QPointLight

Encapsulate a Point Light object in a Qt 3D scene. More

Inheritance diagram of PySide6.Qt3DRender.Qt3DRender.QPointLight

Synopsis

Functions

Detailed Description

A point light is a light source that emits light in all directions, from a single point. Conceptually, this is similar to light given off by a standard light bulb.

A point light uses three attenuation factors to describe how the intensity of the light decreases over distance. These factors are designed to be used together in calcuating total attenuation. For the materials in Qt3D Extras the following formula is used, where distance is the distance from the light to the surface being rendered:

totalAttenuation = 1.0 / (constantAttenuation + (linearAttenuation * distance) + (quadraticAttenuation * distance * distance));

Custom materials may choose to interpret these factors differently.

class PySide6.Qt3DRender.Qt3DRender.QPointLight([parent=None])
Parameters

parentPySide6.Qt3DCore.Qt3DCore.QNode

Constructs a new QPointLight with the specified parent.

PySide6.Qt3DRender.Qt3DRender.QPointLight.constantAttenuation()
Return type

float

PySide6.Qt3DRender.Qt3DRender.QPointLight.constantAttenuationChanged(constantAttenuation)
Parameters

constantAttenuation – float

PySide6.Qt3DRender.Qt3DRender.QPointLight.linearAttenuation()
Return type

float

PySide6.Qt3DRender.Qt3DRender.QPointLight.linearAttenuationChanged(linearAttenuation)
Parameters

linearAttenuation – float

PySide6.Qt3DRender.Qt3DRender.QPointLight.quadraticAttenuation()
Return type

float

PySide6.Qt3DRender.Qt3DRender.QPointLight.quadraticAttenuationChanged(quadraticAttenuation)
Parameters

quadraticAttenuation – float

PySide6.Qt3DRender.Qt3DRender.QPointLight.setConstantAttenuation(value)
Parameters

value – float

PySide6.Qt3DRender.Qt3DRender.QPointLight.setLinearAttenuation(value)
Parameters

value – float

PySide6.Qt3DRender.Qt3DRender.QPointLight.setQuadraticAttenuation(value)
Parameters

value – float