QDepthRange#

Enables remapping depth values written into the depth buffer. More

Synopsis#

Functions#

Slots#

Signals#

Detailed Description#

By default, OpenGL writes scene depth information into the depth buffer in the range [0.0, 1.0] with 0.0 corresponding to the near clip plane and 1.0 to the far clip plane. QDepthRange allows mapping these values into a different range so parts of the scene are always rendered in front of or behind other parts. Valid values for near and far are between 0 and 1.

class PySide6.Qt3DRender.Qt3DRender.QDepthRange([parent=None])#
Parameters

parentPySide6.Qt3DCore.Qt3DCore.QNode

PySide6.Qt3DRender.Qt3DRender.QDepthRange.farValue()#
Return type

double

The depth buffer value corresponding to the far clip plane. Valid values for are between 0 and 1.

PySide6.Qt3DRender.Qt3DRender.QDepthRange.farValueChanged(farValue)#
Parameters

farValuedouble

PySide6.Qt3DRender.Qt3DRender.QDepthRange.nearValue()#
Return type

double

The depth buffer value corresponding to the near clip plane. Valid values for are between 0 and 1.

PySide6.Qt3DRender.Qt3DRender.QDepthRange.nearValueChanged(nearValue)#
Parameters

nearValuedouble

PySide6.Qt3DRender.Qt3DRender.QDepthRange.setFarValue(value)#
Parameters

valuedouble

The depth buffer value corresponding to the far clip plane. Valid values for are between 0 and 1.

PySide6.Qt3DRender.Qt3DRender.QDepthRange.setNearValue(value)#
Parameters

valuedouble

The depth buffer value corresponding to the near clip plane. Valid values for are between 0 and 1.