PySide6.Qt3DRender.Qt3DRender.QCamera¶
- class QCamera¶
- The - QCameraclass defines a view point through which the scene will be rendered. More…- Synopsis¶- Properties¶- Methods¶- def - __init__()
- def - aspectRatio()
- def - bottom()
- def - exposure()
- def - farPlane()
- def - fieldOfView()
- def - left()
- def - lens()
- def - nearPlane()
- def - pan()
- def - panRotation()
- def - position()
- def - projectionType()
- def - right()
- def - roll()
- def - rollRotation()
- def - rotate()
- def - rotation()
- def - tilt()
- def - tiltRotation()
- def - top()
- def - transform()
- def - translate()
- def - translateWorld()
- def - upVector()
- def - viewCenter()
- def - viewMatrix()
- def - viewVector()
 - Slots¶- def - setAspectRatio()
- def - setBottom()
- def - setExposure()
- def - setFarPlane()
- def - setFieldOfView()
- def - setLeft()
- def - setNearPlane()
- def - setPosition()
- def - setRight()
- def - setTop()
- def - setUpVector()
- def - setViewCenter()
- def - viewAll()
- def - viewEntity()
- def - viewSphere()
 - Signals¶
- def - bottomChanged()
- def - leftChanged()
- def - rightChanged()
- def - topChanged()
 - Note - This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE - Detailed Description¶- class CameraTranslationOption¶
- This enum specifies how camera view center is translated - Constant - Description - Qt3DRender.QCamera.TranslateViewCenter - Translate the view center causing the view direction to remain the same - Qt3DRender.QCamera.DontTranslateViewCenter - Don’t translate the view center causing the view direction to change 
 - Note - Properties can be used directly when - from __feature__ import true_propertyis used or via accessor functions otherwise.- property aspectRatioᅟ: float¶
 - Holds the current aspect ratio. - Access functions:
 - property bottomᅟ: float¶
 - Holds the current bottom of the camera. - This property is only relevant when - projectionTypeis- OrthographicProjection.- Access functions:
- Signal - bottomChanged()
 
 - property exposureᅟ: float¶
 - Holds the current exposure of the camera. - The default value is 0.0. - The MetalRoughMaterial in Qt 3D Extras is currently the only provided material that makes use of camera exposure. Negative values will cause the material to be darker, and positive values will cause it to be lighter. - Custom materials may choose to interpret the value differently. - Access functions:
 - property farPlaneᅟ: float¶
 - Holds the current camera far plane. Objects that are farther from the camera than the farPlane will not be rendered. - Access functions:
 - property fieldOfViewᅟ: float¶
 - Holds the current vertical field of view in degrees. - Along with - aspectRatio, this property determines how much of the scene is visible to the camera. In that respect you might think of it as analogous to choosing a wide angle (wide horizontal field of view) or telephoto (narrow horizontal field of view) lens depending on how much of a scene you want to capture.- fieldOfView is only relevant when - projectionTypeis- PerspectiveProjection.- Access functions:
 - property leftᅟ: float¶
 - Holds the current left of the camera. - This property is only relevant when - projectionTypeis- OrthographicProjection.- Access functions:
- Signal - leftChanged()
 
 - property lensᅟ: QCameraLens¶
 - Holds the - QCameraLenscomponent of the camera.- Access functions:
 - property nearPlaneᅟ: float¶
 - Holds the current camera near plane. Objects that are closer to the camera than the nearPlane will not be rendered. - Access functions:
 - Holds the camera’s position in coordinates relative to the parent entity. - Access functions:
 - property projectionMatrixᅟ: QMatrix4x4¶
 - Holds the current projection matrix of the camera. - Access functions:
 - property projectionTypeᅟ: Qt3DRender.QCameraLens.ProjectionType¶
 - Holds the type of the camera projection. The default value is - PerspectiveProjection.- OrthographicProjection- Parallel lines appear parallel. Objects appear the same size regardless of distance.
- PerspectiveProjection- Parallel lines appear to meet in the distance. Objects appear to shrink the farther they are from the camera.
- FrustumProjection
- CustomProjection
 - See also - ProjectionType- Access functions:
 - property rightᅟ: float¶
 - Holds the current right of the camera. - This property is only relevant when - projectionTypeis- OrthographicProjection.- Access functions:
- Signal - rightChanged()
 
 - property topᅟ: float¶
 - Holds the current top of the camera. - This property is only relevant when - projectionTypeis- OrthographicProjection.- Access functions:
- Signal - topChanged()
 
 - property transformᅟ: QTransform¶
 - Holds the - QTransformcomponent of the camera.- Access functions:
 - Holds the camera’s up vector in coordinates relative to the parent entity. - The up vector indicates which direction the top of the camera is facing. Think of taking a picture: after positioning yourself and pointing the camera at your target, you might rotate the camera left or right, giving you a portrait or landscape (or angled!) shot. upVector allows you to control this type of movement. - Access functions:
 - Holds the camera’s view center in coordinates relative to the parent entity. - Intuitively, the viewCenter is the location the camera is pointing at. - Access functions:
 - property viewMatrixᅟ: QMatrix4x4¶
 - Holds the camera’s view matrix in coordinates relative to the parent entity. - Access functions:
- Signal - viewMatrixChanged()
 
 - Holds the camera’s view vector in coordinates relative to the parent entity. - This vector decribes the displacement from the camera ( - position) to its target (- viewCenter).- Access functions:
- Signal - viewVectorChanged()
 
 - __init__([parent=None])¶
- Parameters:
- parent – - QNode
 
 - Creates a new - QCamerainstance with the specified- parent.- aspectRatio()¶
- Return type:
- float 
 - See also - setAspectRatio()
 - Getter of property - aspectRatioᅟ.- aspectRatioChanged(aspectRatio)¶
- Parameters:
- aspectRatio – float 
 
 - Notification signal of property - aspectRatioᅟ.- bottom()¶
- Return type:
- float 
 - See also - setBottom()
 - Getter of property - bottomᅟ.- bottomChanged(bottom)¶
- Parameters:
- bottom – float 
 
 - Notification signal of property - bottomᅟ.- exposure()¶
- Return type:
- float 
 - See also - setExposure()
 - Getter of property - exposureᅟ.- exposureChanged(exposure)¶
- Parameters:
- exposure – float 
 
 - Notification signal of property - exposureᅟ.- farPlane()¶
- Return type:
- float 
 - See also - setFarPlane()
 - Getter of property - farPlaneᅟ.- farPlaneChanged(farPlane)¶
- Parameters:
- farPlane – float 
 
 - Notification signal of property - farPlaneᅟ.- fieldOfView()¶
- Return type:
- float 
 - See also - setFieldOfView()
 - Getter of property - fieldOfViewᅟ.- fieldOfViewChanged(fieldOfView)¶
- Parameters:
- fieldOfView – float 
 
 - Notification signal of property - fieldOfViewᅟ.- left()¶
- Return type:
- float 
 - See also - setLeft()
 - Getter of property - leftᅟ.- leftChanged(left)¶
- Parameters:
- left – float 
 
 - Notification signal of property - leftᅟ.- lens()¶
- Return type:
- QCameraLens
 
 - Returns the current lens. - Getter of property - lensᅟ.- nearPlane()¶
- Return type:
- float 
 - See also - setNearPlane()
 - Getter of property - nearPlaneᅟ.- nearPlaneChanged(nearPlane)¶
- Parameters:
- nearPlane – float 
 
 - Notification signal of property - nearPlaneᅟ.- pan(angle)¶
- Parameters:
- angle – float 
 
 - Adjusts the pan angle of the camera by - anglein degrees.- pan(angle, axis)
- Parameters:
- angle – float 
- axis – - QVector3D
 
 
 - Adjusts the pan angle of the camera by - anglein degrees on a chosen- axis.- panAboutViewCenter(angle)¶
- Parameters:
- angle – float 
 
 - Adjusts the camera pan about view center by - anglein degrees.- panAboutViewCenter(angle, axis)
- Parameters:
- angle – float 
- axis – - QVector3D
 
 
 - Adjusts the camera pan about view center by - anglein degrees on- axis.- panRotation(angle)¶
- Parameters:
- angle – float 
- Return type:
 
 - Returns the calculated pan rotation in relation to the - anglein degrees taken in to adjust the camera’s pan or left/right rotation on the Y axis.- Getter of property - positionᅟ.- Notification signal of property - positionᅟ.- projectionMatrix()¶
- Return type:
 - See also - setProjectionMatrix()
 - Getter of property - projectionMatrixᅟ.- projectionMatrixChanged(projectionMatrix)¶
- Parameters:
- projectionMatrix – - QMatrix4x4
 
 - Notification signal of property - projectionMatrixᅟ.- projectionType()¶
- Return type:
- ProjectionType
 - See also - setProjectionType()
 - Getter of property - projectionTypeᅟ.- projectionTypeChanged(projectionType)¶
- Parameters:
- projectionType – - ProjectionType
 
 - Notification signal of property - projectionTypeᅟ.- right()¶
- Return type:
- float 
 - See also - setRight()
 - Getter of property - rightᅟ.- rightChanged(right)¶
- Parameters:
- right – float 
 
 - Notification signal of property - rightᅟ.- roll(angle)¶
- Parameters:
- angle – float 
 
 - Adjusts the camera roll by - anglein degrees.- rollAboutViewCenter(angle)¶
- Parameters:
- angle – float 
 
 - Adjusts the camera roll about view center by - anglein degrees.- rollRotation(angle)¶
- Parameters:
- angle – float 
- Return type:
 
 - Returns the calculated roll rotation in relation to the - anglein degrees taken in to adjust the camera’s roll or lean left/right rotation on the Z axis.- rotate(q)¶
- Parameters:
- q – - QQuaternion
 
 - Rotates the camera with the use of a Quaternion in - q.- rotateAboutViewCenter(q)¶
- Parameters:
- q – - QQuaternion
 
 - Rotates the camera about the view center with the use of a Quaternion in - q.- Returns the calculated rotation in relation to the - anglein degrees and chosen- axistaken in.- setAspectRatio(aspectRatio)¶
- Parameters:
- aspectRatio – float 
 
 - Sets the camera’s aspect ratio to - aspectRatio.- See also - aspectRatio()- Setter of property - aspectRatioᅟ.- setBottom(bottom)¶
- Parameters:
- bottom – float 
 
 - Sets the bottom of the camera to - bottom.- See also - bottom()- Setter of property - bottomᅟ.- setExposure(exposure)¶
- Parameters:
- exposure – float 
 
 - Sets the camera’s exposure to - exposure.- See also - exposure()- Setter of property - exposureᅟ.- setFarPlane(farPlane)¶
- Parameters:
- farPlane – float 
 
 - Sets the camera’s far plane to - farPlane- See also - farPlane()- Setter of property - farPlaneᅟ.- setFieldOfView(fieldOfView)¶
- Parameters:
- fieldOfView – float 
 
 - Sets the camera’s field of view to - fieldOfViewin degrees.- See also - fieldOfView()- Setter of property - fieldOfViewᅟ.- setLeft(left)¶
- Parameters:
- left – float 
 
 - Sets the left of the camera to - left.- See also - left()- Setter of property - leftᅟ.- setNearPlane(nearPlane)¶
- Parameters:
- nearPlane – float 
 
 - Sets the camera’s near plane to - nearPlane.- See also - nearPlane()- Setter of property - nearPlaneᅟ.- Sets the camera’s position in 3D space to - position.- See also - position()- Setter of property - positionᅟ.- setProjectionMatrix(projectionMatrix)¶
- Parameters:
- projectionMatrix – - QMatrix4x4
 
 - Sets the camera’s projection matrix to - projectionMatrix.- See also - projectionMatrix()- Setter of property - projectionMatrixᅟ.- setProjectionType(type)¶
- Parameters:
- type – - ProjectionType
 
 - Sets the camera’s projection type to - type.- See also - projectionType()- Setter of property - projectionTypeᅟ.- setRight(right)¶
- Parameters:
- right – float 
 
 - Sets the right of the camera to - right.- See also - right()- Setter of property - rightᅟ.- setTop(top)¶
- Parameters:
- top – float 
 
 - Sets the top of the camera to - top.- See also - top()- Setter of property - topᅟ.- Sets the camera’s up vector to - upVector.- See also - upVector()- Setter of property - upVectorᅟ.- Sets the camera’s view center to - viewCenter.- See also - viewCenter()- Setter of property - viewCenterᅟ.- tilt(angle)¶
- Parameters:
- angle – float 
 
 - Adjusts the tilt angle of the camera by - anglein degrees.- tiltAboutViewCenter(angle)¶
- Parameters:
- angle – float 
 
 - Adjusts the camera tilt about view center by - anglein degrees.- tiltRotation(angle)¶
- Parameters:
- angle – float 
- Return type:
 
 - Returns the calculated tilt rotation in relation to the - anglein degrees taken in to adjust the camera’s tilt or up/down rotation on the X axis.- top()¶
- Return type:
- float 
 - See also - setTop()
 - Getter of property - topᅟ.- topChanged(top)¶
- Parameters:
- top – float 
 
 - Notification signal of property - topᅟ.- transform()¶
- Return type:
- QTransform
 
 - Returns the camera’s position via transform. - Getter of property - transformᅟ.- translate(vLocal[, option=Qt3DRender.QCamera.CameraTranslationOption.TranslateViewCenter])¶
- Parameters:
- vLocal – - QVector3D
- option – - CameraTranslationOption
 
 
 - Translates the camera’s position and its view vector by - vLocalin local coordinates. The- optionallows for toggling whether the view center should be translated.- translateWorld(vWorld[, option=Qt3DRender.QCamera.CameraTranslationOption.TranslateViewCenter])¶
- Parameters:
- vWorld – - QVector3D
- option – - CameraTranslationOption
 
 
 - Translates the camera’s position and its view vector by - vWorldin world coordinates. The- optionallows for toggling whether the view center should be translated.- Getter of property - upVectorᅟ.- Notification signal of property - upVectorᅟ.- viewAll()¶
 - Rotates and moves the camera so that it’s - viewCenteris the center of the scene’s bounding volume and the entire scene fits in the view port.- Note - Only works if the lens is in perspective or orthographic projection mode. - See also - Getter of property - viewCenterᅟ.- Notification signal of property - viewCenterᅟ.- viewEntity(entity)¶
- Parameters:
- entity – - QEntity
 
 - Rotates and moves the camera so that it’s - viewCenteris the center of the- entity's bounding volume and the entire entity fits in the view port.- Note - Only works if the lens is in perspective or orthographic projection mode. - See also - viewMatrix()¶
- Return type:
 
 - Getter of property - viewMatrixᅟ.- viewMatrixChanged()¶
 - Notification signal of property - viewMatrixᅟ.- Rotates and moves the camera so that it’s - viewCenteris- centerand a sphere of- radiusfits in the view port.- Note - Only works if the lens is in perspective or orthographic projection mode. - See also - Getter of property - viewVectorᅟ.- Notification signal of property - viewVectorᅟ.