Qt 3D Core C++ Classes

The Qt 3D module contains functionality to support near-realtime simulation systems. More...

This module was introduced in Qt 5.7.

Namespaces

Qt3DCore

Contains classes that are the foundation for Qt 3D simulation framework, as well as classes that provide the ability to render using the Qt 3D framework

Qt3DCore::Quick

Contains classes used for implementing QML functionality into Qt3D applications

Classes

Qt3DCore::QAbstractAspect

The base class for aspects that provide a vertical slice of behavior

Qt3DCore::QAbstractSkeleton

A skeleton contains the joints for a skinned mesh

Qt3DCore::QArmature

Used to calculate skinning transform matrices and set them on shaders

Qt3DCore::QAspectEngine

Responsible for handling all the QAbstractAspect subclasses that have been registered with the scene

Qt3DCore::QAspectJob

Base class for jobs executed in an aspect

Qt3DCore::QBackendNode

Base class for all Qt3D backend nodes

Qt3DCore::QBackendNodeMapper

Creates and maps backend nodes to their respective frontend nodes

Qt3DAnimation::QChannelMappingCreatedChangeBase

Base class for handling creation changes for QAbstractSkeleton sub-classes

Qt3DCore::QComponent

Base class of scene nodes that can be aggregated by Qt3DCore::QEntity instances as a component

Qt3DCore::QComponentAddedChange

Used to notify when a component is added to an entity

Qt3DCore::QComponentRemovedChange

Used to notify when a component is removed from an entity

Qt3DCore::QDynamicPropertyUpdatedChange

Used to notify when a dynamic property value is updated

Qt3DCore::QEntity

Qt3DCore::QEntity is a Qt3DCore::QNode subclass that can aggregate several Qt3DCore::QComponent instances that will specify its behavior

Qt3DCore::QJoint

Used to transforms parts of skinned meshes

Qt3DCore::QNode

The base class of all Qt3D node classes used to build a Qt3D scene

Qt3DCore::QNodeCommand

The base class for all CommandRequested QSceneChange events

Qt3DCore::QNodeCreatedChange

Used to notify when a node is created

Qt3DCore::QNodeCreatedChangeBase

The base class for all NodeCreated QSceneChange events

Qt3DCore::QNodeDestroyedChange

Used to notify when a node is destroyed

Qt3DCore::QNodeId

Uniquely identifies a QNode

Qt3DCore::QPropertyNodeAddedChange

Used to notify when a node is added to a property

Qt3DCore::QPropertyNodeRemovedChange

Used to notify when a node is removed from a property

Qt3DCore::QPropertyUpdatedChange

Used to notify when a property value is updated

Qt3DCore::QPropertyUpdatedChangeBase

The base class for all PropertyUpdated QSceneChange events

Qt3DCore::QPropertyValueAddedChange

Used to notify when a value is added to a property

Qt3DCore::QPropertyValueAddedChangeBase

The base class for all PropertyValueAdded QSceneChange events

Qt3DCore::QPropertyValueRemovedChange

Used to notify when a value is added to a property

Qt3DCore::QPropertyValueRemovedChangeBase

The base class for all PropertyValueRemoved QSceneChange events

Qt3DCore::Quick::QQmlAspectEngine

Environment for the QAspectEngine and a method for instantiating QML components

Qt3DCore::QSceneChange

Base class for changes that can be sent and received by Qt3D's change notification system

Qt3DCore::QSkeleton

Holds the data for a skeleton to be used with skinned meshes

Qt3DCore::QSkeletonLoader

Used to load a skeleton of joints from file

Qt3DCore::QStaticPropertyUpdatedChangeBase

The base class for all static PropertyUpdated QSceneChange events

Qt3DCore::QStaticPropertyValueAddedChangeBase

The base class for all static PropertyValueAdded QSceneChange events

Qt3DCore::QStaticPropertyValueRemovedChangeBase

The base class for all static PropertyValueRemoved QSceneChange events

Qt3DCore::QTransform

Used to perform transforms on meshes

Detailed Description

The Qt 3D module provides the foundations and core types used for near-realtime simulations built on the Qt 3D framework.

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