RenderStateSet QML Type
RenderStateSetFrameGraph 节点提供了一种方法,用于指定在帧图分支执行期间要应用的一组RenderState 对象。更多内容...
| Import Statement: | import Qt3D.Render 2.12 |
| In C++: | QRenderStateSet |
| Inherits: | |
| Status: | Deprecated |
此类型已弃用。我们强烈建议不要在新代码中使用它。
属性
- renderStates : list<RenderState>
详细说明
与可在RenderPass 上设置的“按材质”状态不同,在RenderStateSet上设置的状态是全局生效的。默认情况下,空的RenderStateSet在执行时会导致所有渲染状态被禁用。显式添加RenderState 状态会在运行时启用该渲染状态。
将 RenderStateSet 添加到活动帧图中时,该 RenderStateSet 即被启用:
import Qt3D.Core 2.0
import Qt3D.Render 2.0
import Qt3D.Extras 2.0
Entity {
id: rootNode
components: [
RenderSettings {
activeFrameGraph: RenderSurfaceSelector {
ClearBuffers {
buffers : ClearBuffers.ColorDepthBuffer
CameraSelector {
camera: Camera {
position: Qt.vector3d(10, 0, 0)
viewCenter: Qt.vector3d(0, 0, 0)
}
RenderStateSet {
renderStates: [
CullFace { mode: CullFace.Back }
]
}
}
}
}
}
]
Entity {
id: sphereEntity
components: [
GeometryRenderer { view: SphereMesh {} },
PhongMaterial {}
]
}
}另请参阅 RenderState 和RenderPass 。
属性文档
renderStates : list<RenderState>
保存RenderStateSet 所使用的RenderState对象列表。
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