Qt Quick Ultralite translation Example

Demonstrates how to implement translation in a Qt Quick Ultralite application.


The translation example uses the techniques described in the Internationalization and Localization with Qt Quick Ultralite topic. It demonstrates how to embed localized resources into your application and how UI language changes could be done at runtime using existing QML API.

By tapping the screen, user is able to switch between available languages (english, norwegian, latvian, japanese). Changing the application language updates the flag image, and the Text and StaticText items.

Target platforms

Project structure

CMake project file

The CMakeLists.txt for this example defines three separate CMake targets:

  • translation_all - Builds the application with all translations.
  • translation_lv - Builds the application with only latvian translation.
  • translation_spark - Builds the application with all translations and the Monotype Spark font engine.

As text used by the application are rendering glyphs that are not present in the default font shipped with Qt Quick Ultralite, a custom font is added to the project.

# Qul ships some default fonts. Since they don't contain glyphs for
# all the characters that are needed for this application, set the
# QUL_FONTS_DIR target property to add another directory to the search path.
set_property(TARGET translation_all translation_lv APPEND PROPERTY QUL_FONTS_DIR ${CMAKE_CURRENT_SOURCE_DIR}/fonts)

This application variant includes all the available translations.

qul_target_embed_translations(translation_all translation.nb_NO.ts translation.lv_LV.ts translation.ja_JP.ts)

Here, only the latvian language is made available and set as the default application language.

target_compile_definitions(translation_lv PRIVATE APP_DEFAULT_UILANGUAGE="lv_LV")
qul_target_embed_translations(translation_lv translation.lv_LV.ts OMIT_SOURCE_LANGUAGE)

This application variant is almost identical to translation_all, except it's using Monotype Spark font rendering engine.

                              QUL_DEFAULT_FONT_FAMILY "regular"
                              QUL_MONOTYPE_SPARK_CACHE_SIZE 1 # Disable the cache
                              QUL_MONOTYPE_SPARK_FONT_FILE "${CMAKE_CURRENT_SOURCE_DIR}/fonts/TranslationsSampleFontmap.fmp")
    qul_target_embed_translations(translation_spark translation.nb_NO.ts translation.lv_LV.ts translation.ja_JP.ts)
Application UI

The translation.qml file defines the application's user interface.

The Qt.uiLanguage property is the central point of interest when working with translations. You can check its current value in the property bindings to update the text property of all the Text items.

        Text {
            text: {
                var lang = "English (US)"
                switch (Qt.uiLanguage) {
                    case "lv_LV": lang = "Latviešu"; break
                    case "nb_NO": lang = "Norsk"; break
                    case "ja_JP": lang = "日本語"; break
                return "current lang: " + lang

... or to change source of the Image items.

        Image {
            source: {
                switch (Qt.uiLanguage) {
                    case "lv_LV": return "latvia-flag-small.png"
                    case "nb_NO": return "norway-flag-small.png";
                    case "ja_JP": return "japan-flag-small.png";
                    default: return "usa-flag-small.png";

To mark the localizable strings use the qStr() method.

                StaticText {
                    text: qsTr("orange", "color")
                StaticText {
                    text: qsTr("orange", "fruit")
                StaticText {
                    text: qsTr("apple")
                StaticText {
                    text: qsTr("hello")

If application is built with only one of the available languages, Qt.uiLanguage property will be empty.

    // Disable language switching when this is compiled with
    // a single language.
    Component.onCompleted: allowLangSwitch = (Qt.uiLanguage == "")

Change the Qt.uiLanguage property value to change the current UI display language.

Note: Setting an empty string means using "default" language (unloading .ts file) where original texts wrapped in qStr() are used.

    MouseArea {
            var lang = Qt.uiLanguage
            switch (lang) {
                case "nb_NO": lang = "lv_LV"; break;
                case "lv_LV": lang = "ja_JP"; break;
                case "ja_JP": lang = ""; break;
                default: lang = "nb_NO"; break;
            Qt.uiLanguage = lang

Translation files (.ts)

When the application is built for the first time, the .ts files are generated into your project's root directory.

A translation file is a plain XML file:

<?xml version="1.0" encoding="utf-8"?>
<TS version="2.1" language="nb_NO">
        <location filename="translation.qml" line="71"/>
        <location filename="translation.qml" line="87"/>

You can use any text/xml editor to provide right values for the <translation> nodes. The Qt Linguist GUI editor is also a perfect choice for working with translation files.

Trigger a build of auto-generated update_translations CMake target to create or update the .ts files with new and changed translatable strings from the source code.

After editing the .ts files, rebuild your application target to update translations.

If the string wrapped with qStr() is not found in the translation file, the original (source) string will be used.



See also Internationalization and Localization with Qt Quick Ultralite.

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