PySide6.Qt3DExtras.Qt3DExtras.QNormalDiffuseMapMaterial¶
- class QNormalDiffuseMapMaterial¶
- The - QNormalDiffuseMapMaterialprovides a default implementation of the phong lighting and bump effect where the diffuse light component is read from a texture map and the normals of the mesh being rendered from a normal texture map. More…- Inherited by: - QNormalDiffuseMapAlphaMaterial- Synopsis¶- Properties¶- Methods¶- def - __init__()
- def - ambient()
- def - diffuse()
- def - normal()
- def - shininess()
- def - specular()
- def - textureScale()
 - Slots¶- def - setAmbient()
- def - setDiffuse()
- def - setNormal()
- def - setShininess()
- def - setSpecular()
 - Signals¶- def - ambientChanged()
- def - diffuseChanged()
- def - normalChanged()
 - Note - This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE - Detailed Description¶- This class is deprecated; use - QDiffuseSpecularMaterialinstead.- The specular lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. The relative strengths of these components are controlled by means of their reflectivity coefficients which are modelled as RGB triplets: - Ambient is the color that is emitted by an object without any other light source. 
- Diffuse is the color that is emitted for rought surface reflections with the lights. 
- Specular is the color emitted for shiny surface reflections with the lights. 
- The shininess of a surface is controlled by a float property. 
 - This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2. - Note - Properties can be used directly when - from __feature__ import true_propertyis used or via accessor functions otherwise.- Holds the current ambient color. - Access functions:
 - property diffuseᅟ: QAbstractTexture¶
 - Holds the current diffuse map texture. - By default, the diffuse texture has these properties: - Linear minification and magnification filters 
- Linear mipmap with mipmapping enabled 
- Repeat wrap modeM 
- Maximum anisotropy of 16.0 
 - Access functions:
 - property normalᅟ: QAbstractTexture¶
 - Holds the current normal map texture. - By default, the normal texture has the following properties: - Linear minification and magnification filters 
- Repeat wrap mode 
- Maximum anisotropy of 16.0 
 - Access functions:
- Signal - normalChanged()
 
 - property shininessᅟ: float¶
 - Holds the current shininess as a float value. - Access functions:
 - Holds the current specular color. - Access functions:
 - property textureScaleᅟ: float¶
 - Holds the current texture scale. It is applied as a multiplier to texture coordinates at render time. Defaults to 1.0. - When used in conjunction with QTextureWrapMode::Repeat, textureScale provides a simple way to tile a texture across a surface. For example, a texture scale of - 4.0would result in 16 (4x4) tiles.- Access functions:
 - __init__([parent=None])¶
- Parameters:
- parent – - QNode
 
 - Constructs a new - QNormalDiffuseMapMaterialinstance with parent object- parent.- Getter of property - ambientᅟ.- Notification signal of property - ambientᅟ.- diffuse()¶
- Return type:
- QAbstractTexture
 - See also - setDiffuse()
 - Getter of property - diffuseᅟ.- diffuseChanged(diffuse)¶
- Parameters:
- diffuse – - QAbstractTexture
 
 - Notification signal of property - diffuseᅟ.- normal()¶
- Return type:
- QAbstractTexture
 - See also - setNormal()
 - Getter of property - normalᅟ.- normalChanged(normal)¶
- Parameters:
- normal – - QAbstractTexture
 
 - Notification signal of property - normalᅟ.- Setter of property - ambientᅟ.- setDiffuse(diffuse)¶
- Parameters:
- diffuse – - QAbstractTexture
 - See also - diffuse()
 - Setter of property - diffuseᅟ.- setNormal(normal)¶
- Parameters:
- normal – - QAbstractTexture
 - See also - normal()
 - Setter of property - normalᅟ.- setShininess(shininess)¶
- Parameters:
- shininess – float 
 - See also - shininess()
 - Setter of property - shininessᅟ.- Setter of property - specularᅟ.- setTextureScale(textureScale)¶
- Parameters:
- textureScale – float 
 - See also - textureScale()
 - Setter of property - textureScaleᅟ.- shininess()¶
- Return type:
- float 
 - See also - setShininess()
 - Getter of property - shininessᅟ.- shininessChanged(shininess)¶
- Parameters:
- shininess – float 
 
 - Notification signal of property - shininessᅟ.- Getter of property - specularᅟ.- Notification signal of property - specularᅟ.- textureScale()¶
- Return type:
- float 
 - See also - setTextureScale()
 - Getter of property - textureScaleᅟ.- textureScaleChanged(textureScale)¶
- Parameters:
- textureScale – float 
 
 - Notification signal of property - textureScaleᅟ.