PySide6.Qt3DExtras.Qt3DExtras.QPerVertexColorMaterial¶
- class QPerVertexColorMaterial¶
- The - QPerVertexColorMaterialclass provides a default implementation for rendering the color properties set for each vertex. More…- Synopsis¶- Methods¶- def - __init__()
 - Note - This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE - Detailed Description¶- This lighting effect is based on the combination of 2 lighting components ambient and diffuse. Ambient is set by the vertex color. Diffuse takes in account the normal distribution of each vertex. - Ambient is the color that is emitted by an object without any other light source. 
- Diffuse is the color that is emitted for rough surface reflections with the lights 
 - This material uses an effect with a single render pass approach and forms fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2. - __init__([parent=None])¶
- Parameters:
- parent – - QNode
 
 - Constructs a new - QPerVertexColorMaterialinstance with parent object- parent.