Joint QML Type
定义骨骼动画层次结构中的一个节点。更多
Import Statement: | import QtQuick3D |
Inherits: |
属性
- index : int
- skeletonRoot : Skeleton
详细说明
关节是Skeleton 中的一个可转换节点,用于骨骼动画。之所以称其为 "关节",是因为它可以看作是骨骼中骨骼之间的连接点。
所有关节都必须包含在骨架中,并且每个关节都必须有一个指向该骨架的skeletonRoot 。
Skeleton { id: qmlskeleton Joint { id: joint0 index: 0 skeletonRoot: qmlskeleton Joint { id: joint1 index: 1 skeletonRoot: qmlskeleton } } }
属性文档
index : int |
skeletonRoot : Skeleton |
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