PySide6.Qt3DRender.Qt3DRender.QPointLight¶
- class QPointLight¶
- Encapsulate a Point Light object in a Qt 3D scene. More… - Synopsis¶- Properties¶- Methods¶- def - __init__()
 - Slots¶- Signals¶- Note - This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE - Detailed Description¶- A point light is a light source that emits light in all directions, from a single point. Conceptually, this is similar to light given off by a standard light bulb. - A point light uses three attenuation factors to describe how the intensity of the light decreases over distance. These factors are designed to be used together in calcuating total attenuation. For the materials in Qt3D Extras the following formula is used, where distance is the distance from the light to the surface being rendered: - totalAttenuation = 1.0 / (constantAttenuation + (linearAttenuation * distance) + (quadraticAttenuation * distance * distance)); - Custom materials may choose to interpret these factors differently. - Note - Properties can be used directly when - from __feature__ import true_propertyis used or via accessor functions otherwise.- property constantAttenuationᅟ: float¶
 - Specifies the constant attenuation of the point light. - Note - The exact meaning and use of this property is up to the material implementation. - Access functions:
 - property linearAttenuationᅟ: float¶
 - Specifies the linear attenuation of the point light. - Note - The exact meaning and use of this property is up to the material implementation. - Access functions:
 - property quadraticAttenuationᅟ: float¶
 - Specifies the quadratic attenuation of the point light. - Note - The exact meaning and use of this property is up to the material implementation. - Access functions:
 - __init__([parent=None])¶
- Parameters:
- parent – - QNode
 
 - Constructs a new - QPointLightwith the specified- parent.- constantAttenuation()¶
- Return type:
- float 
 - See also - setConstantAttenuation()
 - Getter of property - constantAttenuationᅟ.- constantAttenuationChanged(constantAttenuation)¶
- Parameters:
- constantAttenuation – float 
 
 - Notification signal of property - constantAttenuationᅟ.- linearAttenuation()¶
- Return type:
- float 
 - See also - setLinearAttenuation()
 - Getter of property - linearAttenuationᅟ.- linearAttenuationChanged(linearAttenuation)¶
- Parameters:
- linearAttenuation – float 
 
 - Notification signal of property - linearAttenuationᅟ.- quadraticAttenuation()¶
- Return type:
- float 
 - See also - setQuadraticAttenuation()
 - Getter of property - quadraticAttenuationᅟ.- quadraticAttenuationChanged(quadraticAttenuation)¶
- Parameters:
- quadraticAttenuation – float 
 
 - Notification signal of property - quadraticAttenuationᅟ.- setConstantAttenuation(value)¶
- Parameters:
- value – float 
 - See also - constantAttenuation()
 - Setter of property - constantAttenuationᅟ.- setLinearAttenuation(value)¶
- Parameters:
- value – float 
 - See also - linearAttenuation()
 - Setter of property - linearAttenuationᅟ.- setQuadraticAttenuation(value)¶
- Parameters:
- value – float 
 - See also - quadraticAttenuation()
 - Setter of property - quadraticAttenuationᅟ.