PySide6.Qt3DRender.Qt3DRender.QWaitFence¶
- class QWaitFence¶
- FrameGraphNode used to wait for a fence in the graphics command stream to become signaled. More… - Synopsis¶- Properties¶- Methods¶- def - __init__()
- def - handle()
- def - handleType()
- def - setHandle()
- def - setHandleType()
- def - setTimeout()
- def - setWaitOnCPU()
- def - timeout()
- def - waitOnCPU()
 - Signals¶- def - handleChanged()
- def - timeoutChanged()
 - Note - This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE - Detailed Description¶- Fence allow to synchronosize GPU and CPU workloads. GPU commands usually are non-blocking. When issued, commands are inserted in command buffers which will be read at a later time by the GPU. In some cases, you want to continue processing or issue specific command only when you are sure a command has been executed by the hardware. Fences are a way to do so. This is especially important when using 3rd party engines with Qt3D, Qt3D should only access shared resources when we know the other engine command are done modifying the resource. - QWaitFenceis a FrameGraph node that will force to wait for it to become signaled before subsequent commands are inserted into the command stream. It can then be used in conjunction with- QSetFenceand contains properties to configure how long it should wait and whether it should block on the CPU side.- Note - Qt 3D uploads GPU resources (Texture, Shaders, Buffers) before issuing draw calls. - class HandleType¶
 - Note - Properties can be used directly when - from __feature__ import true_propertyis used or via accessor functions otherwise.- property handleᅟ: object¶
 - Holds the underlying fence handle wrapped in a QVariant. - Access functions:
- Signal - handleChanged()
 
 - property handleTypeᅟ: Qt3DRender.QWaitFence.HandleType¶
 - Specifies the type of handle being used. Currently only OpenGL Fence ids are supported. - Access functions:
 - property timeoutᅟ: int¶
 - Specifies the maximum amount of time in nanoseconds to wait for the fence to become signaled. - Access functions:
 - property waitOnCPUᅟ: bool¶
 - Specifies whether the CPU should be block while waiting for the fence to become signaled. This is false by default. - Access functions:
 - __init__([parent=None])¶
- Parameters:
- parent – - QNode
 
 - handle()¶
- Return type:
- object 
 - See also - setHandle()
 - Getter of property - handleᅟ.- handleChanged(handle)¶
- Parameters:
- handle – object 
 
 - Notification signal of property - handleᅟ.- handleType()¶
- Return type:
- HandleType
 - See also - setHandleType()
 - Getter of property - handleTypeᅟ.- handleTypeChanged(handleType)¶
- Parameters:
- handleType – - HandleType
 
 - Notification signal of property - handleTypeᅟ.- setHandle(handle)¶
- Parameters:
- handle – object 
 - See also - handle()
 - Setter of property - handleᅟ.- setHandleType(type)¶
- Parameters:
- type – - HandleType
 - See also - handleType()
 - Setter of property - handleTypeᅟ.- setTimeout(timeout)¶
- Parameters:
- timeout – int 
 - See also - timeout()
 - Setter of property - timeoutᅟ.- setWaitOnCPU(waitOnCPU)¶
- Parameters:
- waitOnCPU – bool 
 - See also - waitOnCPU()
 - Setter of property - waitOnCPUᅟ.- timeout()¶
- Return type:
- int 
 - See also - setTimeout()
 - Getter of property - timeoutᅟ.- timeoutChanged(timeoutChanged)¶
- Parameters:
- timeoutChanged – int 
 
 - Notification signal of property - timeoutᅟ.- waitOnCPU()¶
- Return type:
- bool 
 - See also - setWaitOnCPU()
 - Getter of property - waitOnCPUᅟ.- waitOnCPUChanged(waitOnCPU)¶
- Parameters:
- waitOnCPU – bool 
 
 - Notification signal of property - waitOnCPUᅟ.