FrameGraphNode QML Type

所有 FrameGraph 配置节点的基类。更多

详细说明

该类很少被直接实例化,因为它不提供任何帧图特定的行为,尽管它可以方便地用于在动态帧图中将其他节点分组。实际行为来自子类。

这些子类是

描述
CameraSelector从场景中所有可用的摄像机中选择摄像机
ClearBuffers指定要清除哪些缓冲区以及清除到什么值
DispatchCompute指定计算操作内核
FrustumCulling启用缩放
LayerFilter选择要绘制的图层
NoDraw禁用绘制
RenderPassFilter选择要绘制的渲染通道
RenderStateSet设置渲染状态
RenderSurfaceSelector选择绘制到哪个曲面
RenderTargetSelector选择绘制到哪个RenderTarget
SortPolicy指定实体的排序方式以确定绘制顺序
TechniqueFilter选择要绘制的技术
视口指定视口
MemoryBarrier设置内存屏障

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