FrustumCulling QML Type
为 FrameGraph 启用凹凸剔除功能。更多
Import Statement: | import Qt3D.Render 2.9 |
In C++: | QFrustumCulling |
Inherits: | |
Status: | Deprecated |
详细说明
FrustumCulling 类型可根据摄像机视图和实体的几何边界对可绘制实体进行挫边剔除。如果 FrameGraph 中存在 FrustumCulling,则只绘制几何边界与摄像机挫面(即摄像机视图)相交的实体。如果不存在 FrustumCulling,则会绘制所有可绘制的实体。摄像机由当前层次结构中的CameraSelector 帧图节点选择。当渲染的场景比较复杂时,Frustum culling 可以节省大量 GPU 处理时间。
另请参见 CameraSelector 。
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