PySide6.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial¶
- class QDiffuseSpecularMaterial¶
- The - QDiffuseSpecularMaterialclass provides a default implementation of the phong lighting effect. More…- Synopsis¶- Properties¶- Methods¶- def - __init__()
- def - ambient()
- def - diffuse()
- def - normal()
- def - shininess()
- def - specular()
- def - textureScale()
 - Slots¶
- def - setAmbient()
- def - setDiffuse()
- def - setNormal()
- def - setShininess()
- def - setSpecular()
 - Signals¶
- def - ambientChanged()
- def - diffuseChanged()
- def - normalChanged()
 - Note - This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE - Detailed Description¶- The phong lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. The relative strengths of these components are controlled by means of their reflectivity coefficients which are modelled as RGB triplets: - Ambient is the color that is emitted by an object without any other light source. 
- Diffuse is the color that is emitted for rought surface reflections with the lights. 
- Specular is the color emitted for shiny surface reflections with the lights. 
- The shininess of a surface is controlled by a float property. 
 - This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2. - Note - Properties can be used directly when - from __feature__ import true_propertyis used or via accessor functions otherwise.- property alphaBlendingᅟ: bool¶
 - Indicates if the alpha information coming from the diffuse property will be taken into account during rendering. Defaults to false. - Access functions:
 - Holds the ambient color that is emitted by an object without any other light source. - Access functions:
 - property diffuseᅟ: object¶
 - Holds the diffuse color of the material that is emitted for rough surface reflections with the lights. This can be either a plain color value or a texture. - Access functions:
 - property normalᅟ: object¶
 - Holds the current normal map texture of the material. This can only be a texture, otherwise it is ignored. By default this map is not set. - Access functions:
- Signal - normalChanged()
 
 - property shininessᅟ: float¶
 - Holds the shininess exponent. Higher values of shininess result in a smaller and brighter highlight. - Defaults to 150.0. - Access functions:
 - property specularᅟ: object¶
 - Holds the specular color of the material that is emitted for shiny surface reflections with the lights. This can be either a plain color value or a texture. - Access functions:
 - property textureScaleᅟ: float¶
 - Holds the current texture scale. It is applied as a multiplier to texture coordinates at render time. Defaults to 1.0. - When used in conjunction with QTextureWrapMode::Repeat, textureScale provides a simple way to tile a texture across a surface. For example, a texture scale of - 4.0would result in 16 (4x4) tiles.- Access functions:
 - __init__([parent=None])¶
- Parameters:
- parent – - QNode
 
 - Constructs a new - QDiffuseSpecularMaterialinstance with parent object- parent.- alphaBlendingEnabledChanged(enabled)¶
- Parameters:
- enabled – bool 
 
 - Notification signal of property - alphaBlendingᅟ.- Getter of property - ambientᅟ.- Notification signal of property - ambientᅟ.- diffuse()¶
- Return type:
- object 
 - See also - setDiffuse()
 - Getter of property - diffuseᅟ.- diffuseChanged(diffuse)¶
- Parameters:
- diffuse – object 
 
 - Notification signal of property - diffuseᅟ.- isAlphaBlendingEnabled()¶
- Return type:
- bool 
 
 - Getter of property - alphaBlendingᅟ.- normal()¶
- Return type:
- object 
 - See also - setNormal()
 - Getter of property - normalᅟ.- normalChanged(normal)¶
- Parameters:
- normal – object 
 
 - Notification signal of property - normalᅟ.- setAlphaBlendingEnabled(enabled)¶
- Parameters:
- enabled – bool 
 - See also - isAlphaBlendingEnabled()
 - Setter of property - alphaBlendingᅟ.- Setter of property - ambientᅟ.- setDiffuse(diffuse)¶
- Parameters:
- diffuse – object 
 - See also - diffuse()
 - Setter of property - diffuseᅟ.- setNormal(normal)¶
- Parameters:
- normal – object 
 - See also - normal()
 - Setter of property - normalᅟ.- setShininess(shininess)¶
- Parameters:
- shininess – float 
 - See also - shininess()
 - Setter of property - shininessᅟ.- setSpecular(specular)¶
- Parameters:
- specular – object 
 - See also - specular()
 - Setter of property - specularᅟ.- setTextureScale(textureScale)¶
- Parameters:
- textureScale – float 
 - See also - textureScale()
 - Setter of property - textureScaleᅟ.- shininess()¶
- Return type:
- float 
 - See also - setShininess()
 - Getter of property - shininessᅟ.- shininessChanged(shininess)¶
- Parameters:
- shininess – float 
 
 - Notification signal of property - shininessᅟ.- specular()¶
- Return type:
- object 
 - See also - setSpecular()
 - Getter of property - specularᅟ.- specularChanged(specular)¶
- Parameters:
- specular – object 
 
 - Notification signal of property - specularᅟ.- textureScale()¶
- Return type:
- float 
 - See also - setTextureScale()
 - Getter of property - textureScaleᅟ.- textureScaleChanged(textureScale)¶
- Parameters:
- textureScale – float 
 
 - Notification signal of property - textureScaleᅟ.