PySide6.QtStateMachine.QStateMachine

class QStateMachine

The QStateMachine class provides a hierarchical finite state machine. More_

Inheritance diagram of PySide6.QtStateMachine.QStateMachine

Synopsis

Properties

Methods

Virtual methods

Slots

Signals

Note

This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE

Detailed Description

Warning

This section contains snippets that were automatically translated from C++ to Python and may contain errors.

QStateMachine is based on the concepts and notation of Statecharts . QStateMachine is part of Qt State Machine Framework .

A state machine manages a set of states (classes that inherit from QAbstractState ) and transitions (descendants of QAbstractTransition ) between those states; these states and transitions define a state graph. Once a state graph has been built, the state machine can execute it. QStateMachine ‘s execution algorithm is based on the State Chart XML (SCXML) algorithm. The framework’s overview gives several state graphs and the code to build them.

Use the addState() function to add a top-level state to the state machine. States are removed with the removeState() function. Removing states while the machine is running is discouraged.

Before the machine can be started, the initial state must be set. The initial state is the state that the machine enters when started. You can then start() the state machine. The started() signal is emitted when the initial state is entered.

The machine is event driven and keeps its own event loop. Events are posted to the machine through postEvent() . Note that this means that it executes asynchronously, and that it will not progress without a running event loop. You will normally not have to post events to the machine directly as Qt’s transitions, e.g., QEventTransition and its subclasses, handle this. But for custom transitions triggered by events, postEvent() is useful.

The state machine processes events and takes transitions until a top-level final state is entered; the state machine then emits the finished() signal. You can also stop() the state machine explicitly. The stopped() signal is emitted in this case.

The following snippet shows a state machine that will finish when a button is clicked:

button = QPushButton()
machine = QStateMachine()
s1 = QState()
s1.assignProperty(button, "text", "Click me")
s2 = QFinalState()
s1->addTransition(button.clicked, s2)
machine.addState(s1)
machine.addState(s2)
machine.setInitialState(s1)
machine.start()

This code example uses QState , which inherits QAbstractState . The QState class provides a state that you can use to set properties and invoke methods on QObjects when the state is entered or exited. It also contains convenience functions for adding transitions, e.g., QSignalTransition s as in this example. See the QState class description for further details.

If an error is encountered, the machine will look for an error state , and if one is available, it will enter this state. The types of errors possible are described by the Error enum. After the error state is entered, the type of the error can be retrieved with error() . The execution of the state graph will not stop when the error state is entered. If no error state applies to the erroneous state, the machine will stop executing and an error message will be printed to the console.

Note

Important: setting the ChildMode of a state machine to parallel ( ParallelStates ) results in an invalid state machine. It can only be set to (or kept as) ExclusiveStates .

See also

QAbstractState QAbstractTransition QState Qt State Machine Overview

class EventPriority

This enum type specifies the priority of an event posted to the state machine using postEvent() .

Events of high priority are processed before events of normal priority.

Constant

Description

QStateMachine.NormalPriority

The event has normal priority.

QStateMachine.HighPriority

The event has high priority.

class Error

This enum type defines errors that can occur in the state machine at run time. When the state machine encounters an unrecoverable error at run time, it will set the error code returned by error() , the error message returned by errorString() , and enter an error state based on the context of the error.

Constant

Description

QStateMachine.NoError

No error has occurred.

QStateMachine.NoInitialStateError

The machine has entered a QState with children which does not have an initial state set. The context of this error is the state which is missing an initial state.

QStateMachine.NoDefaultStateInHistoryStateError

The machine has entered a QHistoryState which does not have a default state set. The context of this error is the QHistoryState which is missing a default state.

QStateMachine.NoCommonAncestorForTransitionError

The machine has selected a transition whose source and targets are not part of the same tree of states, and thus are not part of the same state machine. Commonly, this could mean that one of the states has not been given any parent or added to any machine. The context of this error is the source state of the transition.

QStateMachine.StateMachineChildModeSetToParallelError

The machine’s childMode property was set to ParallelStates . This is illegal. Only states may be declared as parallel, not the state machine itself. This enum value was added in Qt 5.14.

See also

setErrorState()

Note

Properties can be used directly when from __feature__ import true_property is used or via accessor functions otherwise.

property animatedᅟ: bool

This property holds whether animations are enabled.

The default value of this property is true.

See also addAnimation()

Access functions:
property errorStringᅟ: str

This property holds the error string of this state machine.

Access functions:
property globalRestorePolicyᅟ: QState.RestorePolicy

This property holds the restore policy for states of this state machine..

The default value of this property is DontRestoreProperties .

Access functions:
property runningᅟ: bool

This property holds the running state of this state machine.

Access functions:
__init__([parent=None])
Parameters:

parentQObject

Constructs a new state machine with the given parent.

__init__(childMode[, parent=None])
Parameters:

Constructs a new state machine with the given childMode and parent.

Warning

Do not set the childMode to anything else than ExclusiveStates , otherwise the state machine is invalid, and might work incorrectly.

addDefaultAnimation(animation)
Parameters:

animationQAbstractAnimation

Adds a default animation to be considered for any transition.

addState(state)
Parameters:

stateQAbstractState

Adds the given state to this state machine. The state becomes a top-level state and the state machine takes ownership of the state.

If the state is already in a different machine, it will first be removed from its old machine, and then added to this machine.

beginMicrostep(event)
Parameters:

eventQEvent

beginSelectTransitions(event)
Parameters:

eventQEvent

cancelDelayedEvent(id)
Parameters:

id – int

Return type:

bool

Cancels the delayed event identified by the given id. The id should be a value returned by a call to postDelayedEvent() . Returns true if the event was successfully cancelled, otherwise returns false.

clearError()

Clears the error string and error code of the state machine.

configuration()
Return type:

.QSetQAbstractState

Returns the maximal consistent set of states (including parallel and final states) that this state machine is currently in. If a state s is in the configuration, it is always the case that the parent of s is also in c. Note, however, that the machine itself is not an explicit member of the configuration.

endMicrostep(event)
Parameters:

eventQEvent

endSelectTransitions(event)
Parameters:

eventQEvent

error()
Return type:

Error

Returns the error code of the last error that occurred in the state machine.

errorString()
Return type:

str

Returns the error string of the last error that occurred in the state machine.

Getter of property errorStringᅟ .

globalRestorePolicy()
Return type:

RestorePolicy

Returns the restore policy of the state machine.

Getter of property globalRestorePolicyᅟ .

isAnimated()
Return type:

bool

Returns whether animations are enabled for this state machine.

Getter of property animatedᅟ .

isRunning()
Return type:

bool

Getter of property runningᅟ .

postDelayedEvent(event, delay)
Parameters:
  • eventQEvent

  • delay – int

Return type:

int

Posts the given event for processing by this state machine, with the given delay in milliseconds. Returns an identifier associated with the delayed event, or -1 if the event could not be posted.

This function returns immediately. When the delay has expired, the event will be added to the state machine’s event queue for processing. The state machine takes ownership of the event and deletes it once it has been processed.

You can only post events when the state machine is running.

postEvent(event[, priority=QStateMachine.EventPriority.NormalPriority])
Parameters:

Posts the given event of the given priority for processing by this state machine.

This function returns immediately. The event is added to the state machine’s event queue. Events are processed in the order posted. The state machine takes ownership of the event and deletes it once it has been processed.

You can only post events when the state machine is running or when it is starting up.

removeDefaultAnimation(animation)
Parameters:

animationQAbstractAnimation

Removes animation from the list of default animations.

removeState(state)
Parameters:

stateQAbstractState

Removes the given state from this state machine. The state machine releases ownership of the state.

See also

addState()

runningChanged(running)
Parameters:

running – bool

This signal is emitted when the running property is changed with running as argument.

See also

running

Notification signal of property runningᅟ .

setAnimated(enabled)
Parameters:

enabled – bool

Sets whether animations are enabled for this state machine.

See also

isAnimated()

Setter of property animatedᅟ .

setGlobalRestorePolicy(restorePolicy)
Parameters:

restorePolicyRestorePolicy

Sets the restore policy of the state machine to restorePolicy. The default restore policy is DontRestoreProperties .

Setter of property globalRestorePolicyᅟ .

setRunning(running)
Parameters:

running – bool

See also

isRunning()

Setter of property runningᅟ .

start()

Starts this state machine. The machine will reset its configuration and transition to the initial state. When a final top-level state ( QFinalState ) is entered, the machine will emit the finished() signal.

Note

A state machine will not run without a running event loop, such as the main application event loop started with QCoreApplication::exec() or QApplication::exec().

started()

This signal is emitted when the state machine has entered its initial state (QStateMachine::initialState).

See also

finished() start()

stop()

Stops this state machine. The state machine will stop processing events and then emit the stopped() signal.

stopped()

This signal is emitted when the state machine has stopped.

See also

stop() finished()

class WrappedEvent

The WrappedEvent class inherits QEvent and holds a clone of an event associated with a QObject. More_

Inheritance diagram of PySide6.QtStateMachine.QStateMachine.WrappedEvent

Synopsis

Methods

Note

This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE

Detailed Description

A wrapped event is generated by a QStateMachine in response to a Qt event. The QEventTransition class provides a transition associated with a such an event. WrappedEvent is part of Qt State Machine Overview .

The object() function returns the object that generated the event. The event() function returns a clone of the original event.

See also

QEventTransition

__init__(object, event)
Parameters:
event()
Return type:

QEvent

Returns a clone of the original event.

object()
Return type:

QObject

Returns the object that the event is associated with.

class SignalEvent

The SignalEvent class represents a Qt signal event. More_

Inheritance diagram of PySide6.QtStateMachine.QStateMachine.SignalEvent

Synopsis

Methods

Note

This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE

Detailed Description

A signal event is generated by a QStateMachine in response to a Qt signal. The QSignalTransition class provides a transition associated with a signal event. SignalEvent is part of Qt State Machine Framework .

The sender() function returns the object that generated the signal. The signalIndex() function returns the index of the signal. The arguments() function returns the arguments of the signal.

__init__(sender, signalIndex, arguments)
Parameters:
  • senderQObject

  • signalIndex – int

  • arguments – .list of QVariant

arguments()
Return type:

.list of QVariant

Returns the arguments of the signal.

sender()
Return type:

QObject

Returns the object that emitted the signal.

See also

sender()

signalIndex()
Return type:

int

Returns the index of the signal.

See also

method()