eventPoint QML Type
QEventPoint 에 해당하는 Qml입니다. 더 보기...
Import Statement: | import QtQuick |
In C++: | QEventPoint |
자세한 설명
이벤트 포인트는 QEventPoint 의 Qml 값 유형 표현입니다. QEventPoint 과 동일한 속성을 가집니다.
다음과 같은 프로퍼티를 사용할 수 있습니다:
- bool
eventPoint.accepted
See also QEventPoint::accepted. - PointerDevice
eventPoint.device
See also QEventPoint::device. - size
eventPoint.ellipseDiameters
See also QEventPoint::ellipseDiameters. - point
eventPoint.globalGrabPosition
See also QEventPoint::globalGrabPosition. - point
eventPoint.globalLastPosition
See also QEventPoint::globalLastPosition. - point
eventPoint.globalPosition
See also QEventPoint::globalPosition. - point
eventPoint.globalPressPosition
See also QEventPoint::globalPressPosition. - bool
eventPoint.grabPosition
See also QEventPoint::grabPosition. - int
eventPoint.id
See also QEventPoint::id. - point
eventPoint.lastPosition
See also QEventPoint::lastPosition. - ulong
eventPoint.lastTimestamp
See also QEventPoint::lastTimestamp. - point
eventPoint.position
See also QEventPoint::position. - point
eventPoint.pressPosition
See also QEventPoint::pressPosition. - int
eventPoint.pressTimestamp
See also QEventPoint::pressTimestamp. - real
eventPoint.pressure
See also QEventPoint::pressure. - real
eventPoint.rotation
See also QEventPoint::rotation. - point
eventPoint.sceneGrabPosition
See also QEventPoint::sceneGrabPosition. - point
eventPoint.sceneLastPosition
See also QEventPoint::sceneLastPosition. - point
eventPoint.scenePosition
See also QEventPoint::scenePosition. - ulong
eventPoint.pressTimestamp
See also QEventPoint::pressTimestamp. - point
eventPoint.scenePressPosition
See also QEventPoint::scenePressPosition. - 열거
eventPoint.state
See also QEventPoint::state. - real
eventPoint.timeHeld
See also QEventPoint::timeHeld. - ulong
eventPoint.timestamp
See also QEventPoint::timestamp. - pointingDeviceUniqueId
eventPoint.uniqueId
See also QEventPoint::uniqueId. - vector2d
eventPoint.velocity
See also QEventPoint::velocity.
State는 다음 값을 지원합니다:
상수 | 설명 |
---|---|
EventPoint.Unknown | 알 수 없는 상태; Qt.TouchPointUnknownState와 동일합니다. |
EventPoint.Stationary | 이벤트 포인트가 움직이지 않음; Qt.TouchPointStationary와 같음 |
EventPoint.Pressed | 터치 포인트 또는 버튼이 눌림; Qt.TouchPointPressed와 같음. |
EventPoint.Updated | 이벤트 포인트가 업데이트 되었습니다; Qt.TouchPointMoved와 동일합니다. |
EventPoint.Released | 터치 포인트나 버튼이 해제되었다; Qt.TouchPointReleased와 같다. |
States 타입은 QFlags<State> 에 대한 타입 정의입니다. State 값의 OR 조합을 저장합니다. 참고 항목 QEventPoint::States
TapHandler { gesturePolicy: TapHandler.ReleaseWithinBounds // exclusive grab on press onGrabChanged: (transition, eventPoint) => { switch (transition) { case PointerDevice.GrabExclusive: console.log("took exclusive grab of point", eventPoint.id, "on", eventPoint.device.name) break case PointerDevice.UngrabExclusive: console.log("gave up exclusive grab of point", eventPoint.id, "on", eventPoint.device.name) break case PointerDevice.CancelGrabExclusive: console.log("exclusive grab of point", eventPoint.id, "on", eventPoint.device.name, "has been cancelled") break } switch (eventPoint.state) { case EventPoint.Pressed: console.log("on press @", eventPoint.position); break case EventPoint.Updated: console.log("on update @", eventPoint.position); break case EventPoint.Released: console.log("on release @", eventPoint.position); break default: console.log(eventPoint.position, "state", eventPoint.state) break } } }
handlerPoint도 참조하십시오 .
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