Armature QML Type
用于计算着色变换矩阵并将其设置到着色器上。更多
Import Statement: | import Qt3D.Core 2.9 |
In C++: | QArmature |
Inherits: | |
Status: | Deprecated |
属性
- skeleton : AbstractSkeleton
详细说明
衔铁组件由实体聚合而成,使它们能够计算正确渲染蒙皮网格所需的蒙皮变换矩阵调色板。
蒙皮网格中的每个顶点都与骨架中最多 4 个关节相关联(绑定)。对于影响顶点的每个关节,网格还会提供一个权重,以确定相应关节的影响程度。用于执行蒙皮顶点变换的蒙皮调色板由 "纟 "提供,并通过引用骨架中包含的关节计算得出。
更新关节的局部变换会导致重新计算蒙皮矩阵,绑定到该关节的蒙皮网格顶点也会相应移动。
属性文档
skeleton : AbstractSkeleton |
保存用于计算蒙皮变换矩阵调色板的骨骼。
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