PySide6.Qt3DExtras.Qt3DExtras.QGoochMaterial¶
- class QGoochMaterial¶
- The - QGoochMaterialprovides a material that implements the Gooch shading model, popular in CAD and CAM applications. More…- Synopsis¶- Properties¶- Methods¶- def - __init__()
- def - alpha()
- def - beta()
- def - cool()
- def - diffuse()
- def - shininess()
- def - specular()
- def - warm()
 - Slots¶- def - setAlpha()
- def - setBeta()
- def - setCool()
- def - setDiffuse()
- def - setShininess()
- def - setSpecular()
- def - setWarm()
 - Signals¶- def - alphaChanged()
- def - betaChanged()
- def - coolChanged()
- def - diffuseChanged()
- def - warmChanged()
 - Note - This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE - Detailed Description¶- The Gooch lighting model uses both color and brightness to help show the curvature of 3D surfaces. This is often better than models such as Phong that rely purely upon changes in brightness. In situations such as in CAD and CAM applications where photorealism is not a goal, the Gooch shading model in conjunction with some kind of silhouette edge inking is a popular solution. - The Gooch lighting model is explained fully in the original Gooch paper . The Gooch model mixes a diffuse object color with a user-provided cool color and warm color to produce the end points of a color ramp that is used to shade the object based upon the cosine of the angle between the vector from the fragment to the light source and the fragment’s normal vector. Optionally, a specular highlight can be added on top. The relative contributions to the cool and warm colors by the diffuse color are controlled by the alpha and beta properties respecitvely. - This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2. - Note - Properties can be used directly when - from __feature__ import true_propertyis used or via accessor functions otherwise.- property alphaᅟ: float¶
 - Holds the current alpha value. The start point of the color ramp used by the Gooch shader is calculated as {c = cool + alpha * diffuse}. - Access functions:
- Signal - alphaChanged()
 
 - property betaᅟ: float¶
 - Holds the current beta value. The start point of the color ramp used by the Gooch shader is calculated as {c = warm + beta * diffuse}. - Access functions:
- Signal - betaChanged()
 
 - Holds the current cool color. - Access functions:
- Signal - coolChanged()
 
 - Holds the current diffuse color. - Access functions:
 - property shininessᅟ: float¶
 - Holds the current shininess value. Higher values of shininess result in a smaller and brighter highlight. - Access functions:
 - Holds the current specular color. - Access functions:
 - Holds the current warm color. - Access functions:
- Signal - warmChanged()
 
 - __init__([parent=None])¶
- Parameters:
- parent – - QNode
 
 - Constructs a new - QGoochMaterialinstance with parent object- parent.- alpha()¶
- Return type:
- float 
 - See also - setAlpha()
 - Getter of property - alphaᅟ.- alphaChanged(alpha)¶
- Parameters:
- alpha – float 
 
 - Notification signal of property - alphaᅟ.- beta()¶
- Return type:
- float 
 - See also - setBeta()
 - Getter of property - betaᅟ.- betaChanged(beta)¶
- Parameters:
- beta – float 
 
 - Notification signal of property - betaᅟ.- Getter of property - coolᅟ.- Notification signal of property - coolᅟ.- Getter of property - diffuseᅟ.- Notification signal of property - diffuseᅟ.- setAlpha(alpha)¶
- Parameters:
- alpha – float 
 - See also - alpha()
 - Setter of property - alphaᅟ.- setBeta(beta)¶
- Parameters:
- beta – float 
 - See also - beta()
 - Setter of property - betaᅟ.- Setter of property - coolᅟ.- Setter of property - diffuseᅟ.- setShininess(shininess)¶
- Parameters:
- shininess – float 
 - See also - shininess()
 - Setter of property - shininessᅟ.- Setter of property - specularᅟ.- Setter of property - warmᅟ.- shininess()¶
- Return type:
- float 
 - See also - setShininess()
 - Getter of property - shininessᅟ.- shininessChanged(shininess)¶
- Parameters:
- shininess – float 
 
 - Notification signal of property - shininessᅟ.- Getter of property - specularᅟ.- Notification signal of property - specularᅟ.- Getter of property - warmᅟ.- Notification signal of property - warmᅟ.