QSceneChange Class
(Qt3DCore::QSceneChange)Inherited By: |
Public Types
enum | ObservableType { Observable, Node } |
enum | Priority { High, Standard, Low } |
Public Functions
QSceneChange(ChangeFlag type, ObservableType observableType, const QNodeId &subjectId, Priority priority = Standard) | |
virtual | ~QSceneChange() |
QSceneChange::ObservableType | observableType() const |
QSceneChange::Priority | priority() const |
QNodeId | subjectId() const |
qint64 | timestamp() const |
ChangeFlag | type() const |
Protected Functions
QSceneChange(QSceneChangePrivate &dd) | |
QSceneChange(QSceneChangePrivate &dd, ChangeFlag type, ObservableType observableType, const QNodeId &subjectId, Priority priority = Standard) |
Member Function Documentation
QSceneChange::QSceneChange(ChangeFlag type, ObservableType observableType, const QNodeId &subjectId, Priority priority = Standard)
Default constructs an instance of QSceneChange.
[protected]
QSceneChange::QSceneChange(QSceneChangePrivate &dd)
Copy constructor.
[protected]
QSceneChange::QSceneChange(QSceneChangePrivate &dd, ChangeFlag type, ObservableType observableType, const QNodeId &subjectId, Priority priority = Standard)
Copy constructor.
[virtual]
QSceneChange::~QSceneChange()
Destroys the instance of QSceneChange. The destructor is virtual.
QSceneChange::ObservableType QSceneChange::observableType() const
QSceneChange::Priority QSceneChange::priority() const
QNodeId QSceneChange::subjectId() const
qint64 QSceneChange::timestamp() const
ChangeFlag QSceneChange::type() const
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