PySide6.Qt3DRender.Qt3DRender.QParameter¶
- class QParameter¶
- Provides storage for a name and value pair. This maps to a shader uniform. More… - Synopsis¶- Properties¶- Methods¶- def - __init__()
- def - name()
- def - value()
 - Slots¶- def - setName()
- def - setValue()
 - Signals¶- def - nameChanged()
- def - valueChanged()
 - Note - This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE - Detailed Description¶- A - QParametercan be referenced by a- QRenderPass,- QTechnique,- QEffect,- QMaterial,- QTechniqueFilter,- QRenderPassFilter. At runtime, depending on which shader is selected for a given step of the rendering, the value contained in a- QParameterwill be converted and uploaded if the shader contains a uniform with a name matching that of the- QParameter.- QParameter *param = new QParameter(); param->setName(QStringLiteral("diffuseColor")); param->setValue(QColor::fromRgbF(0.0f, 0.0f, 1.0f, 1.0f)); // Alternatively you can create and set a QParameter this way QParameter *param2 = new QParameter(QStringLiteral("diffuseColor"), QColor::fromRgbF(0.0f, 0.0f, 1.0f, 1.0f)); // Such QParameters will work with the following GLSL uniform shader declarations // uniform vec4 diffuseColor; // uniform vec3 diffuseColor; // uniform vec2 diffuseColor; // uniform float diffuseColor; - Note - some care must be taken to ensure the value wrapped by a - QParametercan actually be converted to what the real uniform expect. Giving a value stored as an int where the actual shader uniform is of type float could result in undefined behaviors.- Note - when the targeted uniform is an array, the name should be the name of the uniform with [0] appended to it. - Note - QParameternode can not be disabled.- QParameter *param = new QParameter(); QVariantList values = QVariantList() << 0.0f << 1.0f << 2.0f << 3.0f << 4.0f << 883.0f << 1340.0f << 1584.0f; param->setName(QStringLiteral("diffuseValues[0]")); param->setValue(values); // Matching GLSL shader uniform declaration // uniform float diffuseValues[8]; - When it comes to texture support, the - QParametervalue should be set to the appropriate- QAbstractTexturesubclass that matches the sampler type of the shader uniform.- QTexture2D *texture = new QTexture2D(); ... QParameter *param = new QParameter(); param->setName(QStringLiteral("diffuseTexture")); param->setValue(QVariant::fromValue(texture)); // Works with the following GLSL uniform shader declaration // uniform sampler2D diffuseTexture - See also - QAbstractTexture- Note - Properties can be used directly when - from __feature__ import true_propertyis used or via accessor functions otherwise.- property nameᅟ: str¶
 - Specifies the name of the parameter - Access functions:
- Signal - nameChanged()
 
 - property valueᅟ: object¶
 - Specifies the value of the parameter - Access functions:
- Signal - valueChanged()
 
 - __init__([parent=None])¶
- Parameters:
- parent – - QNode
 
 - Constructs a new - QParameterwith the specified- parent.- __init__(name, texture[, parent=None])
- Parameters:
- name – str 
- texture – - QAbstractTexture
- parent – - QNode
 
 
 - Constructs a new - QParameterwith the specified- parent- nameand takes its value from- texture.- __init__(name, value[, parent=None])
- Parameters:
- name – str 
- value – object 
- parent – - QNode
 
 
 - Constructs a new - QParameterwith the specified- parent- nameand- value.- name()¶
- Return type:
- str 
 - See also - setName()
 - Getter of property - nameᅟ.- nameChanged(name)¶
- Parameters:
- name – str 
 
 - Notification signal of property - nameᅟ.- setName(name)¶
- Parameters:
- name – str 
 - See also - name()
 - Setter of property - nameᅟ.- setValue(dv)¶
- Parameters:
- dv – object 
 - See also - value()
 - Setter of property - valueᅟ.- value()¶
- Return type:
- object 
 - See also - setValue()
 - Getter of property - valueᅟ.- valueChanged(value)¶
- Parameters:
- value – object 
 
 - Notification signal of property - valueᅟ.