eventPoint QML Type
QEventPoint 에 해당하는 QML 코드. 더 보기...
| Import Statement: | import QtQuick |
| In C++: | QEventPoint |
상세 설명
eventPoint는 ` QEventPoint`를 QML 값 유형으로 표현한 것입니다. 이 유형은 ` QEventPoint`와 동일한 속성을 가집니다.
다음과 같은 속성을 사용할 수 있습니다:
- bool
eventPoint.accepted
See also QEventPoint::accepted. - PointerDevice
eventPoint.device
See also QEventPoint::device. - size
eventPoint.ellipseDiameters
See also QEventPoint::ellipseDiameters. - point
eventPoint.globalGrabPosition
See also QEventPoint::globalGrabPosition. - point
eventPoint.globalLastPosition
See also QEventPoint::globalLastPosition. - point
eventPoint.globalPosition
See also QEventPoint::globalPosition. - point
eventPoint.globalPressPosition
See also QEventPoint::globalPressPosition. - bool
eventPoint.grabPosition
See also QEventPoint::grabPosition. - int
eventPoint.id
See also QEventPoint::id. - point
eventPoint.lastPosition
See also QEventPoint::lastPosition. - ulong
eventPoint.lastTimestamp
See also QEventPoint::lastTimestamp. - point
eventPoint.position
See also QEventPoint::position. - point
eventPoint.pressPosition
See also QEventPoint::pressPosition. - int
eventPoint.pressTimestamp
See also QEventPoint::pressTimestamp. - real
eventPoint.pressure
See also QEventPoint::pressure. - real
eventPoint.rotation
See also QEventPoint::rotation. - point
eventPoint.sceneGrabPosition
See also QEventPoint::sceneGrabPosition. - point
eventPoint.sceneLastPosition
See also QEventPoint::sceneLastPosition. - point
eventPoint.scenePosition
See also QEventPoint::scenePosition. - ulong
eventPoint.pressTimestamp
See also QEventPoint::pressTimestamp. - point
eventPoint.scenePressPosition
See also QEventPoint::scenePressPosition. - 열거형
eventPoint.state
See also QEventPoint::state. - real
eventPoint.timeHeld
See also QEventPoint::timeHeld. - ulong
eventPoint.timestamp
See also QEventPoint::timestamp. - pointingDeviceUniqueId
eventPoint.uniqueId
See also QEventPoint::uniqueId. - vector2d
eventPoint.velocity
See also QEventPoint::velocity.
State는 다음 값을 지원합니다:
| 상수 | 설명 |
|---|---|
EventPoint.Unknown | 알 수 없는 상태; Qt.TouchPointUnknownState와 동일 |
EventPoint.Stationary | 이벤트 지점이 이동하지 않았습니다. Qt.TouchPointStationary와 동일합니다 |
EventPoint.Pressed | 터치 지점 또는 버튼이 눌린 상태; Qt.TouchPointPressed와 동일 |
EventPoint.Updated | 이벤트 지점이 업데이트됨; Qt.TouchPointMoved와 동일 |
EventPoint.Released | 터치 지점 또는 버튼이 해제됨; Qt.TouchPointReleased와 동일 |
States 유형은 ` QFlags<State>`에 대한 typedef입니다. 이 유형은 State 값들의 OR 조합을 저장합니다. 다음 항목도 참조하십시오 QEventPoint::States
TapHandler {
gesturePolicy: TapHandler.ReleaseWithinBounds // exclusive grab on press
onGrabChanged:
(transition, eventPoint) => {
switch (transition) {
case PointerDevice.GrabExclusive:
console.log("took exclusive grab of point", eventPoint.id,
"on", eventPoint.device.name)
break
case PointerDevice.UngrabExclusive:
console.log("gave up exclusive grab of point", eventPoint.id,
"on", eventPoint.device.name)
break
case PointerDevice.CancelGrabExclusive:
console.log("exclusive grab of point", eventPoint.id,
"on", eventPoint.device.name, "has been cancelled")
break
}
switch (eventPoint.state) {
case EventPoint.Pressed:
console.log("on press @", eventPoint.position);
break
case EventPoint.Updated:
console.log("on update @", eventPoint.position);
break
case EventPoint.Released:
console.log("on release @", eventPoint.position);
break
default:
console.log(eventPoint.position, "state", eventPoint.state)
break
}
}
}handlerPoint도 참조하십시오 .
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