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qt-figma-component-generation

When to use

Extract component metadata from a Figma design system and generate production-ready QML controls. Use this skill whenever someone wants to turn Figma components into QML files — whether they say "generate components from Figma", "create QML controls based on a design system", "convert Figma components to QML", "build the component library", "extract button/input/checkbox from Figma", or anything similar. Requires design-tokens.json and QML design system singletons to already exist (from the token extraction skill). Uses Figma MCP to inspect components one at a time and maps variants, states, sizing, and token usage to idiomatic Qt Quick Controls 2 patterns. Trigger this skill at the component generation step of any QML design-system workflow.

Source: skills/qt-figma-component-generation/SKILL.md

compatibility Works with Claude Code, Codex, and GitHub Copilot. Requires Figma MCP and design-tokens.json from qt-figma-token-extraction.
license LicenseRef-Qt-Commercial OR BSD-3-Clause
category process
qt-version 6.x
version 1.0

Figma Component Generation Skill

This skill reads component definitions from a Figma file via MCP and generates production-ready QML control files that consume the design-system singletons produced by the token-extraction skill.


Prerequisites

Before generating any components, confirm all of the following exist in the project:

  1. design-tokens.json — the merged token file from the token-extraction skill
  2. QML design system singletonsPrimitives.qml, Theme.qml, Spacing.qml, FontInterface.qml in a design-system/ folder

If either is missing, stop and run the token-extraction skill first (qt-figma-token-extraction).

Verify Figma MCP is connected — confirm that get_metadata and get_design_context are available in the tool list. If not, tell the user:

"The Figma MCP connector isn't connected yet. Connect it via your MCP configuration, then come back and we can start."

Do not proceed until the connection is confirmed.


Step 1 — Component Discovery

Use get_metadata to fetch the file structure and identify which pages and frames contain components:

Tool: get_metadata
Input: { "fileKey": "<file key>" }

From the response, note all pages and frames or component sets named as component groups (e.g. "Button", "Text Field", "Checkbox").

Ask the user:

"I can see the following component groups in the Figma file: [list]. Which ones should I generate QML files for? Or should I do all of them?"

Build a single component inventory table and keep it updated throughout the entire workflow — do not create a second table later:

Figma component name Node ID QML file Status
Button 67:139 Button.qml pending
Text Field ... TextField.qml pending

Status values: pendingextractingmappingdone / blocked


Step 2 — Pattern Selection

Ask the user to choose an implementation pattern before reading any assets or writing any code. If the AskUserQuestion tool is available, use it:

tool: AskUserQuestion
question: "Which code style should the generated components use?"
options:
  - "Pattern A — Inline (self-contained file, all state logic inside the component)"
  - "Pattern B — Style singleton (ComponentStyle.qml + Component.qml, supports multiple themes)"
  - "I'm not sure — recommend one"

If the tool is not available (e.g. in Claude Code, Codex, or Copilot), ask the question in plain text and wait for a reply before proceeding.

If the user selects "I'm not sure", recommend Pattern A for most projects — it is simpler, self-contained, and easier to debug. Only recommend Pattern B if the project already has a Qt.Themes / TokenInterface layer or needs to support multiple swappable themes.

Pattern B uses integer enum variants, not strings. Pattern A uses property string variant: "primary". Pattern B uses property int typeVariant: ButtonStyle.TypeVariant.Primary. Do not mix the two approaches — pick one and use it consistently throughout all components.


Step 3 — Prepare the Chosen Pattern

Before extracting or writing anything, make sure the structure for the chosen pattern is in front of you. Pattern B is read from the bundled assets; Pattern A is built from the inline snippets in Step 5.

Pattern A assets — references/

This folder contains Figma-verified Pattern A controls. Each is a self-contained file where all state logic lives inside the component using conditional expressions on readonly property values.

Reference file Output file Demonstrates
references/Button.qml Button.qml AbstractButton, multi-variant state machine, size helpers, accent family mapping
references/TextField.qml TextField.qml TextInput wrapped in ColumnLayout, label + error + helper text, clear button
references/Checkbox.qml Checkbox.qml CheckBox indicator, Canvas tick mark, indeterminate state
references/Toggle.qml Toggle.qml Switch track + animated thumb, NumberAnimation
references/Select.qml Select.qml Custom Item with Popup, ListView delegate, chevron

Read the file that most closely matches the component being generated before writing any code. If a QML coding skill (qt-development-skills:qt-qml) is available, use it while writing so the output follows idiomatic Qt 6 patterns.

Pattern B assets — assets/qt-controls/

This folder contains QML pairs from a production Qt controls library. Each component is split across two files:

  • Button.qml — component logic, layout, base type, public API
  • ButtonStyle.qmlpragma Singleton defining typed component objects for each state and size variant

Read the asset pair for the component you are about to generate — before writing any code. The generated file must follow the reference asset's structure, property ordering, and pattern choices. If the output deviates from the reference in a way that cannot be justified by the specific Figma component, ask yourself why and correct it. Do not invent a different structure when a reference exists.

Core pairs to read first (read the pair that matches the component being generated): - Button.qml + ButtonStyle.qml - CheckBox.qml + CheckBoxStyle.qml - ComboBox.qml + ComboBoxStyle.qml - Switch.qml + SwitchStyle.qml - TextField.qml + TextFieldStyle.qml


Step 4 — Per-Component Extraction

For each component in the inventory, extract its specification via MCP.

Always call get_design_context on an individual main component node — NOT the parent component set node. Component sets return oversized JSON mixing all variants. Inspect the default/base variant first, then representative variants (Hover, Pressed, Disabled) individually.

Tool: get_design_context
Input: { "fileKey": "<key>", "nodeId": "<individual component node id>" }

If individual node IDs are not known yet, call get_design_context on the parent frame and scan for child component nodes, then re-call on each.

What to extract per component

  • Variants / props — Figma variant properties and allowed values → QML property declarations
  • States — Default, Hover, Pressed, Disabled, Focus, Error → conditional expressions on readonly property values
  • Sizing — height, padding (H + V), gap, font size, font weight, corner radius
  • Color tokens — which semantic token appears in each state; record exact Figma name and resolved value from design-tokens.json
  • Typography — font family, size, weight, line height per text element
  • Border — stroke width, color token, which states it appears in
  • Icon / slot — whether the component has an icon slot, its size, left/right/both position

Record all extracted data in a scratch note before writing any code.


Step 5 — Figma → QML Mapping

Before writing any token reference, open Theme.qml, Primitives.qml, Spacing.qml, and FontInterface.qml and read the actual property names. Do not copy token names from the reference assets — the project's token naming convention may differ from the examples. Every token name you write in a component must exist in the project's singletons.

Base type selection

Figma component QML base type
Button (any style) AbstractButton (from QtQuick.Controls)
Checkbox CheckBox (from QtQuick.Controls.Basic)
Radio button RadioButton (from QtQuick.Controls.Basic)
Toggle / switch Switch (from QtQuick.Controls.Basic)
Text input / field ColumnLayout wrapping a Rectangle + TextInput
Text area (multiline) ScrollView wrapping TextArea (from QtQuick.Controls.Basic) — no reference asset yet; follow the TextField pattern but add wrapMode: TextArea.Wrap and remove fixed height
Select / dropdown Custom Item with a Popup
Slider Slider (from QtQuick.Controls.Basic)
Tab bar TabBar + TabButton
Progress bar ProgressBar (from QtQuick.Controls.Basic)
Spinner / spin box SpinBox (from QtQuick.Controls.Basic)
Card / container Rectangle or plain Item
Divider Rectangle (1 px, fillWidth)
Badge Rectangle wrapping a Text
Tooltip ToolTip (from QtQuick.Controls.Basic)

Variant → property pattern (Pattern A)

property string variant: "primary"   // primary | secondary | ghost | tertiary | danger
property string size:    "medium"    // small | medium | large  (sm | md | lg accepted)

Variant → enum pattern (Pattern B)

// Use integer enums, not strings — do not mix with Pattern A string variants
property int typeVariant: ButtonStyle.TypeVariant.Primary

State → conditional expression pattern

readonly property color _bg: {
    if (!enabled) return Theme.background_muted
    return pressed ? Theme.accent_subtle
         : hovered ? Theme.accent_muted
         :            Theme.accent_default
}

Icon slot pattern

// Icon slot — rendered via icon font glyph in a Text item
property string iconGlyph:     ""
property int    iconLayoutDir: Qt.LeftToRight   // Qt.LeftToRight | Qt.RightToLeft
                                                 // controls which side the icon appears on

contentItem: RowLayout {
    layoutDirection: root.iconLayoutDir
    spacing:         root._iconGap
    Text {
        text:        root.iconGlyph
        font.family: FontInterface.iconFont.name
        visible:     root.iconGlyph !== ""
    }
    Text {
        id:   _label
        text: root.label
        // ... font properties
    }
}

Sizing — tokens first, literals as fallback

Check Spacing.qml and FontInterface.qml first. Only use a literal value when no token covers the dimension, and add a // TODO: add to Spacing.qml comment.

Focus ring pattern

Focus rings apply only to Control-based components (AbstractButton, CheckBox, Switch, Slider, etc.). Text Field (ColumnLayout root) and Select (Item root) are not Control subclasses — use activeFocus and a fixed radius for those.

// For Control-based components (AbstractButton, CheckBox, Switch …)
Rectangle {
    anchors { fill: parent; margins: -2 }
    radius:       parent.radius + 2          // only valid when parent is a Rectangle
    color:        "transparent"
    border.color: Theme.stroke_focus         // use a token — never a literal color
    border.width: 2                          // TODO: promote to Spacing token if available
    visible:      root.visualFocus           // Control property — gives keyboard-only focus ring
}

// For non-Control roots (ColumnLayout, Item) — use activeFocus and fixed radius
Rectangle {
    anchors { fill: parent; margins: -2 }
    radius:       4                          // TODO: use Spacing token
    color:        "transparent"
    border.color: Theme.stroke_focus
    border.width: 2
    visible:      root.activeFocus
}

Color animation pattern

Add Behavior blocks only on color properties that animate during interaction (hover, press). Skip them for the disabled state — a snap, not a fade, is usually correct there.

// On the Rectangle or contentItem that holds the interactive color:
Behavior on color        { ColorAnimation { duration: Theme.duration_fast } }
Behavior on border.color { ColorAnimation { duration: Theme.duration_fast } }
// If no duration token exists yet: duration: 100 — add a TODO to promote it

Cursor pattern

HoverHandler { cursorShape: root.enabled ? Qt.PointingHandCursor : Qt.ArrowCursor }

Step 6 — Write the QML File

Place each component in the project's components/ folder. Use PascalCase matching the Figma component name (Button.qml, TextField.qml, etc.).

File header

// ComponentName.qml — [Project] Design System — [component description]
// Maps to Figma: [file name] → [component name] (node [id])
//
// Figma variants (inspected via MCP, [date]):
//   Prop1: "value1" | "value2"
//   Prop2: "valueA" | "valueB"
// States: Default | Hover | Pressed | Disabled [| Error | Focus]
// Sizes:  "small" | "medium" | "large"
//
// Usage:
//   import MyProject
//   ComponentName { prop: "value"; onAction: doThing() }

Public API section

// ── Public API ────────────────────────────────────────────────────────────
property string variant: "primary"
property string size:    "medium"
property string label:   "Button"

// ── Private helpers ───────────────────────────────────────────────────────
readonly property bool  _isSmall: size === "small" || size === "sm"
readonly property color _bg: ...

Missing values

// TODO: add Spacing.buttonIconGapSm to Spacing.qml (Figma: 0px for small buttons)
readonly property int _iconGap: _isSmall ? 0 : Spacing.x4

After generating all components, summarise the full TODO list for the user.


Step 7 — Post-Generation Review

After all components are written, run a consistency pass:

  • Every readonly property color referencing a theme token must use a name that actually exists in Theme.qml or Primitives.qml. Flag any that don't.
  • Every numeric size must come from Spacing.qml or FontInterface.qml. Collect any literals that should be promoted to tokens.
  • Every interactive component has a focus ring.
  • Every interactive component has a HoverHandler with a cursor shape.
  • File headers document the node IDs that were inspected.
  • Update the inventory table from Step 1 — mark all components done or blocked.

Present a brief summary to the user: - Components generated (count and names) - Components skipped or blocked (with reason) - Full TODO list: tokens that need to be added to the design-system singletons - Recommended next step: add components to qt_add_qml_module QML_FILES in CMakeLists.txt and smoke-test in a gallery


Common Pitfalls

Inspecting the component set instead of a main component. Component sets return all variants stacked. Always drill down to an individual component node.

Using token names from reference assets instead of the project. The reference assets use example token names that may not match the project's singletons. Always read the actual singleton files first.

Hardcoding a value that exists in a token. Check Spacing.qml and FontInterface.qml before writing any literal number.

Missing the indeterminate / partial state. Checkbox and radio buttons often have a third state. Always check for Qt.PartiallyChecked.

Not zeroing out AbstractButton default padding. AbstractButton and other Control subclasses have default padding that inflates rendered height. Zero them explicitly when managing geometry yourself.

Forgetting Behavior blocks. Add Behavior on color { ColorAnimation { duration: Theme.duration_fast } } on color properties that animate during interaction (hover, press). Use a token for duration — not a hardcoded 100. Skip Behaviors on the disabled state; a snap transition is usually correct there.

Popup z-ordering. Popup items need parent: Overlay.overlay if clipped by a parent container.

Mixing Pattern A strings and Pattern B enums. Choose one variant approach and use it consistently across all components.