Qt 3D Core QML Types
This module was introduced in Qt 5.7.
To import and use the module's QML types, use the following statement:
import Qt3D.Core 2.2
See Qt 3D QML Types for a list of all QML types in Qt 3D.
A skeleton contains the joints for a skinned mesh
Used to calculate skinning transform matrices and set them on shaders
Defines an attribute and how data should be read from a Buffer
Can be used to override an entity's bounding volume
Provides a data store for raw data to later be used as vertices or uniforms
Provides the base type for creating Qt 3D components
Holds settings related to core data handling process
Node subclass that can aggregate several Component3D instances that will specify its behavior
Provides a way to dynamically load an Entity subtree
Encapsulates geometry details
Used to transforms parts of skinned meshes
A base QML type that other types inherit. It cannot be directly created
Dynamically creates nodes
A PropertyAnimation for quaternions
Holds the data for a skeleton to be used with skinned meshes
Used to load a skeleton of joints from file
Used to perform transforms on meshes
© 2021 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.