PySide6.QtStateMachine.QState¶
- class QState¶
The
QState
class provides a general-purpose state forQStateMachine
. More…Inherited by:
QStateMachine
Synopsis¶
Properties¶
childModeᅟ
- The child mode of this stateerrorStateᅟ
- The error state of this stateinitialStateᅟ
- The initial state of this state (one of its child states)
Methods¶
def
__init__()
def
addTransition()
def
assignProperty()
def
childMode()
def
errorState()
def
initialState()
def
setChildMode()
def
setErrorState()
def
transitions()
Signals¶
def
finished()
Note
This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE
Detailed Description¶
QState
objects can have child states, and can have transitions to other states.QState
is part of Qt State Machine Framework .The
addTransition()
function adds a transition. TheremoveTransition()
function removes a transition. Thetransitions()
function returns the state’s outgoing transitions.The
assignProperty()
function is used for defining property assignments that should be performed when a state is entered.Top-level states must be passed a
QStateMachine
object as their parent state, or added to a state machine usingaddState()
.States with Child States¶
The
childMode
property determines how child states are treated. For non-parallel state groups, thesetInitialState()
function must be called to set the initial state. The child states are mutually exclusive states, and the state machine needs to know which child state to enter when the parent state is the target of a transition.The state emits the
finished()
signal when a final child state (QFinalState
) is entered.The
setErrorState()
sets the state’s error state. The error state is the state that the state machine will transition to if an error is detected when attempting to enter the state (e.g. because no initial state has been set).- class ChildMode¶
This enum specifies how a state’s child states are treated.
Constant
Description
QState.ExclusiveStates
The child states are mutually exclusive and an initial state must be set by calling
setInitialState()
.QState.ParallelStates
The child states are parallel. When the parent state is entered, all its child states are entered in parallel.
- class RestorePolicy¶
This enum specifies the restore policy type. The restore policy takes effect when the machine enters a state which sets one or more properties. If the restore policy is set to RestoreProperties, the state machine will save the original value of the property before the new value is set.
Later, when the machine either enters a state which does not set a value for the given property, the property will automatically be restored to its initial value.
Only one initial value will be saved for any given property. If a value for a property has already been saved by the state machine, it will not be overwritten until the property has been successfully restored.
Constant
Description
QState.DontRestoreProperties
The state machine should not save the initial values of properties and restore them later.
QState.RestoreProperties
The state machine should save the initial values of properties and restore them later.
See also
Note
Properties can be used directly when
from __feature__ import true_property
is used or via accessor functions otherwise.- property childModeᅟ: QState.ChildMode¶
This property holds the child mode of this state.
The default value of this property is
ExclusiveStates
.- Access functions:
- property errorStateᅟ: QAbstractState¶
This property holds the error state of this state.
- Access functions:
- property initialStateᅟ: QAbstractState¶
This property holds the initial state of this state (one of its child states).
- Access functions:
Constructs a new state with the given
parent
state.Constructs a new state with the given
childMode
and the givenparent
state.- addTransition(target)¶
- Parameters:
target –
QAbstractState
- Return type:
Adds an unconditional transition from this state to the given
target
state, and returns then new transition object.- addTransition(transition)
- Parameters:
transition –
QAbstractTransition
Adds the given
transition
. The transition has this state as the source. This state takes ownership of the transition.- addTransition(signal, arg__2)
- Parameters:
signal – object
arg__2 –
QAbstractState
- Return type:
- addTransition(sender, signal, target)
- Parameters:
sender –
QObject
signal – str
target –
QAbstractState
- Return type:
Adds a transition associated with the given
signal
of the givensender
object, and returns the new QSignalTransition object. The transition has this state as the source, and the giventarget
as the target state.Instructs this state to set the property with the given
name
of the givenobject
to the givenvalue
when the state is entered.See also
Returns the child mode of this state.
See also
Getter of property
childModeᅟ
.- childModeChanged()¶
This signal is emitted when the
childMode
property is changed.See also
Notification signal of property
childModeᅟ
.- errorState()¶
- Return type:
Returns this state’s error state.
See also
Getter of property
errorStateᅟ
.- errorStateChanged()¶
This signal is emitted when the
errorState
property is changed.See also
Notification signal of property
errorStateᅟ
.- finished()¶
This signal is emitted when a final child state of this state is entered.
See also
- initialState()¶
- Return type:
Returns this state’s initial state, or
None
if the state has no initial state.See also
Getter of property
initialStateᅟ
.- initialStateChanged()¶
This signal is emitted when the
initialState
property is changed.See also
Notification signal of property
initialStateᅟ
.- propertiesAssigned()¶
This signal is emitted when all properties have been assigned their final value. If the state assigns a value to one or more properties for which an animation exists (either set on the transition or as a default animation on the state machine), then the signal will not be emitted until all such animations have finished playing.
If there are no relevant animations, or no property assignments defined for the state, then the signal will be emitted immediately before the state is entered.
See also
assignProperty()
andaddAnimation()
- removeTransition(transition)¶
- Parameters:
transition –
QAbstractTransition
Removes the given
transition
from this state. The state releases ownership of the transition.See also
Sets the child
mode
of this state.See also
Setter of property
childModeᅟ
.- setErrorState(state)¶
- Parameters:
state –
QAbstractState
Sets this state’s error state to be the given
state
. If the error state is not set, or if it is set toNone
, the state will inherit its parent’s error state recursively. If no error state is set for the state itself or any of its ancestors, an error will cause the machine to stop executing and an error will be printed to the console.See also
Setter of property
errorStateᅟ
.- setInitialState(state)¶
- Parameters:
state –
QAbstractState
Sets this state’s initial state to be the given
state
.state
has to be a child of this state.See also
Setter of property
initialStateᅟ
.- transitions()¶
- Return type:
.list of QAbstractTransition
Returns this state’s outgoing transitions (i.e. transitions where this state is the
source state
), or an empty list if this state has no outgoing transitions.See also