ColorMask QML Type
允许指定应将哪些颜色分量写入当前绑定的帧缓冲区。更多...
| Import Statement: | import Qt3D.Render 2.12 |
| In C++: | QColorMask |
| Inherits: | |
| Status: | Deprecated |
此类型已弃用。我们强烈建议不要在新代码中使用它。
属性
- alphaMasked : bool
- blueMasked : bool
- greenMasked : bool
- redMasked : bool
详细说明
默认情况下,每个颜色分量(红、绿、蓝、透明度)的属性都设置为true ,这意味着它们将被写入帧缓冲区。将任何一个颜色分量的属性设置为false ,将阻止该分量被写入帧缓冲区。
属性文档
alphaMasked : bool
指定是否应将alpha通道写入帧缓冲区。
blueMasked : bool
表示是否应将蓝色色分量写入帧缓冲区。
greenMasked : bool
用于控制是否应将绿色色分量写入帧缓冲区。
redMasked : bool
用于控制是否应将红色色成分写入帧缓冲区。
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