QLayer#
The QLayer
class provides a way of filtering which entities will be rendered. More…
Synopsis#
Functions#
def
recursive
()def
setRecursive
(recursive)
Signals#
def
recursiveChanged
()
Detailed Description#
QLayer
works in conjunction with the QLayerFilter
in the FrameGraph.
A QLayer
can be applied to a subtree of entities by setting the recursive property to true.
#include <Qt3DCore/QEntity> #include <Qt3DRender/QGeometryRenderer> #include <Qt3DRender/QLayer> #include <Qt3DRender/QLayerFilter> #include <Qt3DRender/QViewport> // Scene Qt3DCore::QEntity *rootEntity = new Qt3DCore::Qt3DCore::QEntity; Qt3DCore::QEntity *renderableEntity = new Qt3DCore::Qt3DCore::QEntity(rootEntity); Qt3DRender::QGeometryRenderer *geometryRenderer = new Qt3DCore::QGeometryRenderer(renderableEntity); Qt3DRender::QLayer *layer1 = new Qt3DCore::QLayer(renderableEntity); layer1->setRecursive(true); renderableEntity->addComponent(geometryRenderer); renderableEntity->addComponent(layer1); ... // FrameGraph Qt3DRender::QViewport *viewport = new Qt3DRender::QViewport; Qt3DRender::QLayerFilter *layerFilter = new Qt3DRender::QLayerFilter(viewport); layerFilter->addLayer(layer1); ...See also
QLayerFilter
- class PySide6.Qt3DRender.Qt3DRender.QLayer([parent=None])#
- Parameters
parent –
PySide6.Qt3DCore.Qt3DCore.QNode
Constructs a new QLayer
with the specified parent
.
- PySide6.Qt3DRender.Qt3DRender.QLayer.recursive()#
- Return type
bool
Specifies if the layer is also applied to the entity subtree.
- PySide6.Qt3DRender.Qt3DRender.QLayer.recursiveChanged()#
- PySide6.Qt3DRender.Qt3DRender.QLayer.setRecursive(recursive)#
- Parameters
recursive – bool
Specifies if the layer is also applied to the entity subtree.