PySide6.Qt3DExtras.Qt3DExtras.QNormalDiffuseMapAlphaMaterial¶
- class QNormalDiffuseMapAlphaMaterial¶
- The - QNormalDiffuseMapAlphaMaterialprovides a specialization of- QNormalDiffuseMapMaterialwith alpha coverage and a depth test performed in the rendering pass. More…- Synopsis¶- Methods¶- def - __init__()
 - Note - This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE - Detailed Description¶- This class is deprecated; use - QDiffuseSpecularMaterialinstead.- The specular lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. The relative strengths of these components are controlled by means of their reflectivity coefficients which are modelled as RGB triplets: - Ambient is the color that is emitted by an object without any other light source. 
- Diffuse is the color that is emitted for rought surface reflections with the lights. 
- Specular is the color emitted for shiny surface reflections with the lights. 
- The shininess of a surface is controlled by a float property. 
 - This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2. - __init__([parent=None])¶
- Parameters:
- parent – - QNode
 
 - Constructs a new - QNormalDiffuseMapAlphaMaterialinstance with parent object- parent.