qt-figma-component-generation¶
When to use
Extract component metadata from a Figma design system and generate production-ready QML controls. Use this skill whenever someone wants to turn Figma components into QML files — whether they say "generate components from Figma", "create QML controls based on a design system", "convert Figma components to QML", "build the component library", "extract button/input/checkbox from Figma", or anything similar. Requires design-tokens.json and QML design system singletons to already exist (from the token extraction skill). Uses Figma MCP to inspect components one at a time and maps variants, states, sizing, and token usage to idiomatic Qt Quick Controls 2 patterns. Trigger this skill at the component generation step of any QML design-system workflow.
Source: skills/qt-figma-component-generation/SKILL.md
| compatibility | Works with Claude Code, Codex, and GitHub Copilot. Requires Figma MCP and design-tokens.json from qt-figma-token-extraction. |
| license | LicenseRef-Qt-Commercial OR BSD-3-Clause |
| category | process |
| qt-version | 6.x |
| version | 1.0 |
Figma Component Generation Skill¶
This skill reads component definitions from a Figma file via MCP and generates production-ready QML control files that consume the design-system singletons produced by the token-extraction skill.
Prerequisites¶
Before generating any components, confirm all of the following exist in the project:
design-tokens.json— the merged token file from the token-extraction skill- QML design system singletons —
Primitives.qml,Theme.qml,Spacing.qml,FontInterface.qmlin adesign-system/folder
If either is missing, stop and run the token-extraction skill first (qt-figma-token-extraction).
Verify Figma MCP is connected — confirm that get_metadata and get_design_context are available in the tool list. If not, tell the user:
"The Figma MCP connector isn't connected yet. Connect it via your MCP configuration, then come back and we can start."
Do not proceed until the connection is confirmed.
Step 1 — Component Discovery¶
Use get_metadata to fetch the file structure and identify which pages and frames contain components:
From the response, note all pages and frames or component sets named as component groups (e.g. "Button", "Text Field", "Checkbox").
Ask the user:
"I can see the following component groups in the Figma file: [list]. Which ones should I generate QML files for? Or should I do all of them?"
Build a single component inventory table and keep it updated throughout the entire workflow — do not create a second table later:
| Figma component name | Node ID | QML file | Status |
|---|---|---|---|
| Button | 67:139 | Button.qml | pending |
| Text Field | ... | TextField.qml | pending |
Status values: pending → extracting → mapping → done / blocked
Step 2 — Pattern Selection¶
Ask the user to choose an implementation pattern before reading any assets or writing any code. If the AskUserQuestion tool is available, use it:
tool: AskUserQuestion
question: "Which code style should the generated components use?"
options:
- "Pattern A — Inline (self-contained file, all state logic inside the component)"
- "Pattern B — Style singleton (ComponentStyle.qml + Component.qml, supports multiple themes)"
- "I'm not sure — recommend one"
If the tool is not available (e.g. in Claude Code, Codex, or Copilot), ask the question in plain text and wait for a reply before proceeding.
If the user selects "I'm not sure", recommend Pattern A for most projects — it is simpler, self-contained, and easier to debug. Only recommend Pattern B if the project already has a Qt.Themes / TokenInterface layer or needs to support multiple swappable themes.
Pattern B uses integer enum variants, not strings. Pattern A uses
property string variant: "primary". Pattern B usesproperty int typeVariant: ButtonStyle.TypeVariant.Primary. Do not mix the two approaches — pick one and use it consistently throughout all components.
Step 3 — Prepare the Chosen Pattern¶
Before extracting or writing anything, make sure the structure for the chosen pattern is in front of you. Pattern B is read from the bundled assets; Pattern A is built from the inline snippets in Step 5.
Pattern A assets — references/¶
This folder contains Figma-verified Pattern A controls. Each is a self-contained file where all state logic lives inside the component using conditional expressions on readonly property values.
| Reference file | Output file | Demonstrates |
|---|---|---|
references/Button.qml |
Button.qml |
AbstractButton, multi-variant state machine, size helpers, accent family mapping |
references/TextField.qml |
TextField.qml |
TextInput wrapped in ColumnLayout, label + error + helper text, clear button |
references/Checkbox.qml |
Checkbox.qml |
CheckBox indicator, Canvas tick mark, indeterminate state |
references/Toggle.qml |
Toggle.qml |
Switch track + animated thumb, NumberAnimation |
references/Select.qml |
Select.qml |
Custom Item with Popup, ListView delegate, chevron |
Read the file that most closely matches the component being generated before writing any code. If a QML coding skill (qt-development-skills:qt-qml) is available, use it while writing so the output follows idiomatic Qt 6 patterns.
Pattern B assets — assets/qt-controls/¶
This folder contains QML pairs from a production Qt controls library. Each component is split across two files:
Button.qml— component logic, layout, base type, public APIButtonStyle.qml—pragma Singletondefining typedcomponentobjects for each state and size variant
Read the asset pair for the component you are about to generate — before writing any code. The generated file must follow the reference asset's structure, property ordering, and pattern choices. If the output deviates from the reference in a way that cannot be justified by the specific Figma component, ask yourself why and correct it. Do not invent a different structure when a reference exists.
Core pairs to read first (read the pair that matches the component being generated):
- Button.qml + ButtonStyle.qml
- CheckBox.qml + CheckBoxStyle.qml
- ComboBox.qml + ComboBoxStyle.qml
- Switch.qml + SwitchStyle.qml
- TextField.qml + TextFieldStyle.qml
Step 4 — Per-Component Extraction¶
For each component in the inventory, extract its specification via MCP.
Always call
get_design_contexton an individual main component node — NOT the parent component set node. Component sets return oversized JSON mixing all variants. Inspect the default/base variant first, then representative variants (Hover, Pressed, Disabled) individually.
If individual node IDs are not known yet, call get_design_context on the parent frame and scan for child component nodes, then re-call on each.
What to extract per component¶
- Variants / props — Figma variant properties and allowed values → QML
propertydeclarations - States — Default, Hover, Pressed, Disabled, Focus, Error → conditional expressions on
readonly propertyvalues - Sizing — height, padding (H + V), gap, font size, font weight, corner radius
- Color tokens — which semantic token appears in each state; record exact Figma name and resolved value from
design-tokens.json - Typography — font family, size, weight, line height per text element
- Border — stroke width, color token, which states it appears in
- Icon / slot — whether the component has an icon slot, its size, left/right/both position
Record all extracted data in a scratch note before writing any code.
Step 5 — Figma → QML Mapping¶
Before writing any token reference, open
Theme.qml,Primitives.qml,Spacing.qml, andFontInterface.qmland read the actual property names. Do not copy token names from the reference assets — the project's token naming convention may differ from the examples. Every token name you write in a component must exist in the project's singletons.
Base type selection¶
| Figma component | QML base type |
|---|---|
| Button (any style) | AbstractButton (from QtQuick.Controls) |
| Checkbox | CheckBox (from QtQuick.Controls.Basic) |
| Radio button | RadioButton (from QtQuick.Controls.Basic) |
| Toggle / switch | Switch (from QtQuick.Controls.Basic) |
| Text input / field | ColumnLayout wrapping a Rectangle + TextInput |
| Text area (multiline) | ScrollView wrapping TextArea (from QtQuick.Controls.Basic) — no reference asset yet; follow the TextField pattern but add wrapMode: TextArea.Wrap and remove fixed height |
| Select / dropdown | Custom Item with a Popup |
| Slider | Slider (from QtQuick.Controls.Basic) |
| Tab bar | TabBar + TabButton |
| Progress bar | ProgressBar (from QtQuick.Controls.Basic) |
| Spinner / spin box | SpinBox (from QtQuick.Controls.Basic) |
| Card / container | Rectangle or plain Item |
| Divider | Rectangle (1 px, fillWidth) |
| Badge | Rectangle wrapping a Text |
| Tooltip | ToolTip (from QtQuick.Controls.Basic) |
Variant → property pattern (Pattern A)¶
property string variant: "primary" // primary | secondary | ghost | tertiary | danger
property string size: "medium" // small | medium | large (sm | md | lg accepted)
Variant → enum pattern (Pattern B)¶
// Use integer enums, not strings — do not mix with Pattern A string variants
property int typeVariant: ButtonStyle.TypeVariant.Primary
State → conditional expression pattern¶
readonly property color _bg: {
if (!enabled) return Theme.background_muted
return pressed ? Theme.accent_subtle
: hovered ? Theme.accent_muted
: Theme.accent_default
}
Icon slot pattern¶
// Icon slot — rendered via icon font glyph in a Text item
property string iconGlyph: ""
property int iconLayoutDir: Qt.LeftToRight // Qt.LeftToRight | Qt.RightToLeft
// controls which side the icon appears on
contentItem: RowLayout {
layoutDirection: root.iconLayoutDir
spacing: root._iconGap
Text {
text: root.iconGlyph
font.family: FontInterface.iconFont.name
visible: root.iconGlyph !== ""
}
Text {
id: _label
text: root.label
// ... font properties
}
}
Sizing — tokens first, literals as fallback¶
Check Spacing.qml and FontInterface.qml first. Only use a literal value when no token covers the dimension, and add a // TODO: add to Spacing.qml comment.
Focus ring pattern¶
Focus rings apply only to Control-based components (AbstractButton, CheckBox, Switch, Slider, etc.). Text Field (ColumnLayout root) and Select (Item root) are not Control subclasses — use activeFocus and a fixed radius for those.
// For Control-based components (AbstractButton, CheckBox, Switch …)
Rectangle {
anchors { fill: parent; margins: -2 }
radius: parent.radius + 2 // only valid when parent is a Rectangle
color: "transparent"
border.color: Theme.stroke_focus // use a token — never a literal color
border.width: 2 // TODO: promote to Spacing token if available
visible: root.visualFocus // Control property — gives keyboard-only focus ring
}
// For non-Control roots (ColumnLayout, Item) — use activeFocus and fixed radius
Rectangle {
anchors { fill: parent; margins: -2 }
radius: 4 // TODO: use Spacing token
color: "transparent"
border.color: Theme.stroke_focus
border.width: 2
visible: root.activeFocus
}
Color animation pattern¶
Add Behavior blocks only on color properties that animate during interaction (hover, press). Skip them for the disabled state — a snap, not a fade, is usually correct there.
// On the Rectangle or contentItem that holds the interactive color:
Behavior on color { ColorAnimation { duration: Theme.duration_fast } }
Behavior on border.color { ColorAnimation { duration: Theme.duration_fast } }
// If no duration token exists yet: duration: 100 — add a TODO to promote it
Cursor pattern¶
Step 6 — Write the QML File¶
Place each component in the project's components/ folder. Use PascalCase matching the Figma component name (Button.qml, TextField.qml, etc.).
File header¶
// ComponentName.qml — [Project] Design System — [component description]
// Maps to Figma: [file name] → [component name] (node [id])
//
// Figma variants (inspected via MCP, [date]):
// Prop1: "value1" | "value2"
// Prop2: "valueA" | "valueB"
// States: Default | Hover | Pressed | Disabled [| Error | Focus]
// Sizes: "small" | "medium" | "large"
//
// Usage:
// import MyProject
// ComponentName { prop: "value"; onAction: doThing() }
Public API section¶
// ── Public API ────────────────────────────────────────────────────────────
property string variant: "primary"
property string size: "medium"
property string label: "Button"
// ── Private helpers ───────────────────────────────────────────────────────
readonly property bool _isSmall: size === "small" || size === "sm"
readonly property color _bg: ...
Missing values¶
// TODO: add Spacing.buttonIconGapSm to Spacing.qml (Figma: 0px for small buttons)
readonly property int _iconGap: _isSmall ? 0 : Spacing.x4
After generating all components, summarise the full TODO list for the user.
Step 7 — Post-Generation Review¶
After all components are written, run a consistency pass:
- Every
readonly property colorreferencing a theme token must use a name that actually exists inTheme.qmlorPrimitives.qml. Flag any that don't. - Every numeric size must come from
Spacing.qmlorFontInterface.qml. Collect any literals that should be promoted to tokens. - Every interactive component has a focus ring.
- Every interactive component has a
HoverHandlerwith a cursor shape. - File headers document the node IDs that were inspected.
- Update the inventory table from Step 1 — mark all components
doneorblocked.
Present a brief summary to the user:
- Components generated (count and names)
- Components skipped or blocked (with reason)
- Full TODO list: tokens that need to be added to the design-system singletons
- Recommended next step: add components to qt_add_qml_module QML_FILES in CMakeLists.txt and smoke-test in a gallery
Common Pitfalls¶
Inspecting the component set instead of a main component. Component sets return all variants stacked. Always drill down to an individual component node.
Using token names from reference assets instead of the project. The reference assets use example token names that may not match the project's singletons. Always read the actual singleton files first.
Hardcoding a value that exists in a token. Check Spacing.qml and FontInterface.qml before writing any literal number.
Missing the indeterminate / partial state. Checkbox and radio buttons often have a third state. Always check for Qt.PartiallyChecked.
Not zeroing out AbstractButton default padding. AbstractButton and other Control subclasses have default padding that inflates rendered height. Zero them explicitly when managing geometry yourself.
Forgetting Behavior blocks. Add Behavior on color { ColorAnimation { duration: Theme.duration_fast } } on color properties that animate during interaction (hover, press). Use a token for duration — not a hardcoded 100. Skip Behaviors on the disabled state; a snap transition is usually correct there.
Popup z-ordering. Popup items need parent: Overlay.overlay if clipped by a parent container.
Mixing Pattern A strings and Pattern B enums. Choose one variant approach and use it consistently across all components.