Skeleton QML Type
用于存储与蒙皮网格配合使用的骨骼数据。更多...
| Import Statement: | import Qt3D.Core 2.12 |
| In C++: | QSkeleton |
| Inherits: | |
| Status: | Deprecated |
此类型已弃用。我们强烈建议不要在新的代码中使用它。
属性
- rootJoint : Joint
详细说明
如果您希望手动创建骨骼关节以配合蒙皮网格使用,请使用“Skeleton”。此功能主要适用于开发编辑器、工具或动态骨骼的用户。通常情况下,Qt 3D 应用会直接调用由Blender等数字内容创作工具生成的现有骨骼和蒙皮网格。 关于此用例,请参阅SkeletonLoader 。
属性文档
rootJoint : Joint
保存构成骨骼的关节层次结构的根节点。
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