QDepthRange

Enables remapping depth values written into the depth buffer. More

Inheritance diagram of PySide6.Qt3DRender.Qt3DRender.QDepthRange

Synopsis

Functions

Detailed Description

By default, OpenGL writes scene depth information into the depth buffer in the range [0.0, 1.0] with 0.0 corresponding to the near clip plane and 1.0 to the far clip plane. QDepthRange allows mapping these values into a different range so parts of the scene are always rendered in front of or behind other parts. Valid values for near and far are between 0 and 1.

class PySide6.Qt3DRender.Qt3DRender.QDepthRange([parent=None])
Parameters

parentPySide6.Qt3DCore.Qt3DCore.QNode

PySide6.Qt3DRender.Qt3DRender.QDepthRange.farValue()
Return type

double

See also

setFarValue()

PySide6.Qt3DRender.Qt3DRender.QDepthRange.farValueChanged(farValue)
Parameters

farValuedouble

PySide6.Qt3DRender.Qt3DRender.QDepthRange.nearValue()
Return type

double

See also

setNearValue()

PySide6.Qt3DRender.Qt3DRender.QDepthRange.nearValueChanged(nearValue)
Parameters

nearValuedouble

PySide6.Qt3DRender.Qt3DRender.QDepthRange.setFarValue(value)
Parameters

valuedouble

See also

farValue()

PySide6.Qt3DRender.Qt3DRender.QDepthRange.setNearValue(value)
Parameters

valuedouble

See also

nearValue()