C
CMake Manual
The CMake build tool simplifies the build process for development projects across different platforms. It automatically generates build systems, such as Makefiles and Visual Studio project files.
CMake is a third-party tool with its own documentation. This topic describes how to use CMake with Qt Quick Ultralite.
Table of contents
- Getting Started with CMake
- CMake Reference
- CMake Variable Reference
Select FreeRTOS heap policy for app_target_setup_os.
Choose OS for app_* convenience functions.
Bits of display color depth to build for.
Adds JavaScript bytecode as comments into generated sources.
Adds #line directives into the generated sources.
Name of the platform to build for.
Set texture/image cache size.
- CMake Target Properties Reference
Overrides the Controls style.
Default font family for Text elements.
Search path for fonts.
Copy the application's font files to RAM for faster access.
Copy the pre-rasterized glyph data to RAM for faster access.
Enable cache priming for the Monotype Spark font engine
Set maximum cache size for the Monotype Spark font engine
Enable the Monotype Spark font engine and set the font file path
Set maximum heap size for the Monotype Spark font engine
- CMake Source File Properties
Store image in compressed format.
Copy image data to RAM for faster access.
Set the preferred color depth for the image.
Enable optimizations for rotating the image at runtime.
Enable optimizations for scaling the image at runtime.
- CMake Command Reference
Adds a minimal entry point function to target
Set up target for platform OS.
Creates a target for a QML module.
Adds image resources to the target.
Creates a Qt Quick Ultralite application target.
Embeds translations from .ts files.
Exposes the exported C++ classes to the QML context.
Adds QML source files to a target.
- CMake Toolchains
Green Hills Compiler Toolchain
IAR Build Tools for Arm V8.50
GNU Arm Embedded Toolchain
- CMake Variable Reference
Available under certain Qt licenses.
Find out more.