List of All Members for Transform
다음은 상속된 멤버를 포함하여 Transform의 전체 멤버 목록입니다.
- matrix : matrix4x4
- rotation : quaternion
- rotationX : real
- rotationY : real
- rotationZ : real
- scale : real
- scale3D : vector3d
- translation : vector3d
- quaternion fromAxesAndAngles(vector3d axis1, real angle1, vector3d axis2, real angle2)
- quaternion fromAxesAndAngles(vector3d axis1, real angle1, vector3d axis2, real angle2, vector3d axis3, real angle3)
- quaternion fromAxisAndAngle(vector3d axis, real angle)
- quaternion fromAxisAndAngle(real x, real y, real z, real angle)
- quaternion fromEulerAngles(vector3d eulerAngles)
- quaternion fromEulerAngles(real pitch, real yaw, real roll)
- matrix4x4 rotateAround(vector3d point, real angle, vector3d axis)
다음 멤버는 Component3D에서 상속됩니다.
- isShareable : bool
노드에서 상속되는 멤버는 다음과 같습니다.
- childNodes : list<Node>
- data : list<QtQml::QtObject> [default]
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