PySide6.Qt3DRender.Qt3DRender.QTextureImage¶
- class QTextureImage¶
- Encapsulates the necessary information to create an OpenGL texture image from an image source. More… - Synopsis¶- Properties¶- Methods¶- def - __init__()
- def - isMirrored()
- def - setStatus()
- def - source()
- def - status()
 - Slots¶- def - setMirrored()
- def - setSource()
 - Signals¶
- def - sourceChanged()
- def - statusChanged()
 - Note - This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE - Detailed Description¶- It contains the necessary information mipmap level, layer, cube face and source URL to load at the proper place data into an OpenGL texture. - class Status¶
- This enumeration specifies the status values for texture image loading. - Constant - Description - Qt3DRender.QTextureImage.None_ - The texture image loading has not been started yet. - Qt3DRender.QTextureImage.Loading - The texture image loading has started, but not finised. - Qt3DRender.QTextureImage.Ready - The texture image loading has finished. - Qt3DRender.QTextureImage.Error - The texture image loading confronted an error. 
 - Note - Properties can be used directly when - from __feature__ import true_propertyis used or via accessor functions otherwise.- property mirroredᅟ: bool¶
 - This property specifies whether the image should be mirrored when loaded. This is a convenience to avoid having to manipulate images to match the origin of the texture coordinates used by the rendering API. By default this property is set to true. This has no effect when using GPU compressed texture formats. - Warning - This property results in a performance price payed at runtime when loading uncompressed or CPU compressed image formats such as PNG. To avoid this performance price it is better to set this property to false and load texture assets that have been pre-mirrored. - Note - OpenGL specifies the origin of texture coordinates from the lower left hand corner whereas DirectX uses the the upper left hand corner. - Note - When using cube map texture you’ll probably want mirroring disabled as the cube map sampler takes a direction rather than regular texture coordinates. - Access functions:
 - This property holds the source url from which data for the texture image will be loaded. - Access functions:
- Signal - sourceChanged()
 
 - property statusᅟ: Qt3DRender.QTextureImage.Status¶
 - This property holds the status of the texture image loading. - TextureImage .None 
- TextureImage .Loading 
- TextureImage .Ready 
- TextureImage .Error 
 - Access functions:
- Signal - statusChanged()
 
 - __init__([parent=None])¶
- Parameters:
- parent – - QNode
 
 - Constructs a new - QTextureImageinstance with- parentas parent.- isMirrored()¶
- Return type:
- bool 
 
 - Returns whether mirroring is enabled or not. - Getter of property - mirroredᅟ.- mirroredChanged(mirrored)¶
- Parameters:
- mirrored – bool 
 
 - Notification signal of property - mirroredᅟ.- setMirrored(mirrored)¶
- Parameters:
- mirrored – bool 
 
 - Sets mirroring to - mirrored.- Note - This internally triggers a call to update the data generator. - See also - isMirrored()- Setter of property - mirroredᅟ.- Sets the source url of the texture image to - source.- Note - This internally triggers a call to update the data generator. - See also - source()- Setter of property - sourceᅟ.- setStatus(status)¶
- Parameters:
- status – - Status
 
 - Sets the status to - status. status- See also - status()- Returns the source url from which data for the texture image will be loaded. - See also - setSource()- Getter of property - sourceᅟ.- Notification signal of property - sourceᅟ.- status()¶
- Return type:
- Status
 
 - Returns the current status. - See also - setStatus()- Getter of property - statusᅟ.- statusChanged(status)¶
- Parameters:
- status – - Status
 
 - Notification signal of property - statusᅟ.