PySide6.QtStateMachine.QAbstractState¶
- class QAbstractState¶
The
QAbstractState
class is the base class of states of aQStateMachine
. More…Inherited by:
QState
,QStateMachine
,QHistoryState
,QFinalState
Synopsis¶
Properties¶
activeᅟ
- The active property of this state. A state is active between entered() and exited() signals
Methods¶
def
__init__()
def
active()
def
machine()
def
parentState()
Virtual methods¶
Signals¶
def
activeChanged()
def
entered()
def
exited()
Note
This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE
Detailed Description¶
The
QAbstractState
class is the abstract base class of states that are part of aQStateMachine
. It defines the interface that all state objects have in common.QAbstractState
is part of Qt State Machine Framework .The
entered()
signal is emitted when the state has been entered. Theexited()
signal is emitted when the state has been exited.The
parentState()
function returns the state’s parent state. Themachine()
function returns the state machine that the state is part of.Subclassing¶
The
onEntry()
function is called when the state is entered; reimplement this function to perform custom processing when the state is entered.The
onExit()
function is called when the state is exited; reimplement this function to perform custom processing when the state is exited.Note
Properties can be used directly when
from __feature__ import true_property
is used or via accessor functions otherwise.- property activeᅟ: bool¶
This property holds the active property of this state. A state is active between
entered()
andexited()
signals..- Access functions:
Signal
activeChanged()
Constructs a new state with the given
parent
state.- active()¶
- Return type:
bool
Returns whether this state is active.
Getter of property
activeᅟ
.- activeChanged(active)¶
- Parameters:
active – bool
This signal is emitted when the active property is changed with
active
as argument.See also
Notification signal of property
activeᅟ
.- entered()¶
This signal is emitted when the state has been entered (after
onEntry()
has been called).- exited()¶
This signal is emitted when the state has been exited (after
onExit()
has been called).- machine()¶
- Return type:
Returns the state machine that this state is part of, or
None
if the state is not part of a state machine.This function is called when the state is entered. The given
event
is what caused the state to be entered. Reimplement this function to perform custom processing when the state is entered.This function is called when the state is exited. The given
event
is what caused the state to be exited. Reimplement this function to perform custom processing when the state is exited.Returns this state’s parent state, or
None
if the state has no parent state.