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CullFace QML Type

CullFace 类型用于指定是否启用前表面或后表面剔除。更多内容...

Import Statement: import Qt3D.Render 2.12
In C++: QCullFace
Inherits:

RenderState

Status: Deprecated

此类型已弃用。我们强烈建议不要在新代码中使用它。

属性

  • mode : enumeration

详细说明

CullFace 用于设置是剔除前向面还是后向面。面包括三角形、四边形、多边形和矩形。

可将其添加到RenderPass 的renderStates属性中:

RenderPass {
    shaderProgram: ShaderProgram {
        // ...
    }
    renderStates: [
        CullFace {
            mode: CullFace.Front
        }
    ]
}

或者添加到 `RenderStateSet` 的 `renderStates` 属性中:

RenderStateSet {
    renderStates: [
        CullFace {
            mode: CullFace.Front
        }
    ]
}

另请参阅 FrontFace 。

属性文档

mode : enumeration

存储CullFace 所使用的剔除模式。默认设置为QCullFace.Back。

  • CullFace.NoCulling - 禁用剔除
  • CullFace.Front - 启用正面多边形的剔除
  • CullFace.Back - 对背向多边形启用剔除
  • CullFace.FrontAndBack - 对所有多边形启用剔除,但仍绘制点和线

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