class QBlitFramebuffer#

FrameGraph node to transfer a rectangle of pixel values from one region of a render target to another. More

Inheritance diagram of PySide6.Qt3DRender.Qt3DRender.QBlitFramebuffer

Synopsis#

Properties#

Methods#

Signals#

Note

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Detailed Description#

This node inserts a glBlitFrameBuffer or an equivalent into the command stream. This provides a more efficient method for copying rectangles between textures or surface backbuffers wrapped by QRenderTarget than drawing textured quads. It also supports scaling with the specified interpolation method.

Note

In practice the QBlitFramebuffer node will often be used in combination with QNoDraw since a blit should not involve issuing draw calls for any entities.

class InterpolationMethod#

Specifies the interpolation applied if the image is stretched.

Constant

Description

Qt3DRender.QBlitFramebuffer.Nearest

Nearest-neighbor interpolation.

Qt3DRender.QBlitFramebuffer.Linear

Linear interpolation.

Note

Properties can be used directly when from __feature__ import true_property is used or via accessor functions otherwise.

property destinationᅟ: QRenderTarget#

Specifies the destination render target. When not set, the destination is assumed to be the default framebuffer (i.e. the backbuffer of the current surface), if there is one.

Note

the source and destination must not refer to the same render target.

Access functions:
property destinationAttachmentPointᅟ: Qt3DRender.QRenderTargetOutput.AttachmentPoint#

Specifies the target attachment point.

Access functions:
property destinationRectᅟ: QRectF#

Specifies the destination rectangle. The coordinates are assumed to follow the normal Qt coordinate system, meaning Y runs from top to bottom.

Access functions:
property interpolationMethodᅟ: Qt3DRender.QBlitFramebuffer.InterpolationMethod#
Access functions:
property sourceᅟ: QRenderTarget#

Specifies the source render target. When not set, the source is assumed to be the default framebuffer (i.e. the backbuffer of the current surface), if there is one.

Note

the source and destination must not refer to the same render target.

Access functions:
property sourceAttachmentPointᅟ: Qt3DRender.QRenderTargetOutput.AttachmentPoint#

Specifies the source attachment point.

Access functions:
property sourceRectᅟ: QRectF#

Specifies the source rectangle. The coordinates are assumed to follow the normal Qt coordinate system, meaning Y runs from top to bottom.

Access functions:
__init__([parent=None])#
Parameters:

parentQNode

Constructs a new QBlitFramebuffer with the given parent.

destination()#
Return type:

QRenderTarget

Returns the destination render target.

See also

setDestination()

Getter of property destinationᅟ .

destinationAttachmentPoint()#
Return type:

AttachmentPoint

Returns the destination attachment point.

See also

setDestinationAttachmentPoint()

Getter of property destinationAttachmentPointᅟ .

destinationAttachmentPointChanged()#

Notification signal of property destinationAttachmentPointᅟ .

destinationChanged()#

Notification signal of property destinationᅟ .

destinationRect()#
Return type:

QRectF

Returns the destination rectangle.

See also

setDestinationRect()

Getter of property destinationRectᅟ .

destinationRectChanged()#

Notification signal of property destinationRectᅟ .

interpolationMethod()#
Return type:

InterpolationMethod

Returns the interpolation method.

See also

setInterpolationMethod()

Getter of property interpolationMethodᅟ .

interpolationMethodChanged()#

Notification signal of property interpolationMethodᅟ .

setDestination(destination)#
Parameters:

destinationQRenderTarget

Sets the destination render target. The default value is nullptr, in which case the destination is assumed to be be the default framebuffer (i.e. the backbuffer of the current surface), if there is one.

Note

the source and destination must not refer to the same render target.

Note

As with other nodes, destination gets automatically parented to the QBlitFramebuffer instance when no parent has been set. The lifetime is also tracked, meaning the destination reverts to nullptr in case the currently set destination is destroyed.

See also

destination()

Setter of property destinationᅟ .

setDestinationAttachmentPoint(destinationAttachmentPoint)#
Parameters:

destinationAttachmentPointAttachmentPoint

Sets the destinationAttachmentPoint. Defaults to Qt3DRender::QRenderTargetOutput::AttachmentPoint::Color0.

See also

destinationAttachmentPoint()

Setter of property destinationAttachmentPointᅟ .

setDestinationRect(destinationRect)#
Parameters:

destinationRectQRectF

Sets the destination rectangle to outputRect. The coordinates are assumed to follow the normal Qt coordinate system, meaning Y runs from top to bottom.

See also

destinationRect()

Setter of property destinationRectᅟ .

setInterpolationMethod(interpolationMethod)#
Parameters:

interpolationMethodInterpolationMethod

Sets the interpolationMethod that is applied if the image is stretched. Defaults to Linear.

See also

interpolationMethod()

Setter of property interpolationMethodᅟ .

setSource(source)#
Parameters:

sourceQRenderTarget

Sets the source render target. The default value is nullptr, in which case the source is assumed to be be the default framebuffer (i.e. the backbuffer of the current surface), if there is one.

Note

the source and destination must not refer to the same render target.

Note

As with other nodes, source gets automatically parented to the QBlitFramebuffer instance when no parent has been set. The lifetime is also tracked, meaning the source reverts to nullptr in case the currently set source is destroyed.

See also

source()

Setter of property sourceᅟ .

setSourceAttachmentPoint(sourceAttachmentPoint)#
Parameters:

sourceAttachmentPointAttachmentPoint

Sets the sourceAttachmentPoint. Defaults to Qt3DRender::QRenderTargetOutput::AttachmentPoint::Color0.

See also

sourceAttachmentPoint()

Setter of property sourceAttachmentPointᅟ .

setSourceRect(sourceRect)#
Parameters:

sourceRectQRectF

Sets the source rectangle to inputRect. The coordinates are assumed to follow the normal Qt coordinate system, meaning Y runs from top to bottom.

See also

sourceRect()

Setter of property sourceRectᅟ .

source()#
Return type:

QRenderTarget

Returns the source render target.

See also

setSource()

Getter of property sourceᅟ .

sourceAttachmentPoint()#
Return type:

AttachmentPoint

Returns the source attachment point.

See also

setSourceAttachmentPoint()

Getter of property sourceAttachmentPointᅟ .

sourceAttachmentPointChanged()#

Notification signal of property sourceAttachmentPointᅟ .

sourceChanged()#

Notification signal of property sourceᅟ .

sourceRect()#
Return type:

QRectF

Returns the source rectangle.

See also

setSourceRect()

Getter of property sourceRectᅟ .

sourceRectChanged()#

Notification signal of property sourceRectᅟ .