FrameGraphNode QML Type
所有 FrameGraph 配置节点的基类。更多...
| Import Statement: | import Qt3D.Render 2.12 |
| In C++: | QFrameGraphNode |
| Inherits: | |
| Inherited By: | 20 typesBlitFramebuffer, CameraSelector, ClearBuffers, DebugOverlay, DispatchCompute, FrustumCulling, LayerFilter, MemoryBarrier, NoDraw, NoPicking, ProximityFilter, RenderCapture, RenderPassFilter, RenderStateSet, RenderSurfaceSelector, RenderTargetSelector, SortPolicy, SubtreeEnabler, TechniqueFilter, and Viewport |
| Status: | Deprecated |
此类型已弃用。我们强烈建议不要在新代码中使用它。
详细描述
由于该类未提供任何帧图特有的行为,因此很少被直接实例化,尽管在动态帧图中将其用于将其他节点分组可能比较方便。其实际行为由子类提供。
子类包括:
| 类 | 描述 |
|---|---|
| CameraSelector | 从场景中所有可用摄像机中选择一个 |
| ClearBuffers | 指定要清空的缓冲区及其清空值 |
| DispatchCompute | 指定计算操作内核 |
| FrustumCulling | 启用锥体剔除 |
| LayerFilter | 选择要渲染的图层 |
| NoDraw | 禁用渲染 |
| RenderPassFilter | 选择要渲染的渲染通道 |
| RenderStateSet | 设置渲染状态 |
| RenderSurfaceSelector | 选择要渲染的目标表面 |
| RenderTargetSelector | 选择要绘制到的RenderTarget |
| SortPolicy | 指定实体的排序方式以确定绘制顺序 |
| TechniqueFilter | 选择要使用的绘制技术 |
| 视口 | 指定视口 |
| MemoryBarrier | 放置内存屏障 |
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