FrameGraphNode QML Type
所有 FrameGraph 配置节点的基类。更多
Import Statement: | import Qt3D.Render 2.9 |
In C++: | QFrameGraphNode |
Inherits: | |
Inherited By: | 20 typesBlitFramebuffer, CameraSelector, ClearBuffers, DebugOverlay, DispatchCompute, FrustumCulling, LayerFilter, MemoryBarrier, NoDraw, NoPicking, ProximityFilter, RenderCapture, RenderPassFilter, RenderStateSet, RenderSurfaceSelector, RenderTargetSelector, SortPolicy, SubtreeEnabler, TechniqueFilter, and Viewport |
Status: | Deprecated |
详细说明
该类很少被直接实例化,因为它不提供任何帧图特定的行为,尽管它可以方便地用于在动态帧图中将其他节点分组。实际行为来自子类。
这些子类是
类 | 描述 |
---|---|
CameraSelector | 从场景中所有可用的摄像机中选择摄像机 |
ClearBuffers | 指定要清除哪些缓冲区以及清除到什么值 |
DispatchCompute | 指定计算操作内核 |
FrustumCulling | 启用缩放 |
LayerFilter | 选择要绘制的图层 |
NoDraw | 禁用绘制 |
RenderPassFilter | 选择要绘制的渲染通道 |
RenderStateSet | 设置渲染状态 |
RenderSurfaceSelector | 选择绘制到哪个曲面 |
RenderTargetSelector | 选择绘制到哪个RenderTarget |
SortPolicy | 指定实体的排序方式以确定绘制顺序 |
TechniqueFilter | 选择要绘制的技术 |
视口 | 指定视口 |
MemoryBarrier | 设置内存屏障 |
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