Skeleton QML Type
保存骨骼的数据,以便与蒙皮网格一起使用。更多
Import Statement: | import Qt3D.Core 2.9 |
In C++: | QSkeleton |
Inherits: | |
Status: | Deprecated |
属性
- rootJoint : Joint
详细说明
如果您希望手动创建骨架的关节,以便与蒙皮网格一起使用,请使用骨架。这主要适用于创建编辑器、工具或动态骨骼的用户。更常见的情况是,Qt 3D 应用程序只需使用在数字内容创建工具(如 Blender)中创建的现有骨架和蒙皮网格。有关这种使用情况,请参阅SkeletonLoader 。
属性文档
rootJoint : Joint |
保存构成骨架的关节层次结构中的根关节。
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