtras.QForwardRenderer.gammaChanged(gamma)#
Parameters

gamma – float

PySide6.Qt3DExtras.Qt3DExtras.QForwardRenderer.isFrustumCullingEnabled()#
Return type

bool

Indicates if the renderer applies frustum culling to the scene.

PySide6.Qt3DExtras.Qt3DExtras.QForwardRenderer.setBuffersToClear(arg__1)#
Parameters

arg__1BufferType

Holds the current buffers to be cleared. Default value is ColorDepthBuffer

PySide6.Qt3DExtras.Qt3DExtras.QForwardRenderer.setCamera(camera)#
Parameters

cameraPySide6.Qt3DCore.Qt3DCore.QEntity

Holds the current camera entity used to render the scene.

Note

A camera is a QEntity that has a QCameraLens as one of its components.

PySide6.Qt3DExtras.Qt3DExtras.QForwardRenderer.setClearColor(clearColor)#
Parameters

clearColorPySide6.QtGui.QColor

Holds the current clear color of the scene. The frame buffer is initialized to the clear color before rendering.

PySide6.Qt3DExtras.Qt3DExtras.QForwardRenderer.setExternalRenderTargetSize(size)#
Parameters

sizePySide6.QtCore.QSize

Contains the size of the external render target. External render targets are relevant when rendering does not target a window surface (as set in surface ).

PySide6.Qt3DExtras.Qt3DExtras.QForwardRenderer.setFrustumCullingEnabled(enabled)#
Parameters

enabled – bool

Indicates if the renderer applies frustum culling to the scene.

PySide6.Qt3DExtras.Qt3DExtras.QForwardRenderer.setGamma(gamma)#
Parameters

gamma – float

Holds the gamma value the renderer applies to the scene.

PySide6.Qt3DExtras.Qt3DExtras.QForwardRenderer.setShowDebugOverlay(showDebugOverlay)#
Parameters

showDebugOverlay – bool

If true, a debug overlay will be rendered over the scene. It will show detailed information about the runtime rendering state, let the user turn logging on and off, etc.

PySide6.Qt3DExtras.Qt3DExtras.QForwardRenderer.setSurface(surface)#
Parameters

surfacePySide6.QtCore.QObject

Holds the current render surface.

PySide6.Qt3DExtras.Qt3DExtras.QForwardRenderer.setViewportRect(viewportRect)#
Parameters

viewportRectPySide6.QtCore.QRectF

Holds the current normalized viewport rectangle.

PySide6.Qt3DExtras.Qt3DExtras.QForwardRenderer.showDebugOverlay()#
Return type

bool

If true, a debug overlay will be rendered over the scene. It will show detailed information about the runtime rendering state, let the user turn logging on and off, etc.

PySide6.Qt3DExtras.Qt3DExtras.QForwardRenderer.showDebugOverlayChanged(showDebugOverlay)#
Parameters

showDebugOverlay – bool

PySide6.Qt3DExtras.Qt3DExtras.QForwardRenderer.surface()#
Return type

PySide6.QtCore.QObject

Holds the current render surface.

PySide6.Qt3DExtras.Qt3DExtras.QForwardRenderer.surfaceChanged(surface)#
Parameters

surfacePySide6.QtCore.QObject

PySide6.Qt3DExtras.Qt3DExtras.QForwardRenderer.viewportRect()#
Return type

PySide6.QtCore.QRectF

Holds the current normalized viewport rectangle.

PySide6.Qt3DExtras.Qt3DExtras.QForwardRenderer.viewportRectChanged(viewportRect)#
Parameters

viewportRectPySide6.QtCore.QRectF