QDispatchCompute#
FrameGraph node to issue work for the compute shader on GPU. More…
Synopsis#
Functions#
def
workGroupX
()def
workGroupY
()def
workGroupZ
()
Slots#
def
setWorkGroupX
(workGroupX)def
setWorkGroupY
(workGroupY)def
setWorkGroupZ
(workGroupZ)
Signals#
def
workGroupXChanged
()def
workGroupYChanged
()def
workGroupZChanged
()
Detailed Description#
A QDispatchCompute
allows work to be issued for the compute shader to run on the GPU. The workGroupX
, workGroupY
and workGroupZ
properties specify the work group sizes for the compute shader invocation. QComputeCommand
components need to be added to entities to instruct Qt3D to select the materials and geometry from the entities for the compute invocation. The work group sizes for the shader invocation will be the maximum of the work group sizes specified in QDispatchCompute
and QComputeCommand
.
- class PySide6.Qt3DRender.Qt3DRender.QDispatchCompute([parent=None])#
- Parameters
parent –
PySide6.Qt3DCore.Qt3DCore.QNode
The constructor creates an instance with the specified parent
.
- PySide6.Qt3DRender.Qt3DRender.QDispatchCompute.setWorkGroupX(workGroupX)#
- Parameters
workGroupX – int
Specifies X workgroup.
- PySide6.Qt3DRender.Qt3DRender.QDispatchCompute.setWorkGroupY(workGroupY)#
- Parameters
workGroupY – int
Specifies Y workgroup.
- PySide6.Qt3DRender.Qt3DRender.QDispatchCompute.setWorkGroupZ(workGroupZ)#
- Parameters
workGroupZ – int
Specifies Z workgroup.
- PySide6.Qt3DRender.Qt3DRender.QDispatchCompute.workGroupX()#
- Return type
int
Specifies X workgroup.
- PySide6.Qt3DRender.Qt3DRender.QDispatchCompute.workGroupXChanged()#
- PySide6.Qt3DRender.Qt3DRender.QDispatchCompute.workGroupY()#
- Return type
int
Specifies Y workgroup.
- PySide6.Qt3DRender.Qt3DRender.QDispatchCompute.workGroupYChanged()#
- PySide6.Qt3DRender.Qt3DRender.QDispatchCompute.workGroupZ()#
- Return type
int
Specifies Z workgroup.
- PySide6.Qt3DRender.Qt3DRender.QDispatchCompute.workGroupZChanged()#